Posts Tagged ‘Eugen Systems’

First Wargame: Red Dragon Teaser Trailer Makes Me Randy

Krakaoooow!

Wargame: Red Dragon was announced at last year’s Gamescom, but there was very little to see of Eugen’s latest large-scale real-time tactics game. Maybe nothing? I don’t know, I wasn’t really there. Now the first teaser trailer has been released and it has boom, bakoosh, skadoosh, krekekkkckckck, ra-tt-tt-tt, fwoosh, skrooooosh and fump-fump-fump. Even the YouTube logos at the end make exciting war noises.

The Wargame series has the scale of Supreme Commander, the dynamic campaigns of Dawn of War: Dark Crusade, the tactical nous of Eugen’s own RUSE, and it seems there’s a new entry in the series every year. I’m pretty sure we should all be playing these games.
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Wargame’s New DLC Seems Generous


There are oversights on RPS. I’d be the first to admit it. We didn’t review Wargame: Airland Battle, and we should have done. We still might! We should. I should. In fact, here’s a capsule review from the few hours I spent with it: it’s a fine RTS. Better, I would say, that Eugen’s previous games, Act Of War, and RUSE, the latter of which we enjoyed so much, or its immediate predecessor, European Escalation. Anyway, Eugen Systems have sent word that the new DLC for Wargame is going to be free. It makes all of the campaign missions co-op, there’s a new multiplayer mode, there are new units, five new multiplayer maps, and there’s a great range of options in skirmish setups. Eugen explain: “the first free DLC from Wargame AirLand Battle, has been developed specifically to respond to the demands of the community.” If the demands were: “give us a load of cool extra stuff for free”, then I think the might have got it right.
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Decks Of War: Wargame: Airland Battle Trailer

That's a big deck, if you don't mind me saying.
Apologies to non-UK readers for the next few sentences. Here is some hold music to tide you over. The word “deck” is interesting. In the hands of Alan Titchmarsh, for example, it means “The bit of a garden that is not the grass”. In certain parts of northern England it means “He who is not Ant”, and it is spoken with reverence and awe by court jesters. It is a word that can even mean “The bit of a ship that is not the floaty bit”. In games, though, it means the collection of units you bring to battle. And in Wargame: Airland Battle, that means tanks, jets, and everything in war that is not a tank or jet.
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Real-Time Hot: Wargame Airland Battle Dated, Beta


Named in what appears to be a bid to play with search engine terms, Wargame Airland Battle is now available to those who pre-order. The sequel to the simply excellent European Escalation will appear on the 22nd of the marvelous month of May, and until then there’s a beta going on. Eugen explain: “The early access Beta gives an exclusive and immediate access to the ‘Destruction’ multiplayer mode, with the first 4 playable maps and pre-made army decks for all 12 nations of the game. Enough to plunge happily into the battle before everyone else, and participate in the last online tweaks before the official start of the conflict next month!”

Recent battle-zooming trailer below. It’s fancy.
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Commanderer: Wargame’s ‘Commander’ Add On Is Free

Phwoargame, more like.
Eugen send word that they’ve released a free DLC (aka “a patch”) for Wargame. It contains a new game mode, they explain: “Wargame’s DLC features “Economy”, a new game mode available in both multiplayer and AI matches with new objectives for commanders worldwide. To earn victory in this mode, you will have to reach a certain number of Command Points before your opponents (points obtained by taking control of areas in the field). These points can also be used to deploy reinforcements, and a hard choice will quickly be imposed: continue your march toward victory or batten down the hatches and build your defenses!” There are also five new maps. Better still, the game is currently super cheap. So now’s the time to start the downloading of this excellent piece of Cold War RTS.

Air, Land, And C4: Wargame AirLand Battle


RPS chum Joe Robinson talked to Eugen Systems about their new RTS, Wargame: Airland Battle, and he reports back to us on the new dynamic single player campaign, and the revamped multiplayer that should make this game of war shine most phosphorescently.

A stand-alone expansion as opposed to a sequel, Wargame: AirLand Battle (named after an old US Army doctrine during the Cold War) exists solely because the studio reached a point where they couldn’t simply ‘patch’ what they wanted to do into European Escalation. Now, though, it’s looking like one of the most important RTS releases of 2013. Read on for the details.
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What Is This Game About? Wargame: AirLand Battle

Doomed Russian helicopters, yesterday.
Yes, Eugen Systems have announced a sequel to the unimaginatively titled Cold War RTS Wargame: European Escalation, and it’s called, amusingly, Wargame: AirLand Battle. This sequel is, once again, an imaginary World War III scenario in which NATO and Warsaw Pact forces duke it out across Europe. It is also going to come with added shiny, as they explain: “Wargame: AirLand Battle will be the series’s leap forward by bringing a level of detail never before seen in a real-time strategy game. The new version of the IRISZOOM Engine(tm) will display spectacular graphics with a wide variety of units, scenery, and impressive topography reproduced from satellite maps.”

There’s a teaser trailer showing off some of this stuff below. (It’s got helicopters being shot down by F-15s!)
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Wargame: European Escalation – A Battle Report


Wargame: European Escalation snuck up on me like a Delta Squad stealthing around the side of the map in a pair of Chinooks. The dull, heavy register of the rotors sounded a rhythmic beat that went utterly unnoticed by the net of Luchs Recon Vehicles that I’d spread like an ill-repaired net across my game-spotting flanks. Which is to say that I didn’t hear about it until a good month after it was released, both because my friends who play strategy games are useless, and no one seemed to have covered it. But once it landed that surgical strike on my wide-open brain, it was difficult to understand why there weren’t people on nearby hilltops, shouting about how great it was. It looks beautiful, has unique, interesting battle mechanics, and a meta-game of deck building that makes each encounter different, thanks to the units that people bring to the game.

It’s time to talk about those encounters, and you shake you by the lapels. This is why Wargame is worthy of your attention.
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Wargame: European Escalation Escalates For Free


We mentioned earlier in the week how impressed we are with Wargame: European Escalation, and it is about to get better – for free! This weekend’s DLC, which already has a Steam page here, adds new skirmish AI which allows up to seven players to take on an AI-driven opponent – meaning you can play out the kind of epic co-op that made the Men Of War games so special. Then there are seven fresh multiplayer maps, of which two are “asymmetric battlefields for Attack/Defense games”. Finally there are some new tools to enhance team coordination on the battle map. And that overhaul will cost you nothing. (The game is on sale, too.) Splendid.

Wargame: Of Wargame, Wargames and WarGames


There’s a game we’ve not said much about in the past few months. And, well, that’s a shame, because it’s a great game, albeit with a forgettable name: Wargame: European Escalation. It’s the Cold War sequel to the RPS-beloved RUSE, and Wargame is – perhaps surprisingly – one of the strongest contenders for RTS of the year. And so it was with some urgency that we sent RPS chum Joe Robinson to investigate its workings, and to talk to its creators, Eugen Systems.

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Disunion – Wargame: European Escalation’s Multiplayer

A New Model Army

A coded message has just reached me from the lofty frontline of a Europe escalated to previously unimagined heights. After running the string of numbers and expletives through the Unigma Machine, which translates marketing language into actual information, this is what I have learned. Wargame: European Escalation’s multiplayer modes will permit the following: customisable armies, hundreds of unit selected from hundreds of unit types, battlefields up to 150 square kilometres in size and eight-way warfights, with the option for teams and solo generalising generaleering. You may glean more from the video below.

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Hot As Hell: Wargame European Escalation

the cold war is now the most action-packed war ever

If the cold war had turned into a European land war it would have been an impressive kerfuffle, at least according to Wargame: European Escalation from R.U.S.E. creators Eugen Systems. It’s probably acceptable to sit back and enjoy the spectacle since none of this is actually happening, and what a spectacle it is. Hundreds of infantrymen rushing down hills, tanks smashing their way through obstacles, and all kinds of long range and air-based support raining down fire from above. I’m officially Very Excited Indeed about playing this. Perhaps you will be too when you see the latest trailer, which resides below.

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Bigging It Up: Wargame European Escalation

WAR GOES BANG!

R.U.S.E. creators Eugen Systems are nudging closer to releasing their next war-themed RTS, the rather literally named Wargame: European Escalation. It’s due in the first fourth of next year, and it features tanks and bangs and splodes. It’s also rather pleasing on the eye, as is evidenced below with the collecting of five new screenshots. Stare at them at will.

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He Rues The Day: Wargame

It's basically a game about what happens when tanks try to go on holiday.
Roving reporter Dan Griliopoulos has left Alec in Cologne and is heading deeper into Europe, writing up the best of Gamescom as he goes.

We’re driving through the Black Forest when my thoughts turn to Wargame: European Escalation. Germany’s Schwarz Wald might be famous around the world solely as the origin of an outrageously opulent cherry cake – the schwarzwaldkirschetorte – but it’s also at the heart of the country that’s borne the brunt of European warfare for twenty centuries. That’s notable for us, as it’s also the central area that the two factions of the Cold War would likely have fought through and over if the war had turned hot, as the overwhelming Russian conventional forces pushed towards France. Wargame, the new title from the creators of RUSE, explores this area and the war that never happened, but which the world braced itself against for forty years.
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Wargame: European Escalation Trailer Is Hot

I AM PLAYING WITH MY COLD WAR ARMY.
Wargame is what Eugen Systems, the chaps behind RUSE, did next. It’s a real-time strategy based on the Cold War, and goodness me, it’s looks hot. The scenario is very similar to World In Conflict, albeit a tiny bit more serious about it. Publishers Focus Home explain: “Wargame: European Escalation pits NATO (USA and Western Europe) against the Warsaw Pact (Soviet and Eastern European countries) in battles that explore “what could have been.” The specter of nuclear warfare loomed large over the real Cold War, but this catastrophic outcome was the ultimate last resort as everyone knew that the first one to start nuclear hostilities would end up wiped out just the same. Large, armored offensives through Europe would certainly have been the core of this hypothetical war; and this is what the game’s explosive campaign takes you through!”

Word is that the game is due in November, but it has also been confirmed for Q1 next year, so I guess that’ll get firmed up soon. We’re seeing it at GamesCom, anyway, so more news then, but I – based on my experiences with RUSE – am excited about this one.
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Wargame: European Escalation Announced

Tanks! Like mutant lawnmowers.

Oooh! Ruse developers Eugen Systems have spilled the beans on their latest project, Wargame: European Escalation, and those standing behind the protective bean screen have relayed the relevant information to the internet. It’s going to be another real-time strategy game using the same engine as Ruse (and the same incredible zoom effect, which it turns out is called IRISZOOM™ (hnng)), only this time the setting will of a fictional Cold War conflict that “could have been”. Details and a screenshot of the two blindest tanks in existence await you in the grim concrete bunker below.
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The RPS Verdict: R.U.S.E.


Following on from Jim’s individual discussion of RUSE, the RPS high-fiving fraternity elected to spend some time getting to grips with Eugen Systems’ latest RTS, and discovered they rather liked it. It was time for a verdict. But what would the collective verdict be? And were they wise to the tricks and traps the game laid out for them? And why was John on holiday? Did anyone care? There were so many unanswered questions. Read on to discover…

Jim: RUSE: A real-time strategy that seems to have surprised people. Did it surprise you guys? It surprised me.
Kieron: It certainly surprise attack-bonused me. Regularly. But I suspect we’ll get to that.
Quintin: I had no faith whatsoever in it before I played it. Not entirely sure why. So yes, I was surprised. Alarmed, even.
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Wot I Think: R.U.S.E.


And henceforth Ruse, because game names with extraneous punctuation in are just silly. Right, Stalker? Right. There can be much in a name, too. In this new real-time strategy from Eugen Systems and Ubisoft everything is based on that one titular conceit: trickery, misdirection, the flow of information. The ruse is the game. Some RTS games make a nod to this stuff with their fog of war, or even stealth tanks or whatnot, but here it’s the key to success. It’s remarkably refreshing. Also, I flagrantly kicked out my network cable and I didn’t care! Why not? Because there’s no always-on DRM. But enough pre-blather bombardment. Let’s launch the landing craft of criticism directly into what I think about Ruse…

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R.U.S.E.-News: In Game Footage


Ubisoft have released a couple of new R.U.S.E. videos, but only one of them actually gives you a good idea of how the game plays, so that’s the one I’ve posted it below. The video shows how normal strategy systems of building units and sending them off to die can be combined with the RUSE abilities that the game offers. These change major variables on the field of war, like the fog of war and the morale of the units in question. I’ve spend some time in the beta of this and I’ve enjoyed the slow pace that makes it feel something like a RTS with the personality of a really good boardgame. I’ve got fair hopes for its release in the next couple of months.
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RUSE By Any Other Name


The rather interesting real-time strategy title from Eugen Systems, R.U.S.E. – which is currently in beta – has just released some more multiplayer footage. No news for the people already playing it, but it’s definitely worth a glance for the rest of ye. For some notion of what the game is like to play, have a gander at my Eurogamer preview. I’ve enjoyed what I’ve managed to play so far, and I suspect the beta will be very useful for the purposes of balancing this up to a shine.
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