Posts Tagged ‘EVE Online’

Dual Universe Drops First Footage, Alpha Due Early 2017

Did you spot Steven chatting about the incredibly ambitious-sounding sandbox sci-fi MMORPG Dual Universe [official site] last month? In what sort-of sounds like an MMO slant on No Man’s Sky, developers Novaquark spoke of “cloud-based scalability”, “advances to voxel technologies” and a “seamless sci-fi universe made of millions of planets”, and citing Eve Online and Space Engineers as inspiration made it all sound a bit too good to be true.

One can hope, though, and while it still sounds a bit far-fetched, it’s now got some in-game footage that looks pretty neat. Look, see:

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Could Gambling Kingpins Be Ruining EVE Online?

A year ago the Imperium was seen as an absolute—a kind of immutable law of the universe in EVE Online [official site]. They were the biggest coalition backed by the richest players armed with the most cunning diplomatic team. Around their central alliance, the Goonswarm Federation (‘goons’), were staunch allies who would hold the line if anyone dared invade. Their capital in the region of Deklein was thought to be an impregnable fortress from which flags with little bees waved in the solar wind. That’s not what Deklein looks like today. Their home system, YA0-XJ, now has a new flag flying above it, and the Imperium’s list of allies seems to be growing shorter by the month.

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Dual Universe Is An Incredibly Ambitious Sandbox MMO

I always felt that the real strength of MMOs was in how they could parallel our own lives, and the folks making Dual Universe [official site] believe the technology is finally capable of making that happen on a grander scale. It’s ambitious as hell and years away, but Dual Universe has some interesting talent and technology pushing it forward.

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From Dust: CCP’s New Free-To-Play FPS Project Nova

Dust 514, the free-to-play EVE Online shooter for the Playstation 3, was a bit of a tragedy for me. It was both relentlessly ambitious and sadly crippled, hamstrung by its attempt to create a microcosm sandbox with a complex relationship to its big brother, EVE Online. But after talking with Snorri Árnason, the senior director for CCP’s new FPS, Project Nova, I’m worried that the failed marriage between Dust 514 and EVE Online is preventing them from doing the one thing worth doing with the recently unveiled shooter: taking risks.

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A War In Space: The Banker Who Gambled Everything And Brought Eve’s Greatest Empire To Its Knees

A brigade of pirates, a gambling kingpin, a temperamental fleet commander and the financier who brought them all together. How one very rich man and his cartel of allies dethroned the most notorious leader in EVE Online [official site] and scattered his once-unstoppable army of ‘Goons’.

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Who’s Who In Eve Online’s ‘Northern War’

Eve’s new war is a mess. It’s such a mess that the combatants can’t even decide on a name for it. The forces on one side are calling it “World War Bee”, referring to the bee icon the Goons have used as a mascot. While the leader of the Goons has called for it to be dubbed “The Casino War” referring to the money-men behind it all, or more recently the “War of Sovless Aggression”. We’ve opted for the neutral “Northern War”. It is very difficult to keep track of these things. If you aren’t up to speed and don’t fancy reading our in-depth special feature on the conflict just yet, we’ve rounded up the major figures from either side right here.

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Art of The Deal: Trading Games Don’t Understand Trade

Trade! Buy low, sell high. Tradey trade trade. Is that intro length? Good. Now that’s out of the way, let’s talk about trading in videogames, and why it’s always rubbish.

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Star Citizen Science: Do Real Science In EVE Online

Space is where the science lives now, of course, and EVE Online [official site] wants to join in on doing the science so the scientists can finish all the science and retire. Scientists still haven’t figured out what a human is, but apparently it’s not difficult work so they’re letting capsuleers help. Today EVE launched Project Discovery, an in-game image analysis minigame of examining and classifying pictures of cells to help a virtual scientist who’s also a real scientist.

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Ridealong: The EVE Online Invasion of H1Z1

Ridealong is a new monthly feature where Brendan travels deep into game worlds to meet, question and journey with the inhabitants that dwell within. This week, the EVE Online pilots that are plundering H1Z1.

The Goons are invading. They’re coming over the top and killing everyone in sight, without remorse, without even a word of warning. But this isn’t an invasion into one of the unruly star systems of EVE Online, the usual scene you picture when you think of the brusque citizens of Something Awful. This is an invasion into an entirely different game. The Goonswarm has spread to H1Z1.

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The RPG Scrollbars: Voices In The Air

There’s something oddly comforting about radio. Comforting because it’s so familiar, so natural. Odd because it’s a comfort that most of us don’t really use all that much these days, at least not in the ways that games just casually assume. It’s a little like the whole audio diaries thing – it makes a vague sense that everyone in a city like Rapture might record their daily crimes and schemes onto audio tapes, even though in reality that whole idea became obsolete when Facebook/Twitter added status updates.

But I do love in-game radio. It’s an amazing narrative tool, a great way of filling in the gaps the screen can’t show, a constant companion in the loneliest of situations, and not a bad way of making music diegetic – a term that translates to ‘let’s see who now sneakily Googles diegetic’. Forget Spotify. Never mind video. In RPGs, nothing can kill the radio star, unless of course you walk up to them and shoot ’em in the face. Then, sometimes. Though usually nature still finds a way of keeping them on the air.

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Paradox Buys White Wolf – Including World Of Darkness & Vampire The Masquerade – From EVE Online Firm CCP

Update: There’s now a press release with a couple of extra quotes.

Update 2: A little more on what Paradox actually intend to do with White Wolf now they own it. There’s going to be “an immediate change”, and “multiple digital games titles are planned.” More below.

Swedish publisher Paradox has purchased “White wolf and all properties” from EVE Online firm CCP – a final nail in the coffin of the latter’s troubled plans for a World Of Darkness MMO. This also means that Paradox now owns the rights to Vampire: The Masquerade.

It’s Paradox’s “biggest investment ever;” White Wolf will, however “operate as an independent entity with a dedicated team.”

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EVE Online Roadmap Details Updates Through Spring

When you set off on an inter-stellar road trip, packing the right supplies is important. “Did you pack the crisps, lieutenant?” “Yes.” “Sandwiches?” “Yes!” “Roadmap?” “Oh, bollocks, I’ve left it on top of the piano in the mess hall.” Luckily, EVE Online [official site] developers CCP are better-prepared and have published a roadmap detailing a number of new features that will come to fruition between now and an early spring expansion. Hop below for a video of executive producer Andie “CCP Seagull” Nordgren explaining them.

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Meet The Players Who Create EVE Online Propaganda

Samahiel Sotken is not your average EVE Online player. While most are defined by how they spend their time in the game, like blowing up defenseless miners for example, Samahiel’s influence in EVE is more profoundly felt by the time he spends outside of the game. He is a diplomat for the Goonswarm Federation, the most powerful alliance in EVE that spearheads a coalition of alliances known as The Imperium, but he is also the director of the Ministry of Truth. For those who might not understand the reference to Orwell’s “1984”, The Ministry of Truth is The Imperium’s very own propaganda branch. From within this shady organization radiates the whispers that dismantle alliances, turn defeats into victories, and weave the yarn of EVE’s living narrative. Samahiel is a propagandist.

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Eve Online’s Aegis Update Shakes Up Sovereignty

I’ve stopped thinking of Eve Online [official site] as an MMO at this point. In my head it’s just a big, floating war which every now and then I look in on to see what caused the latest floating hunk of wreckage. I find it as intimidating as I do fascinating and no more so at patch time, which has increased in recent years as developers CCP have moved to a regular update schedule rather than yearly big expansions. The ‘Aegis’ update has brought arguably the most important change in years, altering how player-ran corporations control areas of space in null-sec, the PvP-focused and richest areas of the game. It rolled out earlier this week and, despite some increased server downtime after the patch, some interesting things are already happening.

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Ungoggledbox – EVE: Valkyrie In Motion

this post would have been longer but I got tired of trying to spell valykryie correctly

Half the draw of Valkyrie [official site], EVE Online’s VR dogfighting spin-off, is how zip-zap-straight-to-the-eyes it will look on your facebox of choice, so this here two minutes of space-shooting footage scarcely tells the whole story. It’s closer than most such trailers to giving some sense of how the real deal with look and feel, though maybe I’m just saying that from my ivory tower of Elite Dangerous + Oculus experience. It’s a looker alright, though.
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The New Order Of EVE Online: Meet The Corp On A Crusade To Bring War To Highsec Space

They say that in space, no one can hear you scream. I’m inclined to believe that’s a lie, mostly due to the hail of insults quickly filling up my chat window. I’d be a little pissed off too if my relaxing evening in EVE Online [official site] was just ruined by a roaming gang of thugs, but this foul-mouthed victim is not the first one who has bled at the hands of The New Order of Highsec. He certainly won’t be the last.

For over three years, The New Order, or CODE as they are often called, have been laying waste to the safest corners of New Eden, the galaxy of EVE Online. Roaming around in gangs, they find pilots in violation of their sacred New Code of Halaima and exact swift and brutal punishment. At the center of this revolution is one man, the self-proclaimed saviour of high-sec, James 315, and the vision he has for a New Eden reborn by fire.

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EVE Online’s Andie Nordgren: “When People Are Talking A Lot About CCP That Usually Means Something Is Wrong”

Andie Nordgren (she's the one on the right)

During FanFest 2015 I sat down to talk with EVE Online’s executive producer Andie Nordgren about communication and EVE Online. It’s a game with a reputation for being hardcore. As Nordgren puts it herself later in our chat, “You have this idea that people who play EVE are some weird spreadsheet masochists, right?” So, with that in mind, how do you go about attracting and keeping players? How do you teach them to play in a way that’s actually useful and doesn’t involve a wall-o-text? And who do potential players listen to anyway?

As a starting point I asked about a recent talk she had given called Remembering To Get Over Yourself. It was inspired by a blog post from Kathy Sierra who advised that instead of caring what users think about YOU, you should care what they think about themselves after interacting with whatever it is you’ve created. Success is when “users will talk about themselves, instead of talking about you”. It’s a philosophy which underpins how Nordgren is approaching the growth of EVE Online and informs the company’s interactions with its playerbase.

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EVE Online’s Historian Talks Battlefleets And Betrayals

SPACESHIP history things

“Death to Taggart, Death to Ragnar, Death to the memory of this treacherous night.”

Thus it was that a character named Jade Constantine signed off an EVE Online forum post in 2003. Ragnar was the leader of the rival Taggart Transdimensional corporation and Taggart had declared war on Jade Constantine’s corp. Her overwrought posting – as role-played by an Englishman – commemorated the occasion. “I can’t believe these kinds of characters are just gifted to me on a silver platter,” says Andrew Groen. He’s the journalist writing A History Of The Great Empires Of EVE Online – an account of the first decade of politics, warfare and culture in CCP’s flagship game.

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Space Is The Place – New EVE: Valkyrie Trailer

EVE: Valkyrie [official site] is so very, very pretty. The multiplayer dogfighting spin-off from CCP’s intimidating MMO seems to capture what EVE battles sound like when someone tells you about them, not the confusing zoomed-out radar screen covered in blips that big fights actually look like. Being made exclusively for VR cybergoggles means the immersive view looks jolly good too.

With their annual EVE Fanfest going on in Iceland right now, CCP have released a new staged gameplay trailer showing all this off. Oh me oh my it’s a corker:

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Here We Go Again: 600bn ISK Stolen In EVE Heist

EVE Online screenshot

Gather round, spacelings: it’s time for another EVE Online story that simultaneously leaves us wishing we played the game and comforted that we don’t.

(If you already play EVE I’m not looking to exclude you… I’m just fairly confident you’ll already be aware of this torrid tale.)

Evenews24.com ran a story earlier this week that a former member of the Vanguard Frontiers (VAF) corporation was the victim of a theft to the tune of around 600 billion ISK. When that sum is priced against the going rate for PLEX – an in-game item that represents 30 days of game time – it works out at about $13,000.

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