Posts Tagged ‘Eugen Systems’

Steel Division: Normandy 44 due boatload of free content

steel division

The team behind World War II RTS Steel Division: Normandy 44 [official site] recently detailed everything that’s coming to the game before the end of the year, including its first DLC – which will arrive this month – and a boatload of free stuff.

On the free side, a new game mode, two ace units (special, historical personalities that replace units of a similar type), four regular units, and two co-op missions are in the works. These will be added in updates that might stretch into early next year, developers Eugen Systems say.

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Wot I Think: Steel Division – Normandy 44

There are two wars raging within Steel Division [official site]. While the Axis and Allies are going at it hammer and tongs in the très jolie fields and lanes of NW France, behind the scenes ‘Plausibility’ and ‘Populism’ – or ‘Wargame’ and ‘RTS’ if you prefer – are scrapping just as energetically for control of the soul of Eugen’s latest offering. Most of the time the fight is close and the game is great as a result. It’s only when Populism/RTS starts gaining the upper hand – something that happens most noticeably during the three short singleplayer campaigns – that things go awry for the mostly excellent Steel Division. Read the rest of this entry »

Steel Division: Normandy 44 advancing on May 23rd

“If Steel Division’s tactical cleverness and smart phase structure work as well as this initial demo suggests they might, this’ll be a winner,” our Adam said after seeing Steel Division: Normandy 44 [official site]. Oh, because he’s so special he deserves an early look at the new RTS from Wargame and R.U.S.E. devs Eugen Systems. Tch! No matter. We plebs don’t have too long to wait to achieve equality with Adam, as publishers Paradox have announced that Normandy 44 will launch on May 23rd. Then we’ll see who’s so flipping special. Read the rest of this entry »

Paradox are bringing devs and games to Rezzed

in my experience, paradox always arrive by blimp

As long-time readers will know, I don’t believe there’s any possibility of a party unless someone brings a strategy game to the dancefloor. This year, EGX Rezzed is going to be party central. For the first time, Paradox will have a presence at the show, in the form of three playable games (including the just-announced Steel Division: Normandy 44’s multiplayer) and two developer sessions. They’re both on the Friday, with Cities: Skylines up first at 12PM and Stellaris following at 2PM. In the former, you’ll hear Colossal Order’s CEO on continuous development post-release, and working with a large community, and in the latter Stellaris’ game director will talk about the first year post-release, and the major expansion, Utopia.

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Steel Division brings fresh tactical ideas to the battlefield

I can appreciate a carefully crafted digital tank rolling into combat as much as the next war game fan, but there are few things I enjoy more than a visible front line. Not the actual troops huddling beneath hedgerows as explosions tear up the dirt, but an actual line, drawn onto the map, bendling, flexing and breaking as the battle plays out.

Steel Division [official site] has authentically modeled units and detailed rules of engagement controlling their clashes, but it’s the front line that got me all excited when I saw a demo last week at GDC.

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Eugen team with Paradox for tactical RTS Steel Division

Paradox have announced a new strategy game, Steel Division: Normandy 44. Created by Eugen Systems, the studio behind clever clogs WWII game R.U.S.E. and the Wargame series, it contains “400 different real-world vehicles and units designed with careful historical detail and accuracy” and maps based on aerial recon photos of 1944 Normandy. Mmmmm. Lovely authenticity. It’s the tactical tricks that make it sound so appealing though.

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Have You Played… RUSE?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Real-time strategy games seem to be a dying artform, which is a shame given that Eugen System’s RUSE provided a perfect roadmap for where they might want to go.

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Act Of Aggression: Reboot Edition Reworks Eugen’s RTS

Eugen Systems have made a small name for themselves with strategy games like R.U.S.E. and the Wargame trilogy, but never had a real breakout hit. Lately they’ve been busy reworking and polishing their last game, Act of Aggression [official site], with the aim of making its multiplayer more like “old school” RTSs. This reworking is now live as the ‘Reboot Edition’ through a free update, though the original version is still playable for folks who prefer it.

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Wot I Think: Act Of Aggression

Act of Aggression [official site] is a formidable, traditional RTS, a callback to Eugen’s pre-Wargame work. In some quarters it has been heralded as the game to fill the Command & Conquer gap in the strategy world. Its three distinct factions, resource gathering and near-future military tech seem to fit the bill. We asked Rob Zacny to join the battle and report back with a full analysis. Here’s wot he thinks.

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This Means Wargame: Eugen Launch Act Of Aggression

War! Huah! What is it good for? Trite jokes, certainly, but it also provides a convenient theme to cover systems of risk, reward, deception, possibility, and control that are pretty fun to explore in video games. Thanks, war – you’ve done us all right. Aside from that whole ‘killing millions’ part.

The latest war ’em up is Act of Aggression [official site], the new real-time strategy game from Wargame developers Eugen Systems, and a follow-up to their olde Act of War games. It’s out now, launched today.

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Act Of Aggression Gives The Cold War Another Go

Coming September 2nd is a game that recreates that time in the ’80s when you were pretty sure it was 98% possible you’d die because somebody in the oval office sneezed and accidentally hit the nuke button. Upcoming RTS Act of Aggression [official site] will start down that path with superweapons to deploy when regular armies aren’t enough, giving you a fantastically maniacal looking game with the worst foreign policy ever:

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Eugen’s Act Of Aggression Deploying In September

A funny thing, how Eugen Systems’ recent RTS games don’t get the attention they perhaps deserve.

Commenters point out even we are often guilty of neglecting them. Let’s try not to repeat that with Act of Aggression [official site].

There is a secret message hidden within this post.

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Factions And Figures: Act Of Aggression

Act of Aggression [official site] is shaping up to be one of the finest traditional base-building RTS games in a good while. I’ve written about why that might be already but the short version is that Eugen, developers of the Wargame series, are returning to and building on the template of their Act of War games. That means near-future military combat with smart strategic thinking and beautiful model-like units. Two of the three factions have been outlined in video form and you can see them below.

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Nordic Warmen: Wargame Red Dragon Free DLC Out

While I’m tackling things we possibly should/should have posted about more, hey! Let’s talk about Wargame Red Dragon [official site]! Developers Eugen Systems might be working on a new RTS, Act of Aggression, but they’re still tickling Wargame gently and whispering softly in its ear then giggling. Patches. They’re releasing more patches. And more free DLC, though in my day we’d call that etc. Yesterday brought the ‘Norse Dragons’ pack with 64 new units from Nordic lands, and the game’s on sale for a few days too.

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Command, Conquer, Calculate: Act Of Aggression

Following the success of the Wargame series, Act of Aggression [official site] sees Eugen returning to a more traditional form of RTS. Retaining ideas from the studio’s previous Act of War titles, as well as the clever confusion of R.U.S.E., it’s a game that aims to fill the gap left by the disappearance of Commander & Conquer Generals 2. Based on the forty five minutes I’ve spent in its company, I reckon it might be more than capable of filling that gap.

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The Flare Path: And The Battling Bastards Of Charlie Sector

Those creatures perched on the finials of Castle Shotgun? Pigs. The headline on the front of today’s Hell Gazette – “HITLER AND STALIN WIN FIGURE SKATING GOLDS IN INAUGURAL WINTER GAMES”? Totally true. Pour yourself a stiff drink and schedule an emergency meeting between your eyebrows and hairline. You’re about to read a late but heartfelt billet-doux to Wargame: Red Dragon on RPS! Read the rest of this entry »

Not A New Wargame, But A War Game: Act Of Aggression

Before Eugen Systems went big – in scale and, eventually, sales – with the Wargame series, they worked on two Act of War games. More traditional real-time strategy fare, they were as much about base building and resource gathering as they were accurate tank physics. They even had live-action cutscenes spliced together with machinima.

Now Eugen are returning to the format with Act of Aggresion: a successor to the old series with similar mechanics, a similar near-future setting, but yeah, still lots of tank physics. The first teaser trailer is below.

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More Like Wargame: Rad Dragon

Yay! Explosions!

I’ll admit that I don’t often know what the hell is going on. This is a blanket statement that applies to many areas of my life – games, meals, showers – I’ve had confusion during all of them. But it’s not often that a trailer will leave me with quite the same pleasant non-understanding as finding a surprise Terry’s Chocolate Orange in my bed. The latest from the amusingly named RTS Wargame: Red Dragon managed that and, as I’ve discovered in researching this post, seems to have done the same to Graham. There’s just something about its collection of modern military hardware and explosion addiction that numbs my brain into quiet, happy appreciation. Hopefully you’ll see what I mean below.

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Naval Gazing – Wargame: Red Dragon Trailers Still The Tops

Hannibal must be on one of the boats, right?

Wargame: Red Dragon is a large-scale strategy game in which you command imprisoned serial killer Hannibal Lecter as he assists in the creation of a wargame. The wargame is set in Asia during an alternate history 1980’s in which the cold war ran hot, and is being designed by Will Graham, whose apparent empathic gifts are only functionally useful in the creation of boardgame rulesets when paired with a manipulative and violent psychopath.

While Graham attempts to make the best wargame possible, your role as Lecter is to subtly sabotage the design without being caught. Do you dare suggest a roll-to-move mechanic? Will Will Graham see through your introduction of a series of random miss-a-turn fail states? Why is the trailer mostly full of boats and jets and military warfare?
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The Only Winning Move: Wargame: Red Dragon Trailer

It's got war, it's a game... but what should we call it?

I showed the last Wargame: Red Dragon trailer to a friend who is knowledgeable about games. As it drew to a close they turned to me and asked, “What kind of game is this?” It’s a large-scale real-time strategy game with a dynamic campaign map, multiplayer, hundreds of modernish military units, and taut tactical combat, but I don’t know if it’s a good thing or not that you can’t immediately tell from the trailers that it’s not, for example, a first-person shooter. I do know it means it looks visually impressive. I do know it means you should watch the latest trailer, twice.

Once to appreciate how it looks, and a second time to double check how the voice-over pronounces the world “stealth”.
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