Posts Tagged ‘Excalibur Publishing’

Choo choo! Toy train builder Tracks chugging into early access in September

Tracks header

All aboard the nostalgia express! Free toy train set builder Tracks [official site] is getting a proper commercial release later this year, hauling a carriage-load of new features into the Steam Early Access station. Arrival date: September 28th.

I’m buying a ticket early for this one. The free version (which you can get here) is a pretty great, serene experience but lone developer Dr_Whoop (or Tom, if you prefer) is clearly been hard at work preparing new goodies for the full release. There’s pretty decorations, new music, mechanisms to play with and objectives to complete.

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Jalopy’s Turkey update adds backstory via licence plates!

Priscillaaaaaaaaaaa!

I’l admit I entirely forgot that Jalopy [official site] getting a Turkey update meant the country and not, e.g. the bird. I was conjuring up all kinds of adventures I could take a turkey on while we played the roadtrip ‘n’ car maintenance adventure. Just me and my feathery friend, the wind in our wings, the radio set to some bangin’ choons, the turkey in charge of map reading… The turkey is called Priscilla and has replaced Jalopy’s Uncle character in my head.

In the real version of this update that doesn’t involve Priscilla and me Thelma and Louising it off a cliff or doing Carpool Karaoke, the Turkey update has added that country as a new environment/route in the game. Behold the trailer! Read the rest of this entry »

Parp parp! Roadtrip ’em up Jalopy rolls into Bulgaria

As Jalopy [official site] continues to trundle on through early access, the roguelikelike roadtrip ’em up has added Bulgaria in an opt-in beta. It’s not perfect but if you fancy pootling over the holidays, it should see you right. Along with adding the twisty and hilly new land, the update adds different road conditions and different tyres to go with them, plus new hazards like oil spills, and pot holes. Read the rest of this entry »

The Flare Path: Is Lost For Words

I’ve been robbed! I got up this morning to find my office ransacked and my mahogany word cabinet agape. Among the items taken were the words listed above. In the circumstances, covering this week’s wargame releases could be tricky. Perhaps I should stick to sim-related news, interviews and observations today.

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The Flare Path: A Ponce In A Ponsse

Forestry was one of the industries the Industrial Revolution forgot. The tools used by a British forestry worker at the start of the Twentieth Century would have been instantly recognizable to a forestry worker of 1700. It would be another two decades before the oil dripping, smoke breathing dragon of progress appeared in the UK’s pine stands and oak woods. First came the lumbering tractor, then the chainsaw, an increasingly portable petrol-fuelled marvel that quickly saw off the crosscut saw and eventually banished the axe too. Finally, in the 1990s, something truly remarkable arrived. A machine that, in favourable terrain, made a hard-working chainsaw flourisher look like a hopeless slacker, an anachronism, an irrelevance. Read the rest of this entry »

Street Cleaning Simulator: Diary Of A Street Cleanin’ Man

Hello, ladies.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the the best moments from the archive. This week, another Jim road trip, only this time he’s cleaning up the mean streets of Street Cleaning Simulator. This article was first published on July 8th 2011 with the title, “Street Cleanin’ Man”, an age before we were all au fait with labour sims.

Discovering that this game existed was a moment of perverse joy for me. I knew that it would be deeply boring – it really is – and that I would have to play it extensively for no reason other than to take joy in being quite deliberately boring. It’s the kind of non-challenge I relish, and I gleefully set about compiling a diary of the events – or lack thereof – in the life of a simulatory street cleaner.

Read on to find out how I got on with that.

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