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Posts tagged “Every Single Soldier”

Feature: HMS previewed. Steel Beasts 4.1 discussed

The Flare Path: Invisible Hulls

There was a nasty moment early on in my relationship with HMS when I thought me and Johan Nagel's latest weren't going to get on. In my first hour with the beta of this highly original turnless Hornblower-em-up I experienced five game-curtailing mutinies. Even on the lowest difficulty setting I couldn't make progress. Baffled disbelief was fast becoming sulky defeatism when the doubloon finally dropped. An…

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Feature: Carrier Deck will bead your brow/prow

The Flare Path: Flat Top Frenzy

Johan Nagel's latest creation feels like a ZX Spectrum title. One third management game, one third arcade game, and one third wargame, Carrier Deck [official site] reminds me of the sort of hectic homework-hinderer I used to play back in the days before manuals, monitors, and genres entered my life. If I mentally squint I can see 11-year-old me playing a 2D version on the family TV. My…

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Feature: FOB watch

Afghanistan 11 review

Let's see if I can get through this without using the W word. Afghanistan 11 is a w****** (history-steeped military strategy game with influential terrain and plausible, reality-derived unit relationships) but it would be a tragedy if w******* (habitual users of history-steeped military strategy games with influential terrain and plausible, reality-derived unit relationships) were the only people who ever stumbled into its quicksand. The W…

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Feature: A first-rate idea

The Flare Path: HMS Uncertain

Reader #43, put down that euphonium. Reader #119, stick a bookmark in that “Paddington Station, 1967” daydream. Reader #723, you can finish that doodle of an IS-2 crushing a Kübelwagen later. Right now we've got work to do. Vital work. During a recent email exchange with Johan Nagel, the man behind 2015's cleverest wargame (and possibly 2017's too) happened to mention that one of his other projects…

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Feature: It delivers the goods. Can you?

Have You Played… Vietnam ’65?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. Vietnam wargames that feel like just like WW2 wargames but with helicopters and more trees, don't last long on my hard drive, especially now I own Johan Nagel's mesmerising Vietnam '65.

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Feature: We were soldiers. And logisticians.

Vietnam 65 review

A lot of water, flip-flops, and dead dogs have passed under PC wargaming's pontoon bridge in the three decades since Johan Nagel coded the Vietnam 65 [official site] prototype on his Commodore 64. Can a military TBS conceived in 1985 really cut it in a world awash with Combat Missions, Tiller titles and Paradoxiana? Here's wot I think.

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