Posts Tagged ‘eurogamer’

Competition: Win Free Tickets To Next Week’s EGX

EGX is next week, September 24th-27th, at the NEC in Birmingham. It’s the UKs biggest game event and there’ll be hundreds of games there, among esports tournaments, cosplay competitions and YouTube celebrities. If you fancy popping along, we have a pair of four-day super passes and three pairs of day tickets to win. Hop below for details on how to enter.

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Two Eras End In UK Games Journalism

yes, I did this. Deal with it.

We try to steer clear of journalism-journalism around here, but it’s a strange, sad day for anyone who’s been involved with or followed the UK games journo scene for a while. Friend-of-RPS Tom “Tom Bramwell” Bramwell is leaving Eurogamer after 15 years today, and Future Publishing is closing CVG after 33 years of life.
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RPS’s Position On The Eurogamer/Florence Debacle

Finally we get to post this pic.

Last week, as some may have noticed, Robert Florence wrote a piece for Eurogamer, criticising the appearance of corruption amongst some in the gaming press. Stressing that he believes the vast majority of writers are good and honest, he pointed out – inspired by an image of Spike’s Geoff Keighley sat surrounded by Doritos and Mountain Dew – that writers could do a lot more to put themselves above suspicion.

In doing so, he mentioned by name other games journalists who that morning had been on Twitter defending a dubious competition held for journalists attending the Games Media Awards. In particular he pointed out how Dave Cook had told me – as it happens – to get off my pedestal in criticising the competition. And Lauren Wainwright (employee of Intent Media, organisers of the GMAs) who had most vociferously been defending the competition, while, he observed, tweeting from a Twitter homepage so decorated in Tomb Raider images that it could be mistaken for a Tomb Raider advert. Wainwright, a self-confessed Tomb Raider fan, strongly objected to this, and issued a legal threat to Eurogamer to have the article changed. And then all hell broke loose.

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Implausibly Reviewed: Minecraft

Next, I shall review Scrabble

RPS chums Eurogamer asked me to review Minecraft for them a little while back. I had a bit of a funny turn in response – “review Minecraft? What, with like a score and stuff? Now? Um” – and then, of course, I said yes. With Mojang’s game finally due to achieve official release status this weekend, in the midst of the inaugural Minecon, it did seem oddly appropriate to finally look at this titan of indie gaming from a non-diary standpoint, even if I am personally not an enormous fan of putting numbers at the end of essays. So, here are my thoughts, with, yes, a big number on the end. Here’s how it starts:

How would you review Tetris, if you were reviewing it today? “The puzzling is very tight, and the soundtrack is catchy.” That’s the thing – Tetris is so much more than that by now, but it’s almost impossible to disassociate it from its cultural resonance. Minecraft, the free-form building and survival game, hasn’t yet seeped into the global consciousness to the same degree, but it has become something far more than a mere game.

And then I start wittering about Justin Bieber.

Eurogamer Retro: Discworld Noir

Nothing is as noir as a vampire in a bar.

The Discworld novels are quite the divider. Everyone I know seems to love them, from my dad to my about-to-be-wife, while I’m pretty indifferent. But I do remember really enjoying Discworld Noir back in their 90s. Going back to it, I was surprised not only by how well written it is, but also how little game there actually is within all the writing. I consolidated those thoughts on Eurogamer, including bits like:

“The witch novels – that’s safer territory. Gone is the “this is a bit like that”, replaced with instead just fun storytelling and embellished fairytale. There he has me. And there’s more common ground – we can all agree that the first two Discworld games were bloody awful.”

You can read the whole piece here.

EG Retro: Escape From Monkey Island

Le Chuck's beard has never looked finer.

I’ve had enough of the downright prejudice against Escape From Monkey Island. When I originally reviewed it for PC Gamer in 2000, I recognised what a superb adventure game it was. And replaying it eleven years later, it remains every bit as funny, clever and well constructed. Yes, Monkey Kombat sucks beyond belief and was a stupid mistake. Yes, the camera was often poor. But the adventure game it’s all in? Well, in my Eurogamer retro, I say this:

“The humour is just wonderful. It’s certainly a damned sight funnier than the first and third games in the series, making me laugh out loud a remarkable number of times. It’s a game that understands the basics, such as: ducks are funny animals. And the complicated, like… okay – there’s nothing complicated. But there’s a lot that’s clever.”

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Eurogamer Retro: Driv3r, Also: Comments

Ah, classy.

Yesterday saw Eurogamer display my retrospective of DrivTHREEr, Atari/Reflections’ astonishingly bad sequel to their loved franchise. In it I say things like,

“Vehicles drive like angry shopping trolleys filled with cannonballs being precariously pushed along a bowling alley. But on foot is when you get to enjoy your character (I’m sure he has a name) stumbling around like a man having his first go at walking, on a trampoline covered in marbles.”

And most interesting to me have been the comments beneath.

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