Posts Tagged ‘eurogamer expo’

Open Call: Epic Offering EGX Floor Space To Unreal Devs

At any big gaming conference or expo I’ve been to there’s been a strong dividing line between mainstream and indie. Both are awful labels, but for sake of simplicity: the former fills cavernous halls with booths, music, and major publisher money, while the latter normally finds itself a corner of carefully curated darlings, most featuring sprite graphics and other symbols signalling that the game is made by one person or a small team.

What of single persons or small teams making indie games with the tools of the mainstream? Do developers making oddities within Unreal Engine 4 find they fall between two stalls, and so find no stall at all at gaming conferences? Would they benefit from Epic offering them one of eight spots at this year’s Eurogamer Expo?

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See Games With Your Face At EGX London In September

They probably won't drape the place in Wolfenstein banners again this year. That'd be a bit weird. Once was questionable enough.

We tell you these video games are real, but what do you know? “Yeah, Alien: Isolation is so scary,” we tell you, while tittering behind our hands because we know there’s a rocket launcher by the lava pit in level three. “Oculus Rift yeah? It’s magic,” we say. It’s not. It’s a miniature head-mounted lunchbox made for people with bad memories who forget their sandwiches the second they’re out of sight. What do you know? You don’t know any better.

Your own eyes may learn some truths and uncover some lies in September at London’s Eurogamer Expo (or EGX London 2014, as it’s gone ‘cool’). The first part of its lineup is now announced, including the likes of Alien: Isolation, Evolve, Battlefield Hardline, and that handy Oculus Rift.

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Guilty Of Awesome: Framed

Comic books eh, who’d be interested in them? Don’t even move or nuffin’. You’d have to be a real hardcore nerd to take even the barest interest. Oh, that’s all of you, you say? And me as well? Alright then: the fantabulous looking Framed‘s premise is that by rearranging panels in a noir graphic novel you are given control of the direction and tone of the narrative. This forms a puzzle game where the challenge is to keep the main character alive through changing the context of his and other’s actions. It’s such a wonderfully simple premise that the fact I’ve never considered it┬ábefore, let alone played something like it, is laughable. Potential is dripping from Loveshack Entertainment‘s idea and there’s a trailer in the next frame.

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People Vs Predators: Crysis 3 Hunter Mode

More footage from the weekend’s Eurogamer shindig. Crysis 3’s ‘infection type multiplayer mode, Hunter, is shown in a new video, demonstrating the Museum of Modern Art map. I’m not sure if everyone else already knew this but the Crash Site mode from Crysis 2 is back as well. That’s all about reaching and securing a location on the map and made for some interesting use of space in the previous game. Both are explained and shown in the video below. The Hunter mode does seem rather weighted in favour of the hunters, perhaps making it an indictment of the killing of living things for sport. Those poor operatives, fighting invisible enemies, don’t stand a chance.

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Friday, London: The RPS Meet-o-Chat 2011

I'll be the one in the top hat. Adds four inches to my height, see

This week marks the Eurogamer Expo at Earl’s Court in London, an event at which there will be many delightful videogames to see and play – including a raft of top-notch indie titles. Some members of RPS will be in attendance at the show on the Friday at least, but on Saturday we must all flock to Bath as a last ditch attempt to rescue the lady John has tricked into marrying him that day. However, we will also be lurking in an alehouse in the vicinity of the Expo on Friday night, where we will be in the proximity of copious amounts of alcohol/soft drinks and, hopefully, you.

Wanna come along?

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You! Independent Developer, Listen Up.


There is ONE WEEK LEFT to submit your game for the Indie Games Arcade (aka THE ROCK, PAPER, SHOTGUN INDIE GAMES ACRADE ARCADE), which is talking place from 22nd to the 25th of September at Earls Court, as part of the Eurogamer expo. If you are selected then seventy billion people will see your game! Hell, at least half a dozen of those people will be me. Want some more details? Read the magically extended version of this post for information provided by dashing Indie Games Arcade organiser, David Hayward. He’ll organise you right up.
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RPS Indie Awardoramarama

The Eurogamer Expo has been and gone, but RPS’s brain-dumps about the games therein will continue over the days to come. YOU WILL LISTEN AND YOU WILL BELIEVE AND YOU WILL UNDERSTAND.

One of the things we did at the Expo as well as play games, however, was judge some games. Specifically, the 12 splendid titles selected with the help of the good folk of Mudlark to form the Indie Games Arcade. 12 games. A few good-ish men. Security guards who didn’t want us to have an awards ceremony at a stand featuring our own logo. Whatever would we do?
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