Rapidly bobbing heads, ahoy! Interstellaria [official site] reminds me strangely of a cross between Swords & Sworcery and FTL. (Seriously, look at those craniums vibrate.) This real-time space exploration game has recently picked up a release date - July 17th - and a shiny new trailer too! Woo.
Posts tagged “exploration”
Poetry is beautiful. Poetry is hipster-ish. Poetry is weird. Poetry is anything you want to be, including eye-searing colours and procedurally arranged music. As spotted by Offworld, Astaeria [official site] is a strangely mesmerizing "first-person exploration game" that feeds on rhapsodic stanzas. Like a Tamagotchi, except with more refined tastes in literature.
Off-Peak, the first game I know of that has been created by a cellist -- Archie Pelago's Cosmo D-- is much more than an audio-visual experiment with an appropriately excellent soundtrack. It is a wonderfully odd first person adventure game taking place in a cavernous train station with the kind of geometrically wrong architecture one could only find in Kubrick's version of The Shining.
In less than 20 minutes The Static Speaks My Name manages to be dark, sad, funny and disturbing, mainly by letting you obsess over a not particularly impressive painting, all the while being stuck in a freaky and claustrophobic apartment.
Is there life on Mars? Well, my theory of a billion fully evolved micro-universes under each Martian rock may have yet to be proved, but one can always form brand new theories by downloading Naut and driving around the sandy plateaus of the planet in a brightly and randomly coloured '50s convertible.
Another first-person walking simulator in which you play a person in a coma? Oh n-- Wait. In Tacoma - and from The Fullbright Company, those who made Gone Home. Tacoma reveal trailer suggests a similar style, but this time you will be playing as a female astronaut tasked with exploring the eponymous lunar transfer station.
I only recently (re-)discovered that I love my games with snow storms in them. I seem to find extreme, digital snowfall soothing for some reason. Even if said games are called Hypothermia, which doesn't sound like a particularly enjoyable thing to experience, but here is a lovely looking game that feels effectively cold and blizzardy.
Chances are that the average nightmare of an architect looks a bit like Beneath The Crimson Moon, but in this instance the nightmare is narrated by a guilty old woman on her deathbed dreaming she's a girl. A woman who has run from that guilt for decades and is now finally and cruelly forced to confront it.
In Slumber Shine you play as Zane and wake up to the sky falling. Criminally, this doesn't lead to an Asterix joke or at least a small tiny reference to the magnificent Gaul, but those angsty games usually don't do humour. Please though, do not hold such trivialities against Slumber Shine for it is freeware, pure of heart and worthy of your time.
Afra, the wonderfully pixelated protagonist of Line Crossing, has found herself on a mysterious train. One I'd also have absolutely no qualms calling beautiful. What's more, Afra has simultaneously found herself starring in a very simple adventure game (of sorts) that seems to prefer focusing on exploration than more traditional puzzles. It starts when day suddenly turns into night. Now you have to help her…
I can't quite explain why playing through Kitty Horrorshow's Dust City felt so great, but I suppose it must be due to a combination of the joys of exploring strange worlds, the realization that some truly clever things have been included in this game and the brilliant atmosphere that evokes an ungodly mix of Pathologic, Geoff Crammond's Sentinel and Phenomenon 32.
We last mentioned Luminesca way back in May 2011, back when the Earth was still cooling. The extremely pretty exploration game is now available to buy as an alpha, for a coo-look-at-that price - £2.99. I've had a play of it.
Originally written for the UK's resplendent Edge magazine, this look at action adventure masterwork Outcast features a handful of retrospective comments from one of the key developers from the project, Yves Grolet. Mr Grolet was one of the founders of French Belgian development house Appeal, and was one of the key proponents of third-dimension bearing pixel, the voxel. Grolet is now a senior games bloke…