Posts Tagged ‘Everquest’

The RPG Scrollbars: EverQuest Next Killed The MMORPG

Light a candle for the genre, it’s basically done. Oh, it’ll keep ticking along, of course. This month we’ve seen Black Desert Online, there’s others on the way, and there’ll always be some audience for both the mostly Korean-born clickers and the occasional new idea. Personally I’m hoping for City of Titans to scratch that superhero itch that Champions Online sure as heck can’t, and for Shroud of the Avatar to bring back some of that Ultima magic. (Take a shot.) But as a genre to actively watch for cool stuff? Stick a fork in it. Sony- sorry, Daybreak was pretty much the last great hope of breathing life into it in any form remotely close to how Everquest did it back in the day, never mind giving it back the cultural clout from World of Warcraft’s heyday.

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The RPG Scrollbars: Just Go Along With It, Okay?

Spoiler alert, RPGs are kinda ridiculous. Most games are, of course. While the Mythbusters may have shown that carrying Doomguy’s loadout into battle isn’t as bad as it might sound, there’s a reason they’ve never done a follow-up about doing it after taking a few rockets to the face. Likewise, we can’t know the effect of glugging down fifty health potions a day, but it must mean a lot of pauses for the heroic knight to hurriedly get his armour off for a quick pee-break.

Like a lot of things, there’s a line here – on one side, things that are interesting to see a game justify, and on the other, things that are probably best handwaved. Where does that line lie?

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How Players Revived Star Wars Galaxies And EverQuest

I am standing in a place that shouldn’t exist. It shouldn’t exist because back in 2011 it was decided that this place and the countless others connected to it were no longer financially viable enough to warrant their own existence. Four years ago, almost to this date, thousands of players gathered where I am standing right now to witness the final moments of Star Wars Galaxies.

“When I was very little, I used to create trial accounts of the game for hours and hours just to continue exploring,” John tells me. “Even though I never made it off of Tatooine or past level 12, I fell in love.” That love is what inspired John, better known by his peers as Aconite, to get involved with the community dedicated to preserving and restoring Galaxies to what it used to be. He’s part of a growing trend of MMOs that find a second life through the reverse engineering, emulation, and sometimes theft of their biggest fans.

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PlanetSide 2 Dev SOE Is Now Daybreak Game Company

Sony Online Entertainment (SOE) will now be known as Daybreak Game Company after being acquired from Sony by investment management firm, Columbus Nova.

SOE is the studio responsible for games including EverQuest, PlanetSide 2, and the early access zombie survival game, H1Z1. The company notes that the acquisition will not disrupt any of its current games, but will allow them to pursue multi-platform projects.

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Going Analogue: What MMOs Can Learn From LARPs

In theory, MMORPGs are my favourite PC games in the world. Exploring strange new worlds, dressing up in shiny armour, and kicking butt are my primary gaming motivations and MMORPGs have those in spades. Richard Garriott sold me the dream of a living fantasy world to inhabit in my early PC gaming days and it’s a dream I’ve never quite given up on.

Yet the genre has become stagnant, like the fetid dregs of your drink once you’ve dragged yourself to bed after an all-night raiding binge. Everquest became popular, then World of Warcraft ridiculously so, and the desire for all that subscription money cemented the theme park MMO as the One True Way, with only EVE Online achieving success while stubbornly flying the sandbox flag. Which isn’t much good if you prefer dragons to spaceships. I believe that MMORPGs need a good kick up the arse and I’d like to propose an unconventional Boot of Inspiration: live-action role-playing, better known as LARPing.

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EverQuest And Vanguard Creator Announces Pantheon

In a world overrun by unstoppable cartoon sound effects, one wizard will rise up. Then she'll probably land or something, and I don't know, I guess hit a skeleton unless it's her friend/pet/significant other.

Have you been looking for an MMO to round out the less massive, woefully lonely aspects of your life? And not just any MMO, but The MMO, one that can be summed up using a checklist of vague yet overwhelmingly familiar elements? Well then, have I got a game for you (to Kickstart, naturally). Pantheon: Rise of the Fallen has the pedigree of EverQuest and Vanguard developer Brad McQuaid behind it, but so far it doesn’t have many other aces up its long, wizardly sleeves. Fast-ish-paced combat, teamwork, and old-school difficulty seem to be the big selling points. So it’s a fantasy MMO with some slight tweaks to a withered and ancient formula. All well and good, but worth $800,000? Hmmmm.

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Foreverquest: EverQuest Will Never Stop Expanding

There's not enough skeleton imagery in this picture.

I remember when I first played Everquest. I was younger then – naive, optimistic, and completely unable to grasp the concept that a PVP server meant idly tapping the attack button around other people could cause an international incident. Still though, it was my first MMO, and what a magical experience it was. I’ll never forget my first death by Sand Giant or related, nearly naked corpse run through Terror Country. I tried it out again recently, though, and it’s, uh, really different. But I suppose that makes sense, seeing as there have been 18 expansion sets. And now it’s about to get even more different with a 19th. Also, EverQuest II’s hitting number nine, because… jeez, really? Nine? Where did the time go, everyone? What were we doing?

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SOE Reveals Steam-Workshop-Ish ‘Player Studio’

I really, really, really want those gloves.

MMOs are pretty much about two things: breaking and taking. Kill ten things, take six things, etc, etc, etc. Monsters, boar gizzards, fish, barrels – nothing is safe. But all that destruction can get a bit exhausting at times. I mean, who hasn’t met an Orc, ogre, or space marine who just wanted to paint? So now SOE’s letting players balance out their wanton destruction with a little creation. Player Studio, as the new system’s known, will allow players to submit custom items to the likes of EverQuest, EverQuest II, Vanguard, and (eventually) PlanetSide 2 for potential use by everyone in each respective game. It does, however, seem a bit less community driven than, say, Steam Workshop.

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Free For All: Aion And Everquest

Aion and on and on
I’m starting to view the paid-for period of an MMO’s life as the pre-pubescent stage: the inevitability of growth into F2P is starting to look like it’s in the DNA. Both Everquest and Aion are noticing other MMOs, worrying about their acne and taking an interest in clothes. Aion in particular is experiencing a growth spurt, finally readying version 3.0 for everyone to play.
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First In, Last Out: EverQuest 1 Goes F2P

Imagine if real boats were free to ride. You pay more for lifejackets and sick bags.

I can’t help but wonder how many of today’s crop of MMOs will manage to last 13 years. Running expenses are surely so much higher than they were in dear old EverQuest’s day. The major precursor to the dark age of grinding and number keys that we know so well has indeed managed a baker’s dozen-sized lifespan, and while its days as a subscription game are not yet numbered, it now also wears a free to play coat on its aged frame.
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Alsoquest: Everquest II Goes F2P

Apparently I wrote about this in December, which I don't even slightly remember doing

Right then, what’s left? Everquest 1, Ultima Online, World of Warcraft, Warhammer Online, Lineage… What else yet stands firm against the free to play tide? The latest to switch is SOE’s 2004-launched Everquest II, which will offer itself to the microtransaction gods next month.

It’s dabbled before with a F2P parallel client, with but as of the Age of Discovery expansion free-to-play will be active on every one of its servers. It’ll retain subscriptions and expansion packs for those who want to stick to the old ways, however. Full details on exactly how it all works are in this Massively post; apologies for not summarising here, but I’m still a zombie after power-playing Skyrim. Also, I want to go and play some more Skyrim.

Gaming Made Me: EverQuest

This week in our series of highly personal retrospectives on landmark computer games, videogames PhD researcher and independent games developer Mitu Khandaker looks back to the wonder, exploration and lofty world-building of what might well be the most defining entry in the history of MMOs: EverQuest.

Everquest was like magic.

I feel like I’m cheating a bit writing this; after all, this isn’t about one of the games that I played when I was the tiniest, my perception of the world at its most plastic. The games I played then – illicitly, on a Commodore 64 that wasn’t mine; and later, on a series of hand-me-down consoles – certainly defined a lot about the person I would become. However, not all of our most formative experiences happen when we are tiny, young, and impressionable. Instead, many happen when we’re at our most vulnerable, our most confused, our most lost: during our mid-teen years. When I was 16 years old, EverQuest made me.
LOADING, PLEASE WAIT…

The Future Of Everquest: Everquest Next


EQ’s Fan Faire event in Las Vegas has had a big reveal: the working title for the next Everquest title is… Everquest Next. Which is exciting, I suppose, because it means that there really is another Everquest game in the works. EQWire totally blogged the panel in which the new game was mentioned, and although details remain fairly scant, it seems that Everquest Next will be more like the original game, and with a lovely PvP focus for people who like the fantasy mega-biff.

So that’s that. What about PlanetSide Next, eh? We await with mild anticipations.

Another Level? Free Everquest for Lapsed Subs

It's pointless. Leave those training dummies alone: You can't teach a dog new tricks.
Ah, I’m late on this. I meant to post it a couple of weeks back, but got distracted by laserbeams firing from the heavens. But it’s still relevant, so it’s getting a quick nod here, in time for the weekend. After all – you weren’t planning on going outside or something crazy? In short: Sony announced that anyone with an inactive account for either Everquest or Everquest 2 could play until July 31st absolutely free. Details of it here. I haven’t played either since their respective early days. Does anyone think it’s worth returning?

Everquest Turns Nine


The MMO that spawned so many imitators has now been running for nine years. To celebrate, the EQ dev blog have produced a gigantic super-detailed timeline, recording all the major events of the game over that not-quite-decade. You can see the entire graphic here. Massively.com conducted a big old interview with EQ’s player-turned-lead designer, Travis McGeathy, to celebrate the anniversary.

Let Me Be Your Fansy

Pre-empting my Rainz was a Patsy JFK/Lord British feature idea, The Escapist has an interview with Fansy the Famous Level 5 Bard, the infamous old-skool Everquest Griefer.

Grief not yet thee be griefed.

For those not aware of Fansy’s infamy… well, get to the page, already. In short, on the original hardcore PvP Everquest server – i.e. anything goes – he found a loophole which he abused in such a dramatic way to make the developers pretty much change the whole world just because of him. Anyone beneath level 5 was invulnerable in PvP. So he headed out into the wilderness, and dragged back enormous chains of monsters to pound on everyone else, while maintaining a faux-naif personality in all OOC chat. Which he then shared with us in the aforementioned website. In any other server, he’d be a monster. In a place devoted to beating on people… well, he’s a little like the guy who would walk into Arkham Asylum in Gotham City with a portable Nuke strapped to his chest (While laughing). Yes, crazy. But – at a distance – a kind of admirable crazy. JohnH in the Escapist Comments thread sums Fansy’s achievements succinctly: “In a world made for griefers, Fansy succeeded in becoming the Grief King, and doing it in a way that brought to them a bit of that all-too-scarce commodity, karma. The real stuff, not governed by any game-tracked variable.” Anyway – read the interview.