Posts Tagged ‘EVE Online’

The New Order Of EVE Online: Meet The Corp On A Crusade To Bring War To Highsec Space

They say that in space, no one can hear you scream. I’m inclined to believe that’s a lie, mostly due to the hail of insults quickly filling up my chat window. I’d be a little pissed off too if my relaxing evening in EVE Online [official site] was just ruined by a roaming gang of thugs, but this foul-mouthed victim is not the first one who has bled at the hands of The New Order of Highsec. He certainly won’t be the last.

For over three years, The New Order, or CODE as they are often called, have been laying waste to the safest corners of New Eden, the galaxy of EVE Online. Roaming around in gangs, they find pilots in violation of their sacred New Code of Halaima and exact swift and brutal punishment. At the center of this revolution is one man, the self-proclaimed saviour of high-sec, James 315, and the vision he has for a New Eden reborn by fire.

Read the rest of this entry »

EVE Online’s Andie Nordgren: “When People Are Talking A Lot About CCP That Usually Means Something Is Wrong”

Andie Nordgren (she's the one on the right)

During FanFest 2015 I sat down to talk with EVE Online’s executive producer Andie Nordgren about communication and EVE Online. It’s a game with a reputation for being hardcore. As Nordgren puts it herself later in our chat, “You have this idea that people who play EVE are some weird spreadsheet masochists, right?” So, with that in mind, how do you go about attracting and keeping players? How do you teach them to play in a way that’s actually useful and doesn’t involve a wall-o-text? And who do potential players listen to anyway?

As a starting point I asked about a recent talk she had given called Remembering To Get Over Yourself. It was inspired by a blog post from Kathy Sierra who advised that instead of caring what users think about YOU, you should care what they think about themselves after interacting with whatever it is you’ve created. Success is when “users will talk about themselves, instead of talking about you”. It’s a philosophy which underpins how Nordgren is approaching the growth of EVE Online and informs the company’s interactions with its playerbase.

Read the rest of this entry »

EVE Online’s Historian Talks Battlefleets And Betrayals

SPACESHIP history things

“Death to Taggart, Death to Ragnar, Death to the memory of this treacherous night.”

Thus it was that a character named Jade Constantine signed off an EVE Online forum post in 2003. Ragnar was the leader of the rival Taggart Transdimensional corporation and Taggart had declared war on Jade Constantine’s corp. Her overwrought posting – as role-played by an Englishman – commemorated the occasion. “I can’t believe these kinds of characters are just gifted to me on a silver platter,” says Andrew Groen. He’s the journalist writing A History Of The Great Empires Of EVE Online – an account of the first decade of politics, warfare and culture in CCP’s flagship game.

Read the rest of this entry »

Space Is The Place – New EVE: Valkyrie Trailer

EVE: Valkyrie [official site] is so very, very pretty. The multiplayer dogfighting spin-off from CCP’s intimidating MMO seems to capture what EVE battles sound like when someone tells you about them, not the confusing zoomed-out radar screen covered in blips that big fights actually look like. Being made exclusively for VR cybergoggles means the immersive view looks jolly good too.

With their annual EVE Fanfest going on in Iceland right now, CCP have released a new staged gameplay trailer showing all this off. Oh me oh my it’s a corker:

Read the rest of this entry »

Here We Go Again: 600bn ISK Stolen In EVE Heist

EVE Online screenshot

Gather round, spacelings: it’s time for another EVE Online story that simultaneously leaves us wishing we played the game and comforted that we don’t.

(If you already play EVE I’m not looking to exclude you… I’m just fairly confident you’ll already be aware of this torrid tale.)

Evenews24.com ran a story earlier this week that a former member of the Vanguard Frontiers (VAF) corporation was the victim of a theft to the tune of around 600 billion ISK. When that sum is priced against the going rate for PLEX – an in-game item that represents 30 days of game time – it works out at about $13,000.

Read the rest of this entry »

Cool Spaceships Ahoy: EVE Online Rhea Update Launched

What malice!

Do you like dramatic shots of cool spaceships looking cool in space? Because boy oh boy, the trailer accompanying EVE Online‘s latest big update ‘Rhea‘ sure has some cool spaceships. Shiny metal usually holds few thrills for me, but watching this I’m beaming at EVE’s new ships and improved graphics, especially the ship which looks like a cross between a Nighthawk bomber and a Mega-City One block, starlight glinting off cruel facets. Should you have an interest in EVE beyond cool spaceships, let me tell you this update has done a few interesting things too.

Read the rest of this entry »

Saturday Morning Cartoons: This Is EVE

Fiiiight!

Hello again you! It’s 9 o’clock on Saturday morning and you’re reading Rock, Paper, Shotgun, so you know what that means: cartoon time! This week we’ve got a cracker for you, a blast of action and drama from the world of EVE Online. So go on, grab a bowl of Coco Pops, pour yourself a glass of Sunny D, shut your dad out the room, and prepare to blast off.

Read the rest of this entry »

WASD: EVE Online Adding Direct Flight Controls

Now the need to play zoomed-out is another problem...

So much of a game is unseen, unspoken, felt through the fingertips. EVE Online has never felt like a game of spaceships to me, and this isn’t a lazy “MS Excel In Space” joke. Oh it’s got gorgeous space-scenery and some cracking spaceship designs (how I loved my many Rifters!), but it doesn’t feel like space, not how I’ve experienced it in other spaceship games. Navigation is through menus – orbit this target at this distance, approach this gate, align to face this station – or double-clicking points in space. Most games make us both the captain giving orders and the pilot at the stick. How interesting, then, that EVE is adding keyboard flight controls with WASD in its next update.

Read the rest of this entry »

CCP Start Major EVE PvP Changes With Phoebe

See, the wonderful thing about video games is war can change, but only when it optimises fun levels and has been through rigorous testing procedures. Such is the philosophy of Phoebe, the next update for long running internet spaceship generator EVE Online. As the first stage of CCP’s multi-year plan to revitalise the massive corporation combat that is EVE’s driving force and primary attraction, Phoebe shakes up how movement works in PvP sectors. There’s also the usual injection of quality of life changes, specifically targeting skill training and industry this time around.

Read the rest of this entry »

Have You Played… Eve Online?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

There are MMOs, and there’s Eve Online. There are space games, and there is the space game which is a thriving, living universe populated by thousands of players and brought to life by their very real industry, political machination, and endless conflict. It might be the best online game ever made, but don’t tell anyone I told you that.

Read the rest of this entry »

Lonely Planet: EVE Online To Change Long-Distance Travel

This is interesting. CCP are making changes to long-distance travel in EVE Online, “with the aim of significantly increasing minimum travel times between two arbitrary distant points.” They feel that the current ease of movement around the space MMO’s galaxy has “shrunk the practical dimensions of New Eden considerably, to the detriment of the experience.”

Even small changes to EVE Online can have a huge impact on the game, because of its focus on player-driven experiences. The blog post explaining the incoming changes is therefore appropriately tentative, laying out the specifics of and thinking behind the changes in careful detail.

Read the rest of this entry »

EVE At War: Documenting The Pipebomb

Not pictured: anything this documentary refers to.

EVE Online would make a poor spectator sport. Reading written reports about huge battles and stalking Titans can be jolly fascinating, but they’re no fun to watch. Unless you’ve blown up loads of things in EVE yourself, you’ll probably be baffled by giant swarms of little red and blue squares swirling around inside blue bubbles. What’s happening? Where even are the spaceships?

Here, watch Clarion Call 4. It’s a one-hour documentary by EVE alliance Rooks and Kings, looking at the changing face of EVE war through battle footage, artwork, recorded voice comms, and narration.

Read the rest of this entry »

Sandbox Space: MechWarrior Online Devs’ Transverse

Ooh, doesn't it look fancy?

Say, how’d you fancy crowdfunding a persistent sandbox space MMORPG? Drifting between the stars in a spaceship of your own, making ends meet however you jolly well please–space-trading, space-mining, space-manufacturing, space-murdering, and all that space-jazz. No, not Elite, nor Star Citizen. Another one. MechWarrior Online developers Piranha Games have launched their rocket-powered space-hat into the ring and announced Transverse, a sandbox space etc. The main difference is that they’re trying to cut down on NPCs as much as possible. It certainly is pretty, and I do fancy running a space-bar. Come watch the trailer.

Read the rest of this entry »

Get Hype(rion): CCP Detail Next EVE Online Expansion

Space and junk yeah

EVE Online‘s next mini-expansion, Hyperion, is on the horizon and its preview website has gone up. The biggest changes are focusing on wormholes, which are having their most significant redesign since being introduced in early 2009 expansion Apocrypha. Also being added are a new selection of missions specifically designed for 1-on-1 fights in frigates against tricked out NPCs called “Burners.” There’s also a short explanation video of the changes and how CCP are hoping they’ll effect the game.

Read the rest of this entry »

Nothing But The Rain: EVE Valkyrie E3 trailer

This pilot's almost out of Starluck.

One of the things people were most excited about at this year’s E3 was getting new information about the Oculus Rift. It’s turned out news of the virtual reality headset was fairly thin on the ground, other than a reiteration of things we already knew: a consumer version likely won’t come till the end of next year, and that the company continues to use Facebook’s billions to hire every living engineer.

If you were disappointed there wasn’t more, then comfort yourself with this new trailer for EVE Valkyrie. The Rift game from CCP is set within the EVE Online universe, is about quick, arcade-style dogfighting, and is being co-published by Oculus. Find that new trailer below.

Read the rest of this entry »

EVE Online Dev CCP Suffers Big Layoffs… Again

EVE Online might be producing some of the best stories in all of gaming, but times have been sort of rough at developer CCP lately, and today might just come as the fiercest blow yet. In the wake of previous layoffs due to the cancellation of vampire MMO World of Darkness, the King of the Sandbox has pink slipped another 49 employees – this time from its main Iceland studio. Anybody looking for a new lead entire universe breath-life-into-er?

Read the rest of this entry »

Eve Online Kronos Expansion Out Now, Brings Piracy

The universe just keeps getting bigger, the sneaky wee thing. As announced at community summit Fanfest, Eve Online‘s bi-annual expansions have been done away with. CCP is instead opting for smaller installments ten times a year. The first of these, Kronos, has now been released, dispensing another collection of ships, modules and tweaks for the world’s most loyal MMO players. The next one, Crius, has also had its release date moved forward to July 22nd and will include industry changes originally intended for Kronos but which have been delayed.

Read the rest of this entry »

Spaceship Diplomacy: Spies And Information In EVE Online

In this, the last of our reports from EVE Fanfest 2014, Rich Stanton sits down with one of the MMOs’ enigmatic space diplomats.

One of the most curious aspects of EVE Online is that the more influential the player, the less time they spend in the game. Or claim to, at least – The Mittani positively exults in how rarely he logs in. I still haven’t worked out if this is due to using alts (high-profile ‘mains’ are doubtless targeted by all sorts), a perverse point of pride, or simply a side-effect of devoting so much time to communication outwith the EVE client. The last is an inevitable side-effect of a game where ‘diplomat’ is a valid career path, so I decided to speak with one – and along the way, bumped into PvP specialist from “the gayest corp in EVE.” Only in New Eden.

Read the rest of this entry »

Forging Frontiers: EVE’s Future

If there was a subtext to the announcement that development on CCP’s World of Darkness was being stopped, it is surely that CCP has learned what it is good at – and that may not include vampires. “That was a big part of the keynote this year,” says CCP’s Torfil Oloffson. “And [CEO] Hilmar [Petursson] has said this a few times: CCP is now an EVE company. We will make other games and other products of course, but they will be set in the EVE universe.”

New Eden is a big place, of course. But just how big?

Read the rest of this entry »

Money Talks: An Interview With EVE Online’s Economist

EVE Online‘s economy is unique among videogames in being truly player-driven; outside of the wildcard item of PLEX, almost everything in the game is constructed, hoarded and sold by players. The enormous complexity of this is why, seven years ago, CCP decided to hire a full-time economist. “My name is Eyjolfur Eyjo Gudmundsson but no-one can pronounce that,” he laughs, “So I am known as Dr Eyjo. I have a doctorate in economics and in that capacity I am the lead economist for CCP, as well as the head of the analytics unit.” I sat down with Dr Eyjo to talk about EVE’s economy, player manipulation, and why everyone isn’t leaving the United States.

Read the rest of this entry »