Posts Tagged ‘Facepunch Studios’

Garry’s Mod Devs Release Vive Sandbox Game Chunks


Garry’s Mod gang Facepunch Studios have released their virtual reality sandbox game Chunks [official site] onto Steam Early Access. It looks like Minecraft, obvs, and building with cubes is certainly part of its foundation, but Chunks is built to be mega-moddable so who knows what it could become? Heck, even from a blockbuilding perspective, things like using the HTC Vive controllers to wave rollercoaster tracks into existence within the world looks pretty dang swish. Have a gander:

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Rust Adds Female Model, Randomly Assigned To Players

The nude murderisland of Rust [official site] has welcomed women to its bloody shores, adding a female player model in last week’s update. Yes, they too are beautiful slapheads. It’s not a choice, mind. As Rust did before with penis length and race, each player’s in-game sex is decided randomly – and permanently. Some players are not too thrilled with this, but developers Facepunch say they won’t make it optional. Part of their plan to make individual players recognisable, see.

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Premature Evaluation: Rust

Every Monday, Rob Zacny gathers the raw materials of Early Access and attempts to survive against a world of crazed, screaming unfinished games. This week, he visits the ultra-popular survival game.

As I died screaming between a wolf’s jaws, collapsing in the snow that dusts the top of the mountains while listening to it gnaw through virtual flesh, I had a realization: survival games are fun as long as they are about the threat of death.

Death itself is underwhelming: a gateway to an ever-increasing set of chores and tasks that you must repeat in order to recover your lost progress. Inevitably, the process eventually repeats, and the to-do list gets longer and less fulfilling, which sounds a little bit like hell and a little bit like a parable about the human condition. Rust [official site], the multiplayer survival game from Facepunch Studios, seems comfortable with both analogies.

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Rust Concepts Include Eerie Aloof NPC Scientists

Hi no don't worry everything's fine here Dr.

I like strange characters who largely ignore players, following their own unknowable agendas until you cause problems. Skyrim’s giants who’d rather scare you off but will eventually knock you into the clouds. The Borg in Star Trek: Elite Force who don’t even consider you a threat at first. Despairing Hollows in Dark Souls. That sort of thing. I do hope that Rust [official site] will follow through with ideas raised in the latest devblog, for NPC scientists in hazmat suits investigating this strange island of ruins and naked men chasing each other swinging rocks.

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Rust Adds Item Store For Modders To Sell Cosmetics

Rust [official site] now has a microtransaction item store, through which players can buy cosmetic items direct from their creators. The idea is that modders can add and profit from the sale of their own work. Perhaps most interestingly, this is all happening through Steam itself using new ‘Item Store’ functionality.

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It’s Avive! VR-Focused Garry’s Mod Sequel Confirmed

VR almost certainly needs a killer app if it’s to spread beyond monied game-fans. Facebook have probably got something up their sleeves for that there Oculus Rift, but as for the Vive, I do wonder if Garry Newman’s talk of a VR-focused follow-up to his monster-selling Garry’s Mod [official site] could be the mega-toy it needs.

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Lubed: Rust Tackles Its Creaky Gunplay

Guns N' Roses got weird.

“This game’s murdering sucks” is a common complaint amongst murdergame enthusiast, but what does that even mean? Virtual murder is a system of many tiny parts, covering animations, timings, kinaesthetics, damage, balance, effects, sounds, and, you know, murder – basic murdering. Sometimes a few small changes can make all the difference.

Rust [official site] developers Facepunch have taken a look at complaints of “how badly the gunplay sucks” in their open-world survival murdersim, and come up with a few changes – big and small – that might help fix that.

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