Posts Tagged ‘Facebook’

Valve’s VR Expert Moves To Oculus, Embraces Facebook

You may or may not be super jazzed about Oculus VR’s decision to sell to Facebook for a monetary total so big it’s nearly fictional, but a number of virtual reality luminaries sure are. Count former Valve VR mastermind Michael Abrash among them, as he’s taken the Facebook deal as a sign that it’s time for him to hang up his crowbar and practice a new kind of science: chief science, at Oculus, of course. But why now of all times – especially when Valve is loved by all many some for its free-thinking, open mentality and Facebook is, well, not? Details below.

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That Was Fast: Use Facebook In VR With Oculus Rift Novelty

WE'RE BRINGING BACK THE POKE

“SCROLL FACEBOOK…WITH YOUR FACE” it promises. “YOU’LL NEVER FACEBOOK WITHOUT YOUR FACE AGAIN.”

Lacking mystical powers of prophecy (try as we might to guess the end of tonight’s Eastenders), we can’t yet see exactly what will be the fallout of Facebook buying Oculus and its Rift virtual reality goggles for $2 billion. However, thanks to GNAH! and Skipping Stones developer KO-OP Mode, we can now experience the majesty and wonder of browsing Facebook in VR. The wags behind have whipped together a vision of the future with Face It: It’s Complicated, letting Facebookers into glimmering cyberspace to look at photos of their friends’ children.

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Speaking Of Which: RPS Has A Facebook Page Now

Witness these acts, cow, and know your fate.

When RPS heard the news that Facebook had bought Oculus, makers of virtual reality headsets, we had much the same reaction as everyone else. “What is Facebook? Who are they? What do they do?” After brief investigation, it seems it’s a confusing website in which humans observe one another without the need for physical exposure to the putrid strench of their wraith-like husks.

As PC gaming’s oldest and most suppurating website, we’d like to get in on that. Which means the Rock, Paper, Shotgun Facebook page is now a regularly updated source of links to our news and articles. You can follow it, if you like.

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Interview: Oculus’ Luckey Promises Big Pre-Facebook

Now here’s a weird thing: when the news broke that Facebook had suddenly made Oculus VR’s reality much, much greener, you want to know what I was doing? Transcribing a last-day-of-GDC interview with… Oculus Rift’s resident wonderchild, Palmer Luckey. In retrospect, he almost certainly knew his company would be under Facebook’s globe-spanning blue umbrella come Tuesday, but that obviously never came up. Instead, Luckey spoke enthusiastically about Oculus’ future in gaming, his company’s research into interfaces that can simulate arms and legs in VR, all the while batting away assertions that Sony’s PlayStation VR mega-mask Morpheus is any sort of threat. So here you have it: one of the final Oculus interviews ever pre-Facebook. Let’s see how it all holds up. 

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Notch Cans Minecraft Oculus Version Over Facebook Buyout

Looks like All of Humanity wasn’t the only one surprised by Facebook’s $2 billion purchase of Oculus Rift. Minecraft creator Markus Persson was equally taken aback, and not in a good way. His solution? Cancel plans for an Oculus-Rift-specific version of Minecraft on the spot. He first made the announcement on Twitter, only explaining that he finds Facebook “creepy.” Now, though, he’s elaborated a fair bit.

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What: Facebook Buys Oculus VR For $2 Billion

Update: Palmer Luckey has posted on Reddit about the acquisition, his perspective on Facebook’s goals, and Oculus’ continued relationship with the gaming world. “Very little changes day-to-day at Oculus, although we’ll have substantially more resources to build the right team.” Nothing about those pesky privacy issues, though.

Original story: It’s not quite April 1st yet, so I guess this is happening. Oculus VR, the daringly sexy eyeware fashion company/hobbyist virtual reality outlet has officially been purchased by, um, Facebook, of all things. It sort of makes sense, I suppose, given that VR stands to radically alter the way people communicate from long distances, and that seems to be Facebook’s focus here. Problem is, the social media goliath sent out a press release that’s full of bits like, “mobile is the platform of today, and now we’re also getting ready for the platforms of tomorrow” and hey wasn’t Oculus Rift a PC gaming device at one point? Also John Carmack works for Facebook now, and that’s just weeeeeeeeird.

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ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK

ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK ROBOT UNICORN ATTACK no, I know that guy didn’t find it funny the first time today so I’ll stop now.

But! There is a sequel to Robot Unicorn Attack, the most important videogame ever to feature an Erasure soundtrack. No, scratch that, the most important videogame ever. I discover this within the same hour that I discover there is to be a new, and faithful adaptation of Space Hulk, which makes today The Day Of Days. Or at least it would if…

…IF ROBOT UNICORN ATTACK EVOLUTION WASN’T A HORRIFYING TRAVESTY.
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