Posts Tagged ‘Europa Universalis IV’

Learning to love imbalance in strategy games

From the forum threads full of arguments to the constant tweaking and occasional overhauls via patches – balance has long been one of the pillars of strategy games. It means fairness, a level playing field, and in competition it means that victory comes purely from player skill. But balance, and the quest to reach it, can easily become the enemy of surprise and of the joy that comes from succeeding against the odds.

Balance’s lofty position implies that nobody wants to be the underdog, that conquest is only satisfying if you have the exact same or at least equally effective advantages as your opponents. Sure, when actual money and trophies are involved, this sort of balance is necessary, but when you’re playing for fun? When you’re playing on your own? Give me the imbalanced every time.

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Steam Charts: Sidney The Best

I have a terrible confession to make. While, on a weekly basis, I protest about the oft-unchanging nature of these charts, the truth is that a new entry makes me sigh. It means I have to laboriously type out new HTML rather than just copy the links from last week. This means terrible, unspeakable suffering in a week such as this, where there actually are quite a few ‘new’ games. Read the rest of this entry »

Europa Universalis IV Launches New Expansion; Crusader Kings II Rewards Cannibals

A new Europa Universalis IV [official site] expansion, named Rights of Man, is out today. This means that people who pay £15 can play with expanded diplomatic options as a Great Power. As is the traditional Paradox grand strategy way, a big update has launched alongside this expansion with fixes and additions for all.

Look, if I sound half-hearted, it’s because I’m reading the notes for a Crusader Kings II patch Paradox also released today, and that has the lot: cats, fraudulent mystics, and cannibals finding human heads in their beds. EU4 is a let-down on the japery front.

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Europa Universalis IV Gives Away Free Swedish Songs

What if Paradox Interactive are a shadowy front for the Swedish tourist board? What if they’re being nice – with all these lovely games and free DLC – to lure us to lonely lakes and forests? What then? We all know what the UK government did with The Beatles. Now, I’m not saying this is true, but the latest free bit of DLC supports my theory completely. A collection of 18th-century Swedish songs from poet and composer Carl Michael Bellman is now resonating around Europa Universalis IV [official site] in free DLC, ostensibly to selling Paradox selling many games but… if you download this and start pining for pine, don’t come crying to me for help.

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Modders Can Change Everything About Stellaris

Total conversions are like mods, except so ambitious they never get released. Ho ho! A little bit of 1999 mod community humour there. They’re also sometimes mods that completely change the face and function of game, bending its every part in service of some new purpose. That’s what Paradox want to support more of across all their games, and to that end they’ve released a 3D model exporting tool alongside a new developer diary discussing modding for their upcoming procedural space strategy game, Stellaris. It looks hot like that sun.

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What To Expect In Europa Universalis IV: The Cossacks

Ahead of its The Cossacks expansion release on Tuesday, Europa Universalis IV [official site] developers Paradox have pulled together all of the features the sixth major update has to offer in one handy developer diary. Expect improvements and more in-depth explorations of domestic politics, culture, diplomacy, and maintaining peaceful inter-territorial relations in exchange for a little coin. Running countries, eh? Easy when you know how.

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Steppe Up: Europa Universalis IV – The Cossacks

It's not Telltale's The Cossacks, honest

The next expansion for Europa Universalis IV [official site] goes by the name The Cossacks and it’ll be with us before the end of the year. As the name suggests, there’s a spotlight on the independent soldiers of the steppes but the new features mostly seem to improve your options for peacetime management. The key addition is the “Estate system”, which allows you to assign control of provinces to local factions. You’ll lose out on some income but gain benefits related to the faction in charge. More details below as well as a trailer.

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