The Experimental Gameplay Workshop is an annual showcase of the most interesting and outlandish ideas in game design, presented at the end of the Game Developers Conference every year. This year that included everything from an adaptation of an Eminem video to a game that's trying to trick you into quitting. Here are some of the highlights:
Posts tagged “Experimental Gameplay Workshop”
My final pick from this year's crop of GDC Experimental Gameplay Workshop appearances is the extraordinary Phonopath [official site]. Free, available now, and unlike anything else you've ever played, it's a game about solving puzzles using audio files. Puzzles that induced gasps of admiration from the audience. And I suspect will from you too.
Another highlight of this year's Experimental Gameplay Workshop was SineRider, a free game, available right now. A game I'm simply never going to be able to play. There's a reason I got an E for my A Level maths. That reason could quite neatly be summed up as "functions". SineRider, as the name implies, is what happens when a maths grad gets inspired by LineRider.…
A few games stood out at this year's GDC Experimental Gameplay Workshop, and I'll be highlighting them in some individual posts. First dibs must go to the opening game, one of the most peculiar experiences I can remember, Thumper [official site]. Despite appearing like a thinned down Audiosurf, Thumper... well, it was something else.
An undoubted highlight of GDC every year is the Experimental Gameplay Workshop. Despite having that complete nonsense word in the title, it's a chance for some of the most innovative and esoteric gaming ideas to be shared with one of the week's biggest audiences, whether in development, released, or some impossible state in between. Some of the highlights are below.