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Posts tagged “Expansive Worlds”

Feature: Oh deer

Photographing invisible animals in theHunter: Call of the Wild

I know there are deer nearby, because the helpful disembodied voice told me, and I have complete trust in the disembodied voice. theHunter: Call of the Wild, which launched in 2017 but has since been scooped up along with its DLC and repackaged as the 2019 Edition, contains a multitude of deer, I am promised, along with all kinds of woodland and savanna critters. All…

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Feature: The game's real stars are its animators

How theHunter: Call of the Wild simulates wild animals

You’ve been tracking the herd for fifteen minutes, and now, finally, you’re close enough to see your first deer. You raise your binoculars and edge closer, but a branch scrapes your jacket. The deer’s ear twitches and it turns and trots away. You freeze. The deer stops and turns its head to look back in your direction. You crouch but the deer barks, alerting the…

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Time for a stroll! theHunter: Call of the Wild released

Hey, The Man: I intend to use theHunter: Call of the Wild [official site] for nonviolent video game tourism and you can't stop me. Well, maybe you can; for all I know, players are locked into a tutorial where they need to shot a moose through each individual organ before being allowed to take a single step. Probably not though? I'll soon see, as Call…

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theHunter: Call of the Wild starts stalking in February

theHunter: Call of the Wild [official site] sounds almost like a game I'd adore. Pottering through countryside, woods, and wetlands (built in the same shiny engine as Just Cause 3) which teem with wildlife, through day and night, sun and rain, is very much my bag. I'm less keen on the 'shooting animals' part. Seems a shame to disrupt an afternoon stroll with bangs and…

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Feature: "It took that shit about an hour ago"

Ridealong: Stalking a wounded deer with the hunter

Ridealong is our monthly feature where Brendan travels deep into game worlds to meet, question and journey with the inhabitants that dwell within. This time, a real-world hunter takes him deer tracking and duck shooting in theHunter. There’s a man making duck noises in the swamp. He raises a tubular horn to his lips and makes the duck sound again and again, looking at the…

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TheHunter: Call Of The Wild has gorgeous scenery

I find it difficult to resolve my playing of hunting sims: on the one hand, I enjoy their challenge and detail and often beautiful open worlds; on the other hand, I dislike that they're about killing harmless animals. These thoughts are rushing back to the surface after seeing the announcement of theHunter: Call Of The Wild [official site]. It's powered by the same engine as…

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Clever Girl, The Hunter: Primal Is Out For You

Preservation efforts? A park to contain all the beauties of the prehistoric world? Nah. We'll just shoot 'em all. Freshly arrived in the Early Access folder, The Hunter: Primal errs on the meaner side of the equation, the side that involves gore and goop and other things that could possibly drip from dinosaur-y insides. Here, you play as a hunter, a bipedal predator who must…

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Doyathinkysaurus? The Hunter: Primal

Didja see that Jurassic World trailer? Cor! All those dinosaurs, running around and causing trouble like that. I don't know what they expected to happen, not after last time. With dinomania on the rise, The Hunter developers Expansive Worlds have announced a reptilian spin-off of their hunting sim. It looks like it'll end the same way as every other attempt to use dinosaurs for jollies.…

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