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Posts tagged “experimental gameplay project”

Feature: The Cutting 4th Dimensional Edge

The 2013 GDC Experimental Gameplay Workshop

An undoubted highlight of GDC every year is the Experimental Gameplay Workshop. Despite having that complete nonsense word in the title, it's a chance for some of the most innovative and esoteric gaming ideas to be shared with one of the week's biggest audiences, whether in development, released, or some impossible state in between. Some of the highlights are below.

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Experimental Gameplay In A Swimming Pool

The Experimental Gameplay Project is breaking away from its familiar remit of quirky digital protoypes to empty a swimming pool and have five people jumping up and down at the bottom of it, connected to events on a large, projected screen. Or something like that. What? They explain: "We play most games within the confines of a teeny, tiny screen in a quiet, private setting.…

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A Little Cross: Run, Jesus Run!

Ironically, it's RPS-reader Final Sin who brings us news of this product of the 10 Seconds theme of the Experimental Gameplay Project. It's Run, Jesus Run! It's all based on the gospel. It happens in 10 seconds. Left and right move. Space bar does Jesus stuff. Run, Jesus Run!

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Free Bird: Beluah & The Hundred Birds

I started the week by playing the experimental gameplay game that Jake Elliot sent us - Beluah & The Hundred Birds. The current theme is 100 things - Jake's is a dream-like platformer, which externalises the inevitable collectibles to tiny birds which follow you around. While the main platform levels are a little uninteresting - I suspect an attempt to work a frustration/euphoria sort of…

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Experimental Gameplay Project: It Lives!

Now this is excellent, excellent news. The Experimental Game-ugharghit'snotarealword-play Project, which you may remember as being co-founded by Kyle 'Half of 2D Boy' Gabler and Kyle 'Henry Hastworth on the DS' Gray, went the way of Marmite-flavoured Mini Cheddars some years ago. This was sad, because it was ace. Its brief: "discovering and rapidly prototyping as many new forms of gameplay as possible." To seek…

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