Posts Tagged ‘Everquest’

The RPG Scrollbars: EverQuest Next Killed The MMORPG

Light a candle for the genre, it’s basically done. Oh, it’ll keep ticking along, of course. This month we’ve seen Black Desert Online, there’s others on the way, and there’ll always be some audience for both the mostly Korean-born clickers and the occasional new idea. Personally I’m hoping for City of Titans to scratch that superhero itch that Champions Online sure as heck can’t, and for Shroud of the Avatar to bring back some of that Ultima magic. (Take a shot.) But as a genre to actively watch for cool stuff? Stick a fork in it. Sony- sorry, Daybreak was pretty much the last great hope of breathing life into it in any form remotely close to how Everquest did it back in the day, never mind giving it back the cultural clout from World of Warcraft’s heyday.

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The RPG Scrollbars: Just Go Along With It, Okay?

Spoiler alert, RPGs are kinda ridiculous. Most games are, of course. While the Mythbusters may have shown that carrying Doomguy’s loadout into battle isn’t as bad as it might sound, there’s a reason they’ve never done a follow-up about doing it after taking a few rockets to the face. Likewise, we can’t know the effect of glugging down fifty health potions a day, but it must mean a lot of pauses for the heroic knight to hurriedly get his armour off for a quick pee-break.

Like a lot of things, there’s a line here – on one side, things that are interesting to see a game justify, and on the other, things that are probably best handwaved. Where does that line lie?

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How Players Revived Star Wars Galaxies And EverQuest

I am standing in a place that shouldn’t exist. It shouldn’t exist because back in 2011 it was decided that this place and the countless others connected to it were no longer financially viable enough to warrant their own existence. Four years ago, almost to this date, thousands of players gathered where I am standing right now to witness the final moments of Star Wars Galaxies.

“When I was very little, I used to create trial accounts of the game for hours and hours just to continue exploring,” John tells me. “Even though I never made it off of Tatooine or past level 12, I fell in love.” That love is what inspired John, better known by his peers as Aconite, to get involved with the community dedicated to preserving and restoring Galaxies to what it used to be. He’s part of a growing trend of MMOs that find a second life through the reverse engineering, emulation, and sometimes theft of their biggest fans.

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PlanetSide 2 Dev SOE Is Now Daybreak Game Company

Sony Online Entertainment (SOE) will now be known as Daybreak Game Company after being acquired from Sony by investment management firm, Columbus Nova.

SOE is the studio responsible for games including EverQuest, PlanetSide 2, and the early access zombie survival game, H1Z1. The company notes that the acquisition will not disrupt any of its current games, but will allow them to pursue multi-platform projects.

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Going Analogue: What MMOs Can Learn From LARPs

In theory, MMORPGs are my favourite PC games in the world. Exploring strange new worlds, dressing up in shiny armour, and kicking butt are my primary gaming motivations and MMORPGs have those in spades. Richard Garriott sold me the dream of a living fantasy world to inhabit in my early PC gaming days and it’s a dream I’ve never quite given up on.

Yet the genre has become stagnant, like the fetid dregs of your drink once you’ve dragged yourself to bed after an all-night raiding binge. Everquest became popular, then World of Warcraft ridiculously so, and the desire for all that subscription money cemented the theme park MMO as the One True Way, with only EVE Online achieving success while stubbornly flying the sandbox flag. Which isn’t much good if you prefer dragons to spaceships. I believe that MMORPGs need a good kick up the arse and I’d like to propose an unconventional Boot of Inspiration: live-action role-playing, better known as LARPing.

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EverQuest And Vanguard Creator Announces Pantheon

In a world overrun by unstoppable cartoon sound effects, one wizard will rise up. Then she'll probably land or something, and I don't know, I guess hit a skeleton unless it's her friend/pet/significant other.

Have you been looking for an MMO to round out the less massive, woefully lonely aspects of your life? And not just any MMO, but The MMO, one that can be summed up using a checklist of vague yet overwhelmingly familiar elements? Well then, have I got a game for you (to Kickstart, naturally). Pantheon: Rise of the Fallen has the pedigree of EverQuest and Vanguard developer Brad McQuaid behind it, but so far it doesn’t have many other aces up its long, wizardly sleeves. Fast-ish-paced combat, teamwork, and old-school difficulty seem to be the big selling points. So it’s a fantasy MMO with some slight tweaks to a withered and ancient formula. All well and good, but worth $800,000? Hmmmm.

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Foreverquest: EverQuest Will Never Stop Expanding

There's not enough skeleton imagery in this picture.

I remember when I first played Everquest. I was younger then – naive, optimistic, and completely unable to grasp the concept that a PVP server meant idly tapping the attack button around other people could cause an international incident. Still though, it was my first MMO, and what a magical experience it was. I’ll never forget my first death by Sand Giant or related, nearly naked corpse run through Terror Country. I tried it out again recently, though, and it’s, uh, really different. But I suppose that makes sense, seeing as there have been 18 expansion sets. And now it’s about to get even more different with a 19th. Also, EverQuest II’s hitting number nine, because… jeez, really? Nine? Where did the time go, everyone? What were we doing?

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