Have you ever wondered why some platformers feel excellent where others feel, well, not? Turns out, designing some top-tier running and jumping takes a little more work than you'd think. This week, Celeste developer Matt / Maddy Thorson took to Twitter to run through some of the clever deceptions they used to make the nails-hard platformer feel fun and - more importantly - fair.
Posts tagged “Extremely OK Games”
So long, Madeline. Celeste's final update, Farewell has arrived amid a busy week for Matt Makes Extremely OK Games. With a new studio name and a mysterious new game in the works, the future's looking pretty interesting for the Vancouver team. But there's still time for one last trip up Celeste Mountain, starting today.
We've had a lovely time, Celeste. But I think it's time to see other platformers. It's not you, it's me. I've perforated my spine on your spikes so much it's starting to worry my doctor, and I've seen all there is to see. What's that? You've got one last update full of levels? You know, I think I can hang around for a little while…