Posts Tagged ‘EVE Online’

Get Hype(rion): CCP Detail Next EVE Online Expansion

Space and junk yeah

EVE Online‘s next mini-expansion, Hyperion, is on the horizon and its preview website has gone up. The biggest changes are focusing on wormholes, which are having their most significant redesign since being introduced in early 2009 expansion Apocrypha. Also being added are a new selection of missions specifically designed for 1-on-1 fights in frigates against tricked out NPCs called “Burners.” There’s also a short explanation video of the changes and how CCP are hoping they’ll effect the game.

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Nothing But The Rain: EVE Valkyrie E3 trailer

This pilot's almost out of Starluck.

One of the things people were most excited about at this year’s E3 was getting new information about the Oculus Rift. It’s turned out news of the virtual reality headset was fairly thin on the ground, other than a reiteration of things we already knew: a consumer version likely won’t come till the end of next year, and that the company continues to use Facebook’s billions to hire every living engineer.

If you were disappointed there wasn’t more, then comfort yourself with this new trailer for EVE Valkyrie. The Rift game from CCP is set within the EVE Online universe, is about quick, arcade-style dogfighting, and is being co-published by Oculus. Find that new trailer below.

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EVE Online Dev CCP Suffers Big Layoffs… Again

EVE Online might be producing some of the best stories in all of gaming, but times have been sort of rough at developer CCP lately, and today might just come as the fiercest blow yet. In the wake of previous layoffs due to the cancellation of vampire MMO World of Darkness, the King of the Sandbox has pink slipped another 49 employees – this time from its main Iceland studio. Anybody looking for a new lead entire universe breath-life-into-er?

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Eve Online Kronos Expansion Out Now, Brings Piracy

The universe just keeps getting bigger, the sneaky wee thing. As announced at community summit Fanfest, Eve Online‘s bi-annual expansions have been done away with. CCP is instead opting for smaller installments ten times a year. The first of these, Kronos, has now been released, dispensing another collection of ships, modules and tweaks for the world’s most loyal MMO players. The next one, Crius, has also had its release date moved forward to July 22nd and will include industry changes originally intended for Kronos but which have been delayed.

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Spaceship Diplomacy: Spies And Information In EVE Online

In this, the last of our reports from EVE Fanfest 2014, Rich Stanton sits down with one of the MMOs’ enigmatic space diplomats.

One of the most curious aspects of EVE Online is that the more influential the player, the less time they spend in the game. Or claim to, at least – The Mittani positively exults in how rarely he logs in. I still haven’t worked out if this is due to using alts (high-profile ‘mains’ are doubtless targeted by all sorts), a perverse point of pride, or simply a side-effect of devoting so much time to communication outwith the EVE client. The last is an inevitable side-effect of a game where ‘diplomat’ is a valid career path, so I decided to speak with one – and along the way, bumped into PvP specialist from “the gayest corp in EVE.” Only in New Eden.

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Forging Frontiers: EVE’s Future

If there was a subtext to the announcement that development on CCP’s World of Darkness was being stopped, it is surely that CCP has learned what it is good at – and that may not include vampires. “That was a big part of the keynote this year,” says CCP’s Torfil Oloffson. “And [CEO] Hilmar [Petursson] has said this a few times: CCP is now an EVE company. We will make other games and other products of course, but they will be set in the EVE universe.”

New Eden is a big place, of course. But just how big?

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Money Talks: An Interview With EVE Online’s Economist

EVE Online‘s economy is unique among videogames in being truly player-driven; outside of the wildcard item of PLEX, almost everything in the game is constructed, hoarded and sold by players. The enormous complexity of this is why, seven years ago, CCP decided to hire a full-time economist. “My name is Eyjolfur Eyjo Gudmundsson but no-one can pronounce that,” he laughs, “So I am known as Dr Eyjo. I have a doctorate in economics and in that capacity I am the lead economist for CCP, as well as the head of the analytics unit.” I sat down with Dr Eyjo to talk about EVE’s economy, player manipulation, and why everyone isn’t leaving the United States.

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Big Trouble In EVE China

One of EVE Online‘s most important features is that everything takes place on a single UK-based server called Tranquility. Cool story bro, but the only problem is that’s not quite true. The Chinese version of EVE Online has its own server, Serenity, operated by the publisher Tiancity – and it has just as much, if not more, capacity for the enormous player-driven events EVE is known for. Barely two months after all those headlines about B-R5 being ‘the biggest / most expensive videogame battle ever,’ a 23-hour war in EVE China made that look like a dry run. It was given a simple name: the slaughterhouse.

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EVE Online And The Big Game Hunters

In the months I’ve been following EVE Online, one story stuck in my head more than any other. It’s the tale of how a pilot flying a Ragnarok Titan, the biggest and most expensive ship class in the game, was inactive but tracked for years by a group of players. And when he eventually logged on, they bagged him. The outlines suggest so much – the obsession, the hunt, the skill, the devastating loss, and of course the mind-boggling timeframe. Fanfest 2014 was my chance to find out more.

“The group I fly with, we kind of fashion ourselves as ‘big game hunters,’” begins the capsuleer known as Quickload. “Pith helmet, blunderbuss, go out in the jungles. Our main interest is ships with a jump drive. You have one of those? You’ve got our attention.”

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EVE Fanfest 2014 – The RPS Report

I’m standing outside the Brick bar in Reykjavik, Iceland. After 2 days of hardcore talks, announcements, and chatter about spaceships, the EVE Fanfest pub crawl has begun. Each team is numbered and has a physical flag. I hear a whoop and turn to see a guy wearing a Guristas top – a pirate faction – run with a stolen flag, the previous owners hot on his heels. He stumbles and falls headfirst with a sickening crack, and his pursuers pile on top. No-one is helping. It’s not a brawl so much as a brawn-off, but suddenly everyone’s involved and at the end I see our pirate get up with a face so bloodied I instinctively recoil. Nobody’s even had that much to drink. EVE is real.

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Unrepresentative Space Battles: EVE’s Fanfest 2014 Trailer

Pew pew

EVE Online rewards a strong imagination, spinning daring operations, epic wars, and great empires out of spreadsheets, virtual land deeds, and battles slowed to 10% of real-time to save server resources. To stoke these dreams, each year at the EVE Fanfest CCP show a cinematic trailer with a vision of things to come. They’re pretty, exciting, and nothing like EVE will ever be.

This year’s trailer brings the three EVE games together into one giant battle, with intergalactic scheming and capital ships from EVE Online, the dogfighting of EVE: Valkyrie, and shooty soldier action from Project: Legion. Watching several minutes of spaceships is certainly pleasant, but no, nothing like the game. Though it does hint at a potential big change coming: player-built stargates.

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A New Frontier: EVE Online Doing Away With Expansions

Is it possible to announce that you’re done with expansions while simultaneously announcing 10 new expansions? Is that allowed? I’m asking for a friend. That friend is CCP, and– oh they just went ahead and did it anyway. So right then: EVE Online will no longer be expanded in the traditional fashion – the one handed down to us by our forefathers, and to them by Vikings or aliens or something – but will instead receive ten annual updates. The first is called Kronos, and it’s launching this June.

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First Look – EVE: Project Legion

Rich Stanton is in Iceland attending EVE Fanfest, CCP’s celebration of internet spaceships and those who love them. He was there when the company revealed Project Legion, and he tracked down CCP staff to get details of the new sandbox shooter set in the EVE universe.

Finally. Among CCP’s odd decisions over the years, surely one of the strangest was in making Dust-514 a Playstation 3 exclusive – and compounding this by releasing it at the end of the console’s lifecycle. One could speculate that this was all down to a giant cheque from Mr Sony, but at Eve Fanfest’s Dust-514 keynote the inevitable was announced. EVE’s Project Legion, a free-to-play PC shooter, aims to make Dust-514 look like a dry run.

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Adam And EVE IT: Sandbox FPS Project Legion Announced

Your home away from the battlefield

The shaky alliances, trust, and backstabbing ideals of EVE Online would make a fascinating grounding for a first-person shooter, and by Jove, CCP certainly think so too. Today at their annual EVE Fanfest in Iceland the developers announced they’re working on such a thing for PC. No, not a port of the PlayStation 3 free-to-play FPS Dust 514, a proper new sandbox shooter for PC with more EVE-y ideals.

Like EVE, it’ll have PvE and PvP but sometimes mix the two as former friends turn on each other swipe their share of the loot. These are still early days for Legion, though; it’s a work-in-progress concept rather than a set-in-stone game with a firm release plan.

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EVE Valkyrie Goes UE4, Picks Up Battlestar’s Starbuck

I’ve played EVE Valkyrie at so many events that, last time I climbed into its virtual cockpit (GDC), I immediately decided I’d try and break it. Mostly, this entailed me standing up and seeing if my “head” would pass right through the cockpit’s glass, and – much to my surprise and elation – it did. Sadly, I did not immediately die of explosive decompression. Oh well. But I guess what I’m saying is, we really haven’t seen much of this game’s, er, game yet. Just the same tiny war, waged eternally, its cadre of wind-up toy soldiers none-the-wiser. There will be more to it, though. That’s why CCP is bringing on Battlestar Galactica‘s Katee Sackhoff – aka, Starbuck – to voice Valkyrie’s lead pilot in missions. And it’ll all happen in Unreal Engine 4, because the gaming industry has forgotten other engines exist.

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EVE Diary Part Three: Oui Together

Rich Stanton has been playing player-driven space MMO Eve Online – read parts one and two here. In this third and final part, Rich joins a corporation and goes to war.

In Stendhal’s The Charterhouse of Parma an idealistic young Italian called Fabrice del Dongo runs off to join Napoleon’s army, and ends up at the Battle of Waterloo. He gets bonked on the head, sees soldiers running around, shoots a retreating opponent, and gets stabbed in the leg by one of his own side. The whole thing’s a mess, Fabrice has no idea what’s going on, and he returns to Parma broke and dejected, wondering if he really was at Waterloo. By the end of the novel he’s an old man, and spoken of with reverence as one of Napoleon’s key captains.

Reader – when Brave liberated the HED-GP system, I was one of their key captains.

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EVE Online Diary Part Two: Pew Pew Pew!

“OK guys I wantcha to align to Vard annnd… warp. That gate is green on land.”

Our FC – Fleet Commander – takes EVE very seriously indeed. This is great because I have no idea what I’m doing. The soothing computerised voice of the ship fills my ears: “Warp drive active.” I arrive out of warp and, per the FC’s instructions, jump through the waiting Stargate.

“I got three purples, four, OK we’re all here.” The FC’s taking care of his newbie charges, babying us through the basics. Our scout is already in this system, checking out the various instances we can warp to for anything interesting. His reedy voice fills comms: “Not much on d-scan, oh waitaminnit I got… a Merlin and a Slicer in the open?”

“Guys how brave are we feelin’?” The FC doesn’t wait for an answer, and starts to jump the fleet while barking at the scout. “Let’s go! Get in there and scram ’em, I want webs!”

I watch our warp drives activate one-by-one, as space begins to shift around the fleet. I double-check my keyboard hand’s position. My throat tightens. Time to die.

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EVE Online Diary Part One: Spaceships And Supermarkets

Rich Stanton has been playing EVE Online. In the first of a three-part diary series, he explains the tools and apps he uses to make sure he never wastes a minute of valuable space time.

It is often said, and not without justification, that EVE Online is more of a spreadsheet simulator than a space game. At the very core of this magnificent creation are the spaceships, and shooting from them are not lasers and missiles but tables and text; endless columns of statistics that nestle in your monitor’s corners and burst forth with inelegant bravado. For everything in EVE Online, and this game is as dense as a concrete fruitcake, there is an explanation that leads in multiple other directions. This bewitching and bamboozling universe swallows unwary players whole.

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Jacking Into The Matrix: EVE And Oculus’ Utopian Dreams

Sometimes interviews go perfectly according to script and everything is just dandy. Also, frequently boring. In those instances, you nod dutifully after exhausting every possible line of questioning, turn off your recorder, and usually buy some form of burrito to soak up the tears. But other times things just sort of naturally veer into wacky territory. That’s not to say that CCP CEO Hilmar Pétursson’s dreams of a virtual-reality-born utopian future aren’t admirable (personally, I’d love for them to come true), but these are some huge – almost preposterously so – ideas. Do you want to hear how EVE Online could, according to its creator, help end class disparities once and for all? Then you’ve come to the right place.

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CCP Taking Cues From DayZ, Rust For World Of Darkness

CCP might be best known for EVE Online, but they’ve had another project burbling away in their developmental cauldron since basically the dawn of time. World of Darkness, based on White Wolf’s Vampire: The Masquerade setting, is technically existent, though CCP has become quite adept at keeping it shrouded in, er, darkness. But every once in a while some news slips out, and not all of it is good. For instance, the World of Darkness team recently laid off 15 members of its rather small (for an MMO) force. So then, what’s going on behind-the-scenes? Should we be worried? And how is the game evolving? I asked CCP CEO Hilmar Pétursson, and here’s what he told me.

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