Posts Tagged ‘EVE Online’

Ridealong: The EVE Online Invasion of H1Z1

Ridealong is a new monthly feature where Brendan travels deep into game worlds to meet, question and journey with the inhabitants that dwell within. This week, the EVE Online pilots that are plundering H1Z1.

The Goons are invading. They’re coming over the top and killing everyone in sight, without remorse, without even a word of warning. But this isn’t an invasion into one of the unruly star systems of EVE Online, the usual scene you picture when you think of the brusque citizens of Something Awful. This is an invasion into an entirely different game. The Goonswarm has spread to H1Z1.

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The RPG Scrollbars: Voices In The Air

There’s something oddly comforting about radio. Comforting because it’s so familiar, so natural. Odd because it’s a comfort that most of us don’t really use all that much these days, at least not in the ways that games just casually assume. It’s a little like the whole audio diaries thing – it makes a vague sense that everyone in a city like Rapture might record their daily crimes and schemes onto audio tapes, even though in reality that whole idea became obsolete when Facebook/Twitter added status updates.

But I do love in-game radio. It’s an amazing narrative tool, a great way of filling in the gaps the screen can’t show, a constant companion in the loneliest of situations, and not a bad way of making music diegetic – a term that translates to ‘let’s see who now sneakily Googles diegetic’. Forget Spotify. Never mind video. In RPGs, nothing can kill the radio star, unless of course you walk up to them and shoot ’em in the face. Then, sometimes. Though usually nature still finds a way of keeping them on the air.

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Paradox Buys White Wolf – Including World Of Darkness & Vampire The Masquerade – From EVE Online Firm CCP

Update: There’s now a press release with a couple of extra quotes.

Update 2: A little more on what Paradox actually intend to do with White Wolf now they own it. There’s going to be “an immediate change”, and “multiple digital games titles are planned.” More below.

Swedish publisher Paradox has purchased “White wolf and all properties” from EVE Online firm CCP – a final nail in the coffin of the latter’s troubled plans for a World Of Darkness MMO. This also means that Paradox now owns the rights to Vampire: The Masquerade.

It’s Paradox’s “biggest investment ever;” White Wolf will, however “operate as an independent entity with a dedicated team.”

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EVE Online Roadmap Details Updates Through Spring

When you set off on an inter-stellar road trip, packing the right supplies is important. “Did you pack the crisps, lieutenant?” “Yes.” “Sandwiches?” “Yes!” “Roadmap?” “Oh, bollocks, I’ve left it on top of the piano in the mess hall.” Luckily, EVE Online [official site] developers CCP are better-prepared and have published a roadmap detailing a number of new features that will come to fruition between now and an early spring expansion. Hop below for a video of executive producer Andie “CCP Seagull” Nordgren explaining them.

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Meet The Players Who Create EVE Online Propaganda

Samahiel Sotken is not your average EVE Online player. While most are defined by how they spend their time in the game, like blowing up defenseless miners for example, Samahiel’s influence in EVE is more profoundly felt by the time he spends outside of the game. He is a diplomat for the Goonswarm Federation, the most powerful alliance in EVE that spearheads a coalition of alliances known as The Imperium, but he is also the director of the Ministry of Truth. For those who might not understand the reference to Orwell’s “1984”, The Ministry of Truth is The Imperium’s very own propaganda branch. From within this shady organization radiates the whispers that dismantle alliances, turn defeats into victories, and weave the yarn of EVE’s living narrative. Samahiel is a propagandist.

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Eve Online’s Aegis Update Shakes Up Sovereignty

I’ve stopped thinking of Eve Online [official site] as an MMO at this point. In my head it’s just a big, floating war which every now and then I look in on to see what caused the latest floating hunk of wreckage. I find it as intimidating as I do fascinating and no more so at patch time, which has increased in recent years as developers CCP have moved to a regular update schedule rather than yearly big expansions. The ‘Aegis’ update has brought arguably the most important change in years, altering how player-ran corporations control areas of space in null-sec, the PvP-focused and richest areas of the game. It rolled out earlier this week and, despite some increased server downtime after the patch, some interesting things are already happening.

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Ungoggledbox – EVE: Valkyrie In Motion

this post would have been longer but I got tired of trying to spell valykryie correctly

Half the draw of Valkyrie [official site], EVE Online’s VR dogfighting spin-off, is how zip-zap-straight-to-the-eyes it will look on your facebox of choice, so this here two minutes of space-shooting footage scarcely tells the whole story. It’s closer than most such trailers to giving some sense of how the real deal with look and feel, though maybe I’m just saying that from my ivory tower of Elite Dangerous + Oculus experience. It’s a looker alright, though.
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The New Order Of EVE Online: Meet The Corp On A Crusade To Bring War To Highsec Space

They say that in space, no one can hear you scream. I’m inclined to believe that’s a lie, mostly due to the hail of insults quickly filling up my chat window. I’d be a little pissed off too if my relaxing evening in EVE Online [official site] was just ruined by a roaming gang of thugs, but this foul-mouthed victim is not the first one who has bled at the hands of The New Order of Highsec. He certainly won’t be the last.

For over three years, The New Order, or CODE as they are often called, have been laying waste to the safest corners of New Eden, the galaxy of EVE Online. Roaming around in gangs, they find pilots in violation of their sacred New Code of Halaima and exact swift and brutal punishment. At the center of this revolution is one man, the self-proclaimed saviour of high-sec, James 315, and the vision he has for a New Eden reborn by fire.

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EVE Online’s Andie Nordgren: “When People Are Talking A Lot About CCP That Usually Means Something Is Wrong”

Andie Nordgren (she's the one on the right)

During FanFest 2015 I sat down to talk with EVE Online’s executive producer Andie Nordgren about communication and EVE Online. It’s a game with a reputation for being hardcore. As Nordgren puts it herself later in our chat, “You have this idea that people who play EVE are some weird spreadsheet masochists, right?” So, with that in mind, how do you go about attracting and keeping players? How do you teach them to play in a way that’s actually useful and doesn’t involve a wall-o-text? And who do potential players listen to anyway?

As a starting point I asked about a recent talk she had given called Remembering To Get Over Yourself. It was inspired by a blog post from Kathy Sierra who advised that instead of caring what users think about YOU, you should care what they think about themselves after interacting with whatever it is you’ve created. Success is when “users will talk about themselves, instead of talking about you”. It’s a philosophy which underpins how Nordgren is approaching the growth of EVE Online and informs the company’s interactions with its playerbase.

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EVE Online’s Historian Talks Battlefleets And Betrayals

SPACESHIP history things

“Death to Taggart, Death to Ragnar, Death to the memory of this treacherous night.”

Thus it was that a character named Jade Constantine signed off an EVE Online forum post in 2003. Ragnar was the leader of the rival Taggart Transdimensional corporation and Taggart had declared war on Jade Constantine’s corp. Her overwrought posting – as role-played by an Englishman – commemorated the occasion. “I can’t believe these kinds of characters are just gifted to me on a silver platter,” says Andrew Groen. He’s the journalist writing A History Of The Great Empires Of EVE Online – an account of the first decade of politics, warfare and culture in CCP’s flagship game.

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Space Is The Place – New EVE: Valkyrie Trailer

EVE: Valkyrie [official site] is so very, very pretty. The multiplayer dogfighting spin-off from CCP’s intimidating MMO seems to capture what EVE battles sound like when someone tells you about them, not the confusing zoomed-out radar screen covered in blips that big fights actually look like. Being made exclusively for VR cybergoggles means the immersive view looks jolly good too.

With their annual EVE Fanfest going on in Iceland right now, CCP have released a new staged gameplay trailer showing all this off. Oh me oh my it’s a corker:

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Here We Go Again: 600bn ISK Stolen In EVE Heist

EVE Online screenshot

Gather round, spacelings: it’s time for another EVE Online story that simultaneously leaves us wishing we played the game and comforted that we don’t.

(If you already play EVE I’m not looking to exclude you… I’m just fairly confident you’ll already be aware of this torrid tale.)

Evenews24.com ran a story earlier this week that a former member of the Vanguard Frontiers (VAF) corporation was the victim of a theft to the tune of around 600 billion ISK. When that sum is priced against the going rate for PLEX – an in-game item that represents 30 days of game time – it works out at about $13,000.

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Cool Spaceships Ahoy: EVE Online Rhea Update Launched

What malice!

Do you like dramatic shots of cool spaceships looking cool in space? Because boy oh boy, the trailer accompanying EVE Online‘s latest big update ‘Rhea‘ sure has some cool spaceships. Shiny metal usually holds few thrills for me, but watching this I’m beaming at EVE’s new ships and improved graphics, especially the ship which looks like a cross between a Nighthawk bomber and a Mega-City One block, starlight glinting off cruel facets. Should you have an interest in EVE beyond cool spaceships, let me tell you this update has done a few interesting things too.

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Saturday Morning Cartoons: This Is EVE

Fiiiight!

Hello again you! It’s 9 o’clock on Saturday morning and you’re reading Rock, Paper, Shotgun, so you know what that means: cartoon time! This week we’ve got a cracker for you, a blast of action and drama from the world of EVE Online. So go on, grab a bowl of Coco Pops, pour yourself a glass of Sunny D, shut your dad out the room, and prepare to blast off.

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WASD: EVE Online Adding Direct Flight Controls

Now the need to play zoomed-out is another problem...

So much of a game is unseen, unspoken, felt through the fingertips. EVE Online has never felt like a game of spaceships to me, and this isn’t a lazy “MS Excel In Space” joke. Oh it’s got gorgeous space-scenery and some cracking spaceship designs (how I loved my many Rifters!), but it doesn’t feel like space, not how I’ve experienced it in other spaceship games. Navigation is through menus – orbit this target at this distance, approach this gate, align to face this station – or double-clicking points in space. Most games make us both the captain giving orders and the pilot at the stick. How interesting, then, that EVE is adding keyboard flight controls with WASD in its next update.

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CCP Start Major EVE PvP Changes With Phoebe

See, the wonderful thing about video games is war can change, but only when it optimises fun levels and has been through rigorous testing procedures. Such is the philosophy of Phoebe, the next update for long running internet spaceship generator EVE Online. As the first stage of CCP’s multi-year plan to revitalise the massive corporation combat that is EVE’s driving force and primary attraction, Phoebe shakes up how movement works in PvP sectors. There’s also the usual injection of quality of life changes, specifically targeting skill training and industry this time around.

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Have You Played… Eve Online?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

There are MMOs, and there’s Eve Online. There are space games, and there is the space game which is a thriving, living universe populated by thousands of players and brought to life by their very real industry, political machination, and endless conflict. It might be the best online game ever made, but don’t tell anyone I told you that.

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Lonely Planet: EVE Online To Change Long-Distance Travel

This is interesting. CCP are making changes to long-distance travel in EVE Online, “with the aim of significantly increasing minimum travel times between two arbitrary distant points.” They feel that the current ease of movement around the space MMO’s galaxy has “shrunk the practical dimensions of New Eden considerably, to the detriment of the experience.”

Even small changes to EVE Online can have a huge impact on the game, because of its focus on player-driven experiences. The blog post explaining the incoming changes is therefore appropriately tentative, laying out the specifics of and thinking behind the changes in careful detail.

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EVE At War: Documenting The Pipebomb

Not pictured: anything this documentary refers to.

EVE Online would make a poor spectator sport. Reading written reports about huge battles and stalking Titans can be jolly fascinating, but they’re no fun to watch. Unless you’ve blown up loads of things in EVE yourself, you’ll probably be baffled by giant swarms of little red and blue squares swirling around inside blue bubbles. What’s happening? Where even are the spaceships?

Here, watch Clarion Call 4. It’s a one-hour documentary by EVE alliance Rooks and Kings, looking at the changing face of EVE war through battle footage, artwork, recorded voice comms, and narration.

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Sandbox Space: MechWarrior Online Devs’ Transverse

Ooh, doesn't it look fancy?

Say, how’d you fancy crowdfunding a persistent sandbox space MMORPG? Drifting between the stars in a spaceship of your own, making ends meet however you jolly well please–space-trading, space-mining, space-manufacturing, space-murdering, and all that space-jazz. No, not Elite, nor Star Citizen. Another one. MechWarrior Online developers Piranha Games have launched their rocket-powered space-hat into the ring and announced Transverse, a sandbox space etc. The main difference is that they’re trying to cut down on NPCs as much as possible. It certainly is pretty, and I do fancy running a space-bar. Come watch the trailer.

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