Posts Tagged ‘Factorio’

Have You Played… Factorio?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I admit it, I turned into a tiny pathetic babyman when one of m’esteemed colleagues suggested I should look at Factorio, a survival-management game about keeping yourself alive on a hostile world by setting up elaborate production lines. B-b-b-but look at all those conveyor belts! Those incomprehensible mazes of construction! Only rocket scientists, brain surgeons and people who know how toilets work could possibly be able to make sense of this thing.

It was maybe half an hour before I understood everything. Read the rest of this entry »

Factorio plays Darude in this ridiculous video player build

I’ve had a go at Factorio [official site], and even managed to automate resource mining and production. I thought I had a good grip on the game until I saw what DaveMcW was able to create. Using just the components available in the base game, he managed to build what is essentially a video stream decoder and display program. Read the rest of this entry »

Steam Charts: Orcs, Orks and Uruks

“These charts are supposed to be weekly, Meer.” “I know, but I keep having to go away for unhappy reasons.” “Oh OK, but you’d damn well better tell me what were the top ten best-stelling Steam games last week, or I’m going to spraypaint pictures of bottoms onto your house.” “Alright, alright, here you go.”
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Steam Charts: Death, Divisions and DLC

I wasn’t around to cover the previous week’s Steam Top 10 as per usual, so you’ll have to wildly imagine the shape of it yourself. I can take an educated guess if you like: I’m pretty sure Soldner was a shock number one, with Limbo of the Lost and Aliens: Colonial Marines hot on its heels. Strange that they’re completely gone from the latest chart, below, but that’s the fickle nature of the millennial digital consumer for you, innit?

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Leaving The Comfort Zone

RPS has sealed itself inside a chocolate egg for the duration of the UK’s long holiday weekend, to emerge only when the reign of Mr Hops The Doom Rabbit has run its dread course. While we slumber, enjoy these fine words previously published as part of our Supporter program.

I’ve long inclined more towards anxiousness than ambition, and I’m becoming more so as tired bones increasingly seek to stay in known and safe places. I’m not just talking about throwing myself down mountains or entering rooms full of young people hepped up on goofballs – I’m similarly hesitant about unknown-quantity games too. Professionally, I am duty-bound to fight the instinct to shy away from something that I can’t immediately equate to something else at first glance, and thank God – because most of the best gaming experiences I’ve had recently are those which forced me out of my comfort zone.

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Steam Charts: Dinosaurs, Depths & Deception

Fans Of Things Not Staying Exactly The Same All The Time will be glad to hear that the latest weekly Steam top ten is quite a changed one from the previous week. A new number one, surprise re-entries and a loosening of Ubisoft’s chokehold on the charts.
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Steam Charts: Farming, Factories And Fallouts

Yup, I’m trying to make this a regular thing again. I know you’re very excited about that. Bit late this week as I wasn’t around for the first two days of it, but there is still MUCH TO LEARN from the top-ten best-sellers on Steam last week.

It’s a strong mix of independent and mega-gazillion blockbuster; though the overall shape of the chart isn’t hugely surprising, the number one winnah perhaps is.
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Steam Charts: Clancy, Cavemen, Construction & Cullings

A run-down of the previous week’s top-selling Steam titles is something I used to do regularly, but a combination of it tending to be fairly unchanging week-to-week and being a feckless human being who can’t stand to do the same thing for long meant I fell out the habit. These are changed times, though: with indiepocalypses here and flash sales there, the Steam charts are now wildly changeable, so I like to look in from time to time, like an old aunt raising a withered eyebrow at reports of what her nephews are up to at university. This week: a whole lot of Ubisoft, not a lot of XCOM and an unofficial Hunger Games (or an unofficial Running Man, if you prefer the awful classics).
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Factorio Joins Early Access Assembly Line, Has Demo

Hypothetically speaking, if you were to crash land on a remote foreign planet, how do you reckon you’d survive? Would you forage for food, build shelter and eventually draw a face on a discarded volleyball? Or would you mine resources, create machines and build your own multi-functioning warehouses, championing your own pseudo industrial revolution? Factorio [official site] is a game about designing and building factories that suggests you try the latter. After years selling alpha access directly themselves, developers Wube Software have now launched Factorio onto Steam Early Access.

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The Lighthouse Customer: Factorio

The factory is a mess, but at least no one works here.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, building efficient machines to make other efficient machines in strategy game Factorio.

I’ve got coal-powered drills digging up resources, mechanical arms collecting the raw materials, and conveyor belts transporting it across the landscape where more arms collect it and deposit it into fabrication machines, after which the resulting product is plucked out by still more arms, dropped on more belts, moved on to more factories. Clouds of pollution fill the air, production lines twist and turn haphazardly, electrical poles and storage units appear to have been placed by a confused and drunken city planner. It’s a mess. A big mess. But it’s a beautiful mess, because it all works.

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Factorio Trailer Looks Like A Fun Factory, Has Demo

Like a circuit board of fun.

I used to play Command & Conquer almost exclusively for the base-building; I’d turtle-up, build walls around my home, and get frustrated when enemies would bother me by attacking. If you share my addiction to anal-retentive building placement and efficient production lines, you need to watch the trailer for Factorio immediately. Not only does it evoke the grit of mid-’90s sprite graphics, it’s a game entirely about conveyor belts and machine arms. There’s even a demo! Cor.

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