EverQuest Next could have been the MMO to make me love MMOs. I didn’t have a World of Warcraft phase or a City of Heroes phase, or even much of an Ultima Online phase, so these big multiplayer worlds have always been a bit of a mystery to me. The idea of existing alongside hundreds of other people is exciting, but I’m more interested in world simulation and AI than I am in fetch quests and emote spamming. Next looked like it’d bring adaptive AI and emergent storytelling into the massively multiplayer arena, and I was very excited about it. And then it was cancelled.