Posts Tagged ‘Everquest Next: Landmark’

SOE On Why EQN Landmark Is Its *Real* Next Big Thing

EverQuest Next sounds marvelous. Maybe, finally, it will be the fountain of youthful innovation that this creaky, stuck-in-its-ways genre so desperately needs. A lot of jaded players are pinning their hopes on it, so fingers crossed. Here’s the thing, though: SOE’s EverQuest Next is actually only a very small part of the bigger picture. EverQuest Next: Landmark is the game that SOE thinks should *really* have everybody talking. It’s a tool that, in theory, will allow anyone to construct their own MMO world. EverQuest, SOE hopes, is done being a single game. Instead, it’s destined to become a player-generated universe, a rainbow sea of crisscrossing themes, settings, and goals. I spoke with director of development David Georgeson about specifics of things like classes, emergent AI, and combat, as well as trolling and why SOE is actually happy that player created content could entirely overshadow their own. It’s all below. 

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I Built A Giant Ice Cream In EverQuest Next: Landmark

When I was but a wee young’un, I played the original EverQuest until I felt more lizard person than socially confused middle-schooler, until I could fearlessly face down even the most mildly irritated of dogs because they weren’t Sand Giants. If you had asked me back then, “Gee Nathan, where do you think this series will end up in 13 or so years,” I would’ve been way off the (land) mark. And then I would’ve said something stupid and obnoxious and I would totally understand if you just hauled off and punched teenage me in the mouth. He had it coming. Point being, EverQuest Next: Landmark is more hyper-advanced Minecraft evolution than massively multiplayer role-playing game, but it’s a foundation on which we’ll be able to build infinite MMO worlds, quests, storylines, and dreams. SOE’s EQN is just a single twinkling star in its gigantic galaxy. So of course, I used it to build a giant ice cream cone.

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EverQuest Next Landmark Dev Diary Explains Minecraft

Still got booby ladies in it, so it's not too progressive.

I knew roughly what SOE had planned for their new EverQuest game, but I was still surprised by how different it was when Adam broke the cardinal rule of Vegas by telling us about it. The first part, Landmark, is a free-to-play sandbox game built from voxels in which players can dig and build and design the world around them.

The latest developer diary walks you through the different materials and tools that make that world.
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Let’s All Sign Up To EverQuest Next’s Landmark Beta

Mighty Questers of Early Access, in search of the door into EverQuest Next Landmark, do not falter. You are nearly there. You’ve captured the breath of the Dragon of What, held steady as you traversed the lands of Really? EverQuest? If You Say So, and ascended the peak of Is It Out, Yet?. There is one more step on the road, a perilous place known as the Sign Ups Of Beta. There you must complete the final challenge, the Perilous Form Of Smedley: tell it your life story to pass the Gates of Hype and into the Lands Of Hooray! Details are below.
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But Can I Craft A Mine? Everquest Next – Landmark

Tomorrow, the world! Bwahahahaha!

Talking to the monsters just isn’t enough any more, things must be more complex. Gamers the world over cry-out for not only deeper interaction with their digital worlds but the ability to terraform them as well. Thus when earlier this month Sony Online Entertainment shocked the world by revealing Everquest Next might actually be relevant to the wider gaming community, its world-building utility Landmark was yet another pleasant surprise. Gamescom’s provided a platform to preach a little more information regarding the project and it’s just past this oddly destructible barrier.

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Forging Worlds: Everquest Next – Landmark

Along with the first full reveal of the hugely exciting Everquest Next, Sonly Online Entertainment announced another title, Everquest Landmark. Quite how they’ve kept its existence a secret I don’t know. If I’d been working on it, self-trumpet blower that I am, I’d have been shouting about it from the rooftops. To be released later this year, preceding Next, it’s a construction and exploration game drawn from the same vein as Minecraft. It’s also the entire toolset used to build worlds and assets for Everquest Next.

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