Posts Tagged ‘EVE Fanfest 2018’

How EVE Online is embracing the solo player with Into The Abyss expansion

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The first mistake I made when I sat down to speak with Andie ‘CCP Seagull’ Nordgren, the executive producer of EVE Online, was referring to the changes in the upcoming ‘Into the Abyss’ expansion as “single player”.

“There is no single player in EVE. There is no single player in EVE,” Nordgren corrected me. “You can play solo, but never single player. It’s an important distinction.”

Into The Abyss does so much that is unfamiliar in EVE, from intentionally abbreviated play sessions in isolated areas, to a narrative thrust that’s unlike the player-driven stories that have made the game infamous. We spoke to the creators and players alike to get their thoughts on the changes that are coming.

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“Below our lowest expectations” – why EVE devs CCP pulled out of VR

Six months ago, EVE Online developer CCP Games pulled out of the virtual reality market. The move came as a shock, given how well-suited and devoted CCP seemed to be to the tech, with international studios in the US and UK working on VR titles, and a tech-savvy EVE player base who were more likely to adopt VR early in its development cycle. As recently as last year’s EVE Fanfest, CEO Hilmar Veigar Pétursson had been bullish about the technology and the company’s investment in its VR teams, so last week, at this year’s Fanfest, we asked him what had changed and what went wrong.

In short, hardly anyone was playing.

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Eve Online FPS spin-off Project Nova is still coming

Since the final death of CCP’s World Of Darkness MMO, whenever the Eve Online studio go quiet about other in-development games I start to suspect they’ve smothered them too. They had been slipping into a similar pattern with Project Nova, the multiplayer first-person shooter set in the world of Eve, but now say “we’re looking forward to unveiling the game properly” later this year – “in months, not years.” That’s the word today from CCP CEO Hilmar Veigar Pétursson at the annual Eve Fanfest. Read the rest of this entry »