Posts Tagged ‘Explosions’

Just Cause 3 Ignoro Gallery – Cool Guys Don’t Look At Explosions

Well, it’a a tradition now. As with Just Cause 2, and this year’s Mad Max, it is imperative that we gather together images of Avalanche’s central heroes not looking at the enormous explosions they’ve caused.

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Just Cause 3 Trailer Shows High-Res 4K Explosions

Oh aye, you enjoy your pottering around a nuclear wasteland, if that’s what you want. You know what’s cool? The fiery immediate consequences of giant explosions. You know what’s not cool? The grim long-term consequences of giant explosions. So you enjoy your fortnight in Fallout 4, just be ready to cause a billion cool-as-heck explosions yourself on December 1st when Just Cause 3 [official site] launches. A new trailer exists purely to show big explosions in 2160p resolution (or 4K, if you favour that misleading term). “Hey, we have explosions,” it’s here to remind you. “Look at them in high-resolution video. Aren’t explosions nice?”

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Cool Guys Don’t Look At Explosions: Mad Max Reprise

Sometimes you just need to take a lot of screenshots of a game’s character ignoring the giant explosions going on behind him. We did this for Just Cause 2, and it seems that it’s happening all over again with Mad Max. So, for your viewing pleasure, here’s Max nonchalantly not looking at shit blowing up from a distance that really ought to be frying his bacon skin like bacon.

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Interns And Explosions: Kerbal Space Program’s Latest

Blammo!

You might think yourself a real Top Gun, the next Dan Dare, or a veritable Buck Rogers. Kerbal Space Program has been out long enough for you, oh mighty pilot, to master space flight and possibly get a bit cocky. Don’t worry, the latest update has added new things to cock up. Your space centre is destructible now, for starters. It also bulks out the Career Mode a little with new strategies that might help you but can backfire, like unpaid interns. KSP’s on sale for a few days to celebrate.

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Just Cause 2 Ignoro Gallery, Just ‘Cause

I bet you wish you had your own gaming website too.

I’ve been replaying Just Cause 2 in my spare time of late. I remember my absolutely loving it, and then finding the ludicrous fun was spoiled by the difficulty ramping up far too far, and the game getting in the way of itself. So thinking it would be fun to muck around with it some more, this time I set things to Casual and began blowing everything up. I also figure that by this point there’s bound to be a trainer out there that can prevent the heat levels from going over 3. But I’m not here to write you an article yet. Not yet. For now I just want to share some of the snaps I’ve taken on my island holiday. Because sometimes it’s important to just look at pretty pictures of a two year old game in which the character is ignoring things going on in the background.

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Are We Excited About Mercenaries 2?


Pandemic Studios’ latest ludo-spawn, Mercenaries 2, is looking mighty explody. They’ve just released some new game footage with detailed developer-commentary over the top, which you can see beyond the click. The most sensible thing in there is also one of the more minor features, “vehicle disguise”, which makes so much sense, and yet breaks the logic of most action games ever. I’m sure the idea of using a stolen enemy vehicle as a disguise has been used in plenty of other games, but somehow I just can’t think of any.
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World In Conflict Demo

The demo for World In Conflict has arrived, and it includes single player, skirmish, and multiplayer elements. You can download it here, at a beastly 1.2gb.

World In Conflict is the direct descendant of my favourite RTS, also by Massive Entertainment, Ground Control. You can download that ancient sci-fi strategy from here, and if you do you’ll see that it still stands up today. The way that it stripped away the traditional use of resources (eg Tiberium and base-building in C&C) left a kind of raw tactical challenge – just what can you do with a handful of units, and nothing else?

This acute challenge has mostly been lost from World In Conflict, which means that the single player will be a little disappointing for Ground Control veterans, and a lightweight but fun action sequence for anyone else. The fact that you can call in endless air-drops (as in Ground Control 2) basically takes away the tension. They try to add it with time-limits and so on, but it doesn’t always work. Massive have chosen a good single player map for this demo, however, and there are a number of such highlights throughout the game.

Of course multiplayer is where the meat is. WiC’s focus is on the up-to-eight-aside class-based battles. In case you missed the beta: you can play as infantry, tanks, helicopters, or anti-aircraft/artillery support, and pool resources with other players to bring in airstrikes of increasing magnitude, all the way up to a nuke. The tactical game is Battlefield 2 zoomed all the way out. You have to capture and hold points across a large landscape and doing that requires/demands teamwork. It’s the kind of game that I feel I could happily play as a part of a clan, and it makes me wonder whether it’ll be popular enough to be the Counter-Strike of the RTS. I guess we’ll have to wait and see.

Oh and it’s very, very pretty. DX10 explosions do make quite a difference…

10.1 ways to leave your lover

Stupid – releasing a version of DirectX (number 10, if you’re counting) that doesn’t work with Windowses other than Vista, and failing to provide any real reason why this should be so.
Stupider – Not having any games that show what DirectX10 is capable of over half a year on from Vista’s launch, compounding the many reasons not to invest in the troubled new operating system.
Pricelessly stupid – Announcing there’s to be another new version of DirectX already, which the expensive 3D cards people excited about DX10 already splashed out on won’t support.

Yes, if you want DirectX 10.1, coming in Vista Service Pack 1, you’ll need yet another 3D card. It beggars belief, it really does. Lost Planet’s the only DX10 game to speak of so far, and it both looked no better and ran worse under DX10 than it did in DX9. Meanwhile, artificially making DX10 Vista-only just pissed gamers off.

Regardless of its performance potential, so far DX10 has been a bit of a PR disaster. And yet Microsoft is to release a new version that requires new hardware, and thus can only confuse and annoy gamers further. While there’s nothing in it that’s going to make game developers convinced they must have it (salt in the wound in fact, as the update sounds entirely futile), the worst case scenario is that a big game like Crysis or Alan Wake goes DX10.1, ripping out 10 support entirely and forcing our pricy new GeForce 8s and Radeon HD cards down into hoary old DX9.

Rationality would have it there’s no way that could happen, but it just takes one graphics card company keen to flog a new range of cards (bet on the release of GeForce 9 coincinding with that of Vista SP1) waving a suitably-sized check at a publisher to ensure the switch happens. Most days, I’m not that honestly bothered about Microsoft’s chokehold on the PC as a platform. When a flat-out moronic move like this demonstrates just how absolute their power over the ol’ IBM Compatible is though, I feel sick to stomach.

Still, compounding my feelings of late that id are becoming golden boys of PC once again, John Carmack revealed at Quakecon that their new game, Rage, will not require DirectX 10 hardware or software, and was entirely dismissive about it. Historically, id have used the rarer but non-Microsoft OpenGL graphics API, so hopefully Rage will mean a latter day resurgence for it. Games for the people! And also a kick in the teeth for Microsoft’s continued arguments for DX10’s essentialness.

Sky Biff

Like almost everyone I know I’ve spent too many hours capturing large red or white circles in the World In Conflict Beta. There’s something particularly compulsive about trying to hold a small area on your own, while the rest of your team mills about across the battlefield, attacking the enemy without rhyme or reason. I particularly like playing as infantry and fortifying a position as best I can, fending off tank attacks and napalm deluges with my tiny soldiers. Initially I thought that playing as infantry was the very worst option, but now I understand completely that in fact it is helicopters that are actually the least interesting option. If you want to challenge your tactical self, then you need to be support or infantry.

What I think WiC does, aside from create a palpable “battlefield” atmosphere, is allow you to feel like you can influence the battle outside of your direct area of control. Even if you can’t get units to an area that’s in trouble, the tactical support allows you to call in artillery or airstrikes to help out. Read the rest of this entry »