Posts Tagged ‘Facebook’

Interview: Oculus’ Luckey Promises Big Pre-Facebook

Now here’s a weird thing: when the news broke that Facebook had suddenly made Oculus VR’s reality much, much greener, you want to know what I was doing? Transcribing a last-day-of-GDC interview with… Oculus Rift’s resident wonderchild, Palmer Luckey. In retrospect, he almost certainly knew his company would be under Facebook’s globe-spanning blue umbrella come Tuesday, but that obviously never came up. Instead, Luckey spoke enthusiastically about Oculus’ future in gaming, his company’s research into interfaces that can simulate arms and legs in VR, all the while batting away assertions that Sony’s PlayStation VR mega-mask Morpheus is any sort of threat. So here you have it: one of the final Oculus interviews ever pre-Facebook. Let’s see how it all holds up. 

Read the rest of this entry »

Notch Cans Minecraft Oculus Version Over Facebook Buyout

Looks like All of Humanity wasn’t the only one surprised by Facebook’s $2 billion purchase of Oculus Rift. Minecraft creator Markus Persson was equally taken aback, and not in a good way. His solution? Cancel plans for an Oculus-Rift-specific version of Minecraft on the spot. He first made the announcement on Twitter, only explaining that he finds Facebook “creepy.” Now, though, he’s elaborated a fair bit.

Read the rest of this entry »

What: Facebook Buys Oculus VR For $2 Billion

Update: Palmer Luckey has posted on Reddit about the acquisition, his perspective on Facebook’s goals, and Oculus’ continued relationship with the gaming world. “Very little changes day-to-day at Oculus, although we’ll have substantially more resources to build the right team.” Nothing about those pesky privacy issues, though.

Original story: It’s not quite April 1st yet, so I guess this is happening. Oculus VR, the daringly sexy eyeware fashion company/hobbyist virtual reality outlet has officially been purchased by, um, Facebook, of all things. It sort of makes sense, I suppose, given that VR stands to radically alter the way people communicate from long distances, and that seems to be Facebook’s focus here. Problem is, the social media goliath sent out a press release that’s full of bits like, “mobile is the platform of today, and now we’re also getting ready for the platforms of tomorrow” and hey wasn’t Oculus Rift a PC gaming device at one point? Also John Carmack works for Facebook now, and that’s just weeeeeeeeird.

Read the rest of this entry »

ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK

ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK no, I know that guy didn’t find it funny the first time today so I’ll stop now.

But! There is a sequel to Robot Unicorn Attack, the most important videogame ever to feature an Erasure soundtrack. No, scratch that, the most important videogame ever. I discover this within the same hour that I discover there is to be a new, and faithful adaptation of Space Hulk, which makes today The Day Of Days. Or at least it would if…

…IF ROBOT UNICORN ATTACK EVOLUTION WASN’T A HORRIFYING TRAVESTY.
Read the rest of this entry »

Calm Down, Everyone: You Can Play Farmville 2 Now

You can see it too, right? There's death in that tiny man's eyes.

I know you – probably better than anyone else. Yes, you. Everyone else thought nothing was amiss, but I could see it. Underneath your cool, put-together exterior, you were sweating bullets. “Maybe Farmville 2 will n-n-n-never launch,” you fretted through a mouthful of chewed-off fingernails. “Maybe recent financial woes and legal troubles will improbably bring Zynga to its knees over night! Nooooooo.” Now, though, you can rest easy. Farmville 2 has descended upon Facebook in all its Flash-powered 3D glory. But before you rush off to tearfully reunite with your secret shame, let me give you an idea of what you’re in for.

Read the rest of this entry »

In Your Facebook: Outernauts Out Now

Grid-based asynchronous battles await in Insomnia’s first Facebook game, which is now available to play. I like every word in that sentence except ‘Facebook’, although I also dislike ‘first’ if it appears below one of my posts, orphaned from the rest of the English language. I didn’t get on with Resistance but Ratchet & Clank was a fun time and Outernauts’ character designs have more in common with that series. Nathan dubbed the game “space Pokemon” and that seems accurate, with alien creatures to capture, train and pit against one another. It looks quite decent, but takes the approach of having players pay or wait to take action, which means that now I’ve run out of energy I’ll probably forget to ever go back. Trailer and brief thoughts below.

Read the rest of this entry »

SimCity Social Casts Net Wide, Ends Up Simple

Roving herds of giraffe are, of course, quite common in suburban America.

SimCity Social‘s open beta first really started bothering me when I stopped playing it. And not for the reason you might think. Someone called me on the phone while I was poking around and still mourning the fact that “OppressionVille” was too big for the city name field, so I looked away from my burgeoning burg for, oh, 15 minutes. When I returned, nothing had changed. No tornadoes had struck. Nothing caught on fire. Yes, SimCity Social is a turn-based game, but that only partially robs it of the gleeful insanity that so characterizes’ Maxis’ most-famed of llama-loving city builders. After all, that structure could work if given proper treatment.

Here, though, it’s symptomatic of a much larger problem: SimCity Social is about as easygoing as they come. There have been (at least, after a few hours) no downsides to my actions – no tension or intrigue. Sure, neat things (like a UFO crash) occasionally happened, but they largely served to stuff more Simoleons into my jingling mayoral pockets. Well, until typical social game stuff took center stage, anyway.

Read the rest of this entry »