From deckbuilding to ranked play
Collectible card games have been around for decades, but they’ve really been running hot ever since Blizzard unleashed Hearthstone four years ago. Since then, we’ve seen Shadowverse, Gwent, The Elder Scrolls: Legends, Duelyst, Faeria – there are a lot of these things, if you haven’t heard. They all put their own spin on rectangles with numbers on ’em, but they also universally take cues from Hearthstone and, just as often, each other, and as a result they regularly run into similar problems, the biggest two being how to balance a competitive system and how to price card packs fairly.
Artifact, Valve’s upcoming Dota-inspired card game, is definitely using some pages from the same books, but it’s also doing enough things differently that it has the potential to solve a lot of those problems. Read the rest of this entry »
Home and Hearthstone
Welcome to Spawn Point, where we take something wonderful from the world of gaming and explain what it is, why it’s worth your time and how to get involved. This time: collectible card games (or at least, the videogame kind).
Hello, I would like to collect some cards please. Of course, friend. We have a wide variety of fantasy themed cards, ranging from hostile dragon to raving ghoul to –
Hang on, what are these numbers? Oh, ignore those, they’re nothing to worry about. Look at this wizard! Read the rest of this entry »
That's not very Faeria
We’re currently spoiled for choice when it comes to collectible card games. If you’re not into the traditional nature of the efficient Hearthstone, you might dip your toes into the monster chess of Duelyst, and if you don’t fancy that maybe you’ll swan off with the Gods of Smite Tactics (although I wouldn’t currently recommend it). Into this arena comes Faeria [official site] a board-game-card-game hybrid that moves slowly and methodically but soon reveals itself to be quietly clever. Read the rest of this entry »