Posts Tagged ‘Everything’

Humble’s Day of the Devs 2017 is live now with some point & click classics

Humble Day of the Devs 2017

Day of the Devs, for those not in the know, is an event in San Francisco that lets fans meet and talk shop with a bunch of game developers in what usually becomes one big celebration of various nerdoms. This year’s event is taking place on Saturday, 11th November and Humble is celebrating the occasion with a big ol’ Day of the Devs 2017 themed bundle which offers up to $131 worth of games for $9.

In this bundle, you’ll find a handful of point and click classics in their remastered forms, along with some absolute gems of newer indie titles. If you happen to spend $9 (around £6.83) or more, you’ll even get a VIP ticket to the Day of the Devs event itself, if you can make it there. As an added bonus, Humble Monthly subscribers will also get $2 thrown into their Humble wallet to spend at a later date.

Read the rest of this entry »

How Everything conjures infinity with camera tricks

everything_mech

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Everything [official site].

Everything is a game about everything. You can play as everything. Planets and hairs, whales and articulated buses. Pollen, spiral galaxies, tents, penguins – you get the picture. Within a few seconds, you might have moved from being a tardigrade floating on the microscopic scale all the way to being a sun hanging in a star-flecked universe. But the transitions, as you scale from from tardigrade to clump of grass to chimpanzee to forest to continent to planet to sun, feel remarkably smooth, even magical, reflecting the game’s core philosophical message: that everything is related and part of a whole, and that we are natural a part of it all too.

Under that smoothness lie a lot of design tricks by its creators, David O’Reilly and Damien Di Fede, all centred on something it’s very easy to take for granted:

THE MECHANIC: Thirdperson cameras Read the rest of this entry »

The Top Best Bestest Games Of 2017 So Far

Update: The year is finished, which means you can now read our final list of the best games of 2017.

2017 has already been an extraordinary year for PC games, from both big-name AAA successes to no-name surprise indie smashes. Keeping up with so much that’s worth playing is a tough job, but we’ve got your back. Here is a collection of the games that have rocked the RPS Treehouse so far this year.

We’ve all picked our favourites, and present them here in alphabetical order so as not to start any fights. You’re bound to have a game you’d have wanted to see on the list, so please do add it to the comments below. Read the rest of this entry »

10 of the most relaxing games on PC

Relaxing games

Navigate the gallery by clicking on the left and right arrows or use the left and right cursor keys on your keyboard!

Real life is rubbish sometimes, and there’s nothing that video games can do about that. But I know that if I’ve had a particularly tough day at work, then sitting down at my PC and visiting a different world can often be exactly what I need to unwind.
Read the rest of this entry »

Wot I Think: Everything

I am a spruce beetle. I call to two other spruce beetles nearby and now I am all of them. I tell them to dance and they begin to skitter of their own volition, making concentric circles and infinity signs and all manner of patterns. Each time a circle fills at the top of the screen – the only visible UI element – I press A in order to spawn another spruce beetle which joins in the dance. I do this for seventeen minutes, until there is a thrumming mass of spruce beetles. Eventually I’ve had enough and so I become a snowball.

This is what Everything [official site] is about.

Read the rest of this entry »

Texts from Rezzed

EGX Rezzed 2017 is now underway in That London, filling Tobacco Dock [nb: offers neither boat trips nor fags -ed.] with games, talks, and lights for three days. We’re Rezzed’s official “media partner” so we’ve dispatched Pip, Adam, and Graham (and, soon, Alec) to poke around, host some talks, interview some developers, look proud of our ‘Cave of Wonders’ showcase, cast a live pod, and go to the pub on official RPS business. To slack off, in other words. To ensure they continue generating content while on this holiday, I’m making them send me updates throughout their day. Read the rest of this entry »

Everything in the RPS Cave of Wonders at Rezzed

Everything

This is a post with a very clever title! The last game featured in our RPS Cave of Wonders at Rezzed this week is Everything, David OReilly’s gorgeous interactive nature simulation where you can skip up or down in scale to make discoveries and roam an entire universe. BUT! It’s also a good point to remind you of everything that will be joining Everything in the cave, so read on for, well, Everything and everything: Read the rest of this entry »

Everything has the best animated animals anywhere

Everything [official site] is the new game from David OReilly, artist, director and creator of RPS’s favourite Mountain. We’ve already heard whispers about Everything, notably that it is coming to PS4 before Windows and Mac. Now, along with a lengthy new trailer, the release date has been announced. It’ll be coming to PS4 on March 21st and to Steam on April 21st.

But what is Everything? I’m not entirely sure, but I am in love with every single one of these animals and their outrageous methods of locomotion.

Read the rest of this entry »

Mountain Creator Announces He’s Making… Everything

Working with Double Fine, David OReilly has announced his next project following 2014’s RPS-adored Mountain. And it’s called Everything [official site]. And appears to be promising… everything. A game in which you can play as everything in the game.

Announced as a PS4 exclusive, we poked Double Fine with the patented Rock, Paper, Shotgun Really Pointy Stick (RPSRPS) until they confessed that “exclusive” means “for a bit”, and that it will be coming to PC some time after the dangerously angular console. There are details and a trailer below.

Read the rest of this entry »