Posts Tagged ‘Facebook’

Impressions: Prom Week

Oh GOD!
I just got Chloe a date with Doug, and now I’m manipulating the emotions of a high-school Prom judge. This is sick. Prom Week’s plots are raging, emotional torrents of cruelty, humiliation and, if you’re inclined, affection. If you’re old enough to look back on youth as a learning experience, making a teenager insult someone so their enemy becomes your friend has that horrible air of familiarity to it, but one that you can eventually (hopefully) look back on as an ugly fact of life. I like Prom Week, but there are times when its social strategy just made me feel bad about myself.
Read the rest of this entry »

Microtransacting The Fridge: Indy Facebook

Social networks. Why'd it have to be social networks?

I was nosing at Uncharted 3 on the playbox last night (professional curiosity!), marvelling at its graphics and likeable characters but becoming exasperated at its extreme train-track constraints, and its acrobatic adventures had me yearning for another good Indiana Jones game. A character who doesn’t say too much but when he does it’s gold; a character who doesn’t immediately die if he jumps from the wrong place because he’s got a whip to save him; a character who doesn’t say ‘crap’ every two minutes. When did we last get a proper, decent Indiana Jones game? There were, of course, two Lego Indiana Joneses, but I’ll discount those because, while joyful, they’re pastiche in many ways. Sensibly, there wasn’t a specific one for the Doohickey Of The Crystal Thingum, as no-one wants to play a game about four old people shuffling around a CGI temple while Shia LeBeouf trails along doing his best plank of meat impression.

Could FarmVille overlords Zynga resurrect Indy’s gaming legend? They’ve just rebranded – apparently permanently – their Facebook game Adventure World as Indiana Jones Adventure World. Does this mean that if adventure has a name, it’s micropayments? Let’s take a look.
Read the rest of this entry »

Are There Any Good Facebook Games?


I had a fun weekend blowing the minds of distant relatives by showing them that the PC can actually run games better than the Xbox. They were pretty sceptical, but a brief trip through hi-resolution land later and they were nodding along amiably. I tried to show my teenage cousin the stealthy, choice-rich excitements of DXHR, too, but he wasn’t convinced. “I just use my laptop for Facebook games,” he said. Sigh. But that reminded me that that I wanted to ask you lot if there are actually any good Facebook games now. Stuart has been insisting that gaudy retro-remakes of games like Pacman-S and New Rally-XS are actually worth visiting Facebook for, and he’s probably right, but I suspect there’s probably some more RPSy games out there.

I mean there has to be, right? Anyone?

To Arms: King’s Bounty Legions Open Beta

No sign of riots here yet.

King’s Bounty: Legions, the “the fighting bits” Facebook version of the King’s Bounty series, is now in open beta. Which means if you weren’t one of our lucky subscribers who got access to the closed beta, even you can play. Yes, we instinctively sneer because of the word “Facebook”, but the day is coming when a perfectly decent selection of games will be on it, and some of them might not be begging for your change every few seconds. Legions is still begging for change, of course, but it actually seems a pretty decent effort. It does seem a shame to have KB with all the in-betweeny stuff removed, but after my quick go the battles seem just as good.

Read the rest of this entry »

King’s Bounty: Legions Starts Invite Beta

I think the animations here might actually be better than the ones in the game.

As we mentioned back in May, King’s Bounty: Legions, the Facebook incarnation of the well loved RPG/TBS series, has now begun its invite-only beta test. The game, licensed from 1C and developed by Russian developers KranX Productions, has access to all the assets created by creators Katauri Interactive. But the original developers are not otherwise involved. The “freemium” game can now be accessed by those lucky enough to be invited. Which includes some of our lucky subscribers, who got their hands on 50 codes. Imagine if you were one of them, eh? You can also see a few new screenshots below.

Read the rest of this entry »

Words With Friends Will Eat The World

RRLCLOG isn't a real word, silly

Facebook games struggle to make an appearance on RPS without a boo-hiss from the crowd, but this one bears a little more patience. Words With Friends – owned by but not created by FarmVille frighteners Zynga – was a quiet giant on mobile platforms, due to basically being a persistent, online, score-based, multiplayer Scrabble, geared towards play with chums’n’family. Now it’s on its way to Facebook.
Read the rest of this entry »

King’s Bounty Joins Facebook

Will it be silly?

RPS favourite King’s Bounty, as revived by Katauri Interactive, has been providing us with huge amounts of fun over the last few years. It even gave Alec a wife. Albeit a dead one. So it’s with confusion that we meet news that publishers Nival have licensed the game from 1C and had a different team create a Facebook version: King’s Bounty: Legions. We’re genetically programmed to bristle at the thought of Facebook games, but we love playing King’s Bounty. This is a strange feeling.

Read the rest of this entry »

Attention Seeking: Deus Ex 3 Asset Nonsense

Scenes of excited fans responding to the news.

If I were Square Enix, and I were planning a promotion for Deus Ex 3, I might just avoid something where I ask gamers to unlock the results. Just for a couple more weeks, maybe. But that’s what’s happening with a campaign to “unlock exclusive content via Facebook”. But apparently rather than employing the techniques of Chippy1337, we’re supposed to do this by “liking” the game, whatever the bloody hell that means. Are they really so desperate for approval? It’s a “slew of assets” that will become available – 90 of them apparently – when an unnamed number of “likes” are achieved. Guh. Let me tell you something…

Read the rest of this entry »

Please Stop It: Dragon Age Legends

Also, the combat's rubbish

I’d heard decent things about EA’s Facebook-based Dragon Age side-project, Legends. I am scarcely free from cyncism about Facebook gaming in its current form – so uncomfortably dependent on building compulsive play then charging to continue immediately -but I by no means believe it won’t improve. I am always willing to look and see where it’s going.

A big license and the promise of deeper mechanics sounded like it might be taking the genre/platform somewhere newer. In a way, it does – but it’s also a large and frightening backwards step for roleplaying games.
Read the rest of this entry »

Want Diablo 3 Screens? Get On Facebook

After two and a half years of gobbling niblets of information on Diablo III from Blizzard’s outstretched hand, I’m sure I’m not the only one who’s started to get a little aggravated. Why the need for this opaque development? Why can’t they estimate a release date? We still don’t know. But here’s something new- as of this week Blizzard has announced that for each 25,000 additional likes the Diablo III Facebook page gets (it was on some 550,000 at the time of the announcement) they’ll release one screenshot or piece of artwork. One. Here‘s the latest. Tell you what, Blizzard. If 1,000 Diablo fans mail you a kidney in a brown envelope, will you actually release the game? No? OK. If you need me I’ll be over here, “liking” games which I can actually play.

Civ World Closed Alpha Starts Jan 12th

I wanted 'Social Wetwork' for the above strap but dammit the game isn't right.

Yes, the free-to-play Facebook Connect version of Sid Meier’s Civilization, Civ World, (which was mentioned in this interview) will enter a closed Alpha next week. No details on the game just yet, but interested parties can apply for a slot in the Alpha here. If memory serves the lot of you love Facebook games, you just can’t get enough of them, so I am sure that this will be good news and won’t at all result in grumbling. Right?

I deleted myself from Facebook, you know. Already my social life is in tatters. Some people say it’s because I keep trying to have sex with their cats, but I definitely blame Facebook.

Antisocial Network: Evil Genius On Facebook

Somehow, 2000AD owners/ AvP developers Rebellion ended up owning the Evil Genius IP in the wake of Elixir’s sad demise, and they’ve finally revealed their nefarious plans for the spiritual Dungeon Keeper sequel – a social network adaptation that should perhaps be known as MinionVille.
Read the rest of this entry »

Preview: Python’s The Ministry Of Silly Games

God doesn't appear in nearly enough games.

We don’t often cover Facebook games on RPS. I’ve a feeling that’s going to start changing as they become more involved, more inspired, and less like another Farmville clone. And one example of a bit more imagination going into a game is The Ministry Of Silly Games, an official Monty Python-themed project that seems to combine about seven hundred and sixteen genres.

Read the rest of this entry »

Monty Python Facebook Games Inbound

Supposedly Holy Grail was a horrible chore to make.

I plucked this odd story off the Edge tree. UK studio Zattikka, creators of, uh, Isoball 2 and mobile phone title Mr Bean: Out Of Control, has announced that it’s acquired the rights to produce “social and browser games” based on Monty Python’s Flying Circus. They’ve also updated their site with a ‘Coming Soon’ header hinting at a ‘Ministry of Silly Games’.

According to Zattikka the surviving members of Monty Python (including animator Terry Gilliam) will be involved in the project, which is described as “a homage to all the characters, settings, sketc hes and comedic approach that has made Monty Python a worldwide phenomenon.” You can read the full announcement from Zattikka CEO Tim Chaney after the jump.
Read the rest of this entry »

250m Gaming On Facebook, 19% Addicted?

Siiiiiiiiiiiiggggggggggggggghhhhhhhhh.

Sometimes I wish I could just walk past a story that makes some daft claim about addiction or gaming violence. I’m trying with this one, because it’s about Facebook. But then again, it’s rubbish, so I should say so. All Facebook, an unofficial fansite, has produced what it describes as “10 Mind Blowing Facebook Games Statistics”. Some of which are indeed mind blowing. One of which, however, is that around 50 million – 19% of those who play games on Facebook – say they are “addicted”.

Read the rest of this entry »

Poke Me: Facebook Robot Unicorn Attack

Sniff.

I’ve talked about my love for Robot Unicorn Attack before. That said, that short paragraph isn’t nearly enough. Frankly, this Canabalt-elaboration is one of my favourite games of the year. I’m terrible at it though, thus going onto the adult swim leaderboards is a bit of a waste of time. Now, however, it’s on Facebook, meaning you can challenge your friends and create a more even playing field with your equally useless friends. Hurrah! Of course, if you’re not on Facebook, and you haven’t played it, you can still play it here.

Smart Casual: Cow Clicker


The bizarre response of the games community to the success of Facebook games – a mix of hysteria, hatred, and irrational claims about it “destroying” the games industry – has been a hot topic for 2010. One of the calmer and more concise discussions of the phenomenon is over on Mr Ian Bogost’s blog. He didn’t just write about it, however, he did what game designers do, and made a Facebook game of his own: Cow Clicker.

You get a cow. You can click on it. In six hours, you can click it again. Clicking earns you clicks. You can buy custom “premium” cows through micropayments (the Cow Clicker currency is called “mooney”), and you can buy your way out of the time delay by spending it.

It’s not entirely satire, but it’s pretty funny.

Defacebook: FarmVillain

Everyone hates FarmVille, apart from the millions of players who adore it. Your endless bitching about it dominating your Facebook feed and how it’s not a proper game and blahblahbloodyblah can now be turned into something like constructive criticism, thanks to gag-app FarmVillain. Pick a comically twisted faux-FarmVille status update, add it to your profile with a click, and confuse/horrify any friends and family who spend all day, everyday collecting sheep.

“You found a dead hooker buried on your farm. Oh my!”

Carrots And Sticks: Ellie Gibson On Farmville


Considering RPS’ wandering remit, I’m surprised that we haven’t actually written anything about Farmville. Especially as Jim’s good lady is a player. Let’s hand over to Eurogamer’s Ellie Gibson, whose Farmville diaries sees her grow from someone who really can’t see the point to someone who self-describes themselves as a drug-pusher. As she concludes: “Here’s the thing: whether they’re right or wrong, you can’t ignore 85 million people.” She has a point. Go read and… well, I’m sure you’ll have things to say about Farmville, but try and keep them polite. The 85 million a month is the interesting number, innit? 350 million people log onto Facebook a month, according to Facebook’s COO. So just under 1 in 4 people Facebook people actively play Farmville. My gut-level cynicism makes me raises an eyebrow at that. Only on a personal anecdotal level, far, far less than 1-in-4 people are playing Farmville on my friends list. I’d love to see region-by-region breakdown on their numbers.

The Frighteningly Modern Age: Facebook Civ

Logo! Yes, a logo! Logoooooooooooooooooo!

Should we be covering more social network-based gaming? Oh, probably – it’s something of a gateway drug for folk who are traditionally non-gamers, which makes it fascinating. It’s also a big Woo! PC! battlecry, a grand statement of how even the most bottom-end machine is a gaming device with something to offer most anyone. No console will ever be that, because they’re always bought as a result of someone wanting a games console. In the PC’s case, people are accidentally becoming gamers as a result of something that’s already in their homes. It’s a big deal. Firaxis/2K have also spotted this.
Read the rest of this entry »