Posts Tagged ‘fable’

Some Little Things I’ve Loved In RPGs, Vol 1

One of the main reasons I got into RPGs back in the day was that if you bought one, you were getting a lot of game for your money. That was important when there was only one birthday and one Christmas a year, and not much chance that some relative might pop their clogs in sync with Ultima VI coming out. Years later I no longer need the Grim Reaper’s help to fill my collection, and other genres have done their best to replace scouring maps for objectives with, y’know, game, but there’s still few that can match it in terms of raw Stuff. It takes a lot of content to fill an RPG.

This week then, I’m turning the spotlight on a few small bits and pieces from various games that I think back on fondly. Not entire games. Just a few ideas and moments from them that stuck with me, whether I liked the actual game they were in at all. Add yours in the comments, yadda yadda, you know the drill. Also, I thought I’d try and pick a few things that aren’t brought up that often, hence the lack of, say, Heather Poe from Vampire: Bloodlines or any of The Witcher III’s awesome stuff. Got that? Cool.

Note: you can browse through the list using the arrows alongside the image at the top of the page, or using the left and right arrows on your very own keyboard.

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Read This Article About The Life And Death Of Lionhead

We had a little glimpse of what happened during Lionhead’s death earlier this morning, but our cousins at Eurogamer have just published a mammoth article about the company’s life. I’ll pick out some choice excerpts below, but you should go have a read.

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Lionhead Studios Closed Today

Lionhead Studios, The English developer behind Fable, The Movies, and Black & White, closed down today. Peter Molyneux and other former members of Bullfrog Productions founded Lionhead in 1996, and Microsoft bought it in 2006. Molyneux himself left in 2012 to start new studio 22cans. Microsoft still haven’t really explained why they’re closing Lionhead. But they publicly announced in March that they were “in discussions with employees about the proposed closure of Lionhead Studios”, and there aren’t many ways back to safe ground from that point. Alas, today was the final day for Lionhead. Godspeed, you cow-tickling, guff-blasting chicken-chasers.

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Retro: Fable

Lionhead aren’t good with interfaces. Black & White’s wavy-hieroglyph spellcasting is infamous, of course, and I spent a little too much of the Christmas just gone swearing at the agony of magic selection and food-eating in Fable 2. Revisiting Fable the first though, the sequel comparative;y seems like a masterclass in elegant menu-making. This action-RPG’s wheezing, long-winded inventories, quest logs and maps are what you’d expect a taxman to come up with should he sidestep into game design. What game in its right mind would hide Quit under options? I wonder if it’s a failing that started at Bullfrog – Evil Genius and Republic, by that other ‘frog splinter cell Elixir, were similarly blighted by awkward menus. They’re like a great writer who’s never quite mastered apostrophes, and moreover doesn’t care. As long as he gets his point across, he’s happy.
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