Posts Tagged ‘Everquest Next’

The RPG Scrollbars: EverQuest Next Killed The MMORPG

Light a candle for the genre, it’s basically done. Oh, it’ll keep ticking along, of course. This month we’ve seen Black Desert Online, there’s others on the way, and there’ll always be some audience for both the mostly Korean-born clickers and the occasional new idea. Personally I’m hoping for City of Titans to scratch that superhero itch that Champions Online sure as heck can’t, and for Shroud of the Avatar to bring back some of that Ultima magic. (Take a shot.) But as a genre to actively watch for cool stuff? Stick a fork in it. Sony- sorry, Daybreak was pretty much the last great hope of breathing life into it in any form remotely close to how Everquest did it back in the day, never mind giving it back the cultural clout from World of Warcraft’s heyday.

Read the rest of this entry »

MMOh, Awww: EverQuest Next Cancelled, “Wasn’t Fun”

EverQuest Next was one of the more interesting MMORPG ideas I’ve seen in a fair while. I dug the idea of introducing a touch of Minecraft with a world built in collaboration with fans, and destructible terrain letting players carve paths and find hidden places sounded more interesting than many MMO worlds. But… it’s off. Developers Daybreak Game Company, the studio formerly known as Sony Online Entertainment, have cancelled the MMORPG. The problem, Daybreak say, is that it simply wasn’t fun. They do plan to finish its world-building Early Access spin-off Landmark [official site] up a bit, though.

Read the rest of this entry »

Impressions: Landmark

And not a giant cock in sight.

You can now join Landmark for just £14. Sony’s Minecraft-esque adjunct to EverQuest Next has lowered the barrier of entry into the closed beta so even a frugal Scottish freelancer can stroll in. I’ve spent the weekend wandering the worlds, admiring what’s being built and testing the tools.

I am currently not dead, but if I died and you were to look through my search history and Twitter account, you’d probably think Landmark was the killer. I’ve only been able to play it with passive-aggressive search engine queries and complaining on Twitter. There is no game here. Not yet, anyway. Landmark, has a bright future, but it’s also a honest-to-glob alpha, and probably one of the earliest games I’ve ever bought from a major company. Here’s what I’ve typed into Google and Twitter, and here’s what those searches say about the state of the game.

Read the rest of this entry »

EverQuest Next Landmark Gets Name Change, Closed Beta

My god, it's full of voxels

I always did think that EverQuest Next Landmark was kind of a clunky name. And, true story, I know plenty of people in the gaming industry – devs and journos alike – who don’t understand that it’s an entirely separate experience from EverQuest Next proper. So I suppose it only makes sense that SOE’s decided to shave it down into to a more prim and proper “Landmark” and leave it at that. It’s still the same massively ambitious world building tool/game, however, and you can now buy into its rocky yet rollicking closed beta.

Read the rest of this entry »

The EverQuest Landmark Adventure You Might Never Have

As we recently reported, EverQuest Next Landmark’s paid alpha is officially up and running, and we’ll bring you streaming video and impressions of it soon. But first, I’d like to tell the story of an EQNL adventure that you probably won’t be able to have, despite the MMO/space-age imagination engine’s formidable voxel-powered flexibility. I have seen the very limits of Landmark’s evergreen realms, tunneled to its deepest depths (and then well below them) and built an even giant-er ice cream in its skies. It was astounding fun – not necessarily more so than regular Landmark, but in a different sort of way. The only problem? I wasn’t playing by the rules.

Read the rest of this entry »

EverQuest Next Landmark’s Insane Ambitions Video-ed

I'mma turn this into a giant robot!

I have played EverQuest Next Landmark, and lo, it was akin to using Photoshop to birth worlds from my finger (and brain) tips. Also, a giant ice cream cone. For all of SOE’s boasting, there’s actually some awe-worthy power in the toolset, and that’s not even all there is to the game. Landmark is a universe of exploration, combat, and survival that will constantly expand as players build onto it. From a standpoint of scope and ambition, vanilla EverQuest Next pretty much pales in comparison. If you still don’t understand exactly why (SOE did a horrendous job of explaining it early on), there’s a fairly substantial video below that ought to help.

Read the rest of this entry »

I Will Never Be This Creative In EverQuest Next Landmark

My proudest Minecraft creation was a shack on top of a mountain. It had a single room, a bed, a chest and one glass wall that looked out across the world as far as the draw distance could see. It was a terrible little box but it was my terrible little box. I look at some of the architectural wonders and recreations that people make and I think to myself, ‘that is incredibly impressive and it is also something that I will never ever have the patience to do’. The same is true of the EverQuest Next Landmark video below. A piece of concept art is recreated in the game, the whole thing shown in time lapse. I want to walk around a world and see things like this but I’ll be in my shack, with a telescope, watching the ants at work.

Read the rest of this entry »