Posts Tagged ‘failbetter games’

Punbetter: Failbetter Launch Narrative Game Fund

Failbetter Games have found fame and fortune with Fallen London and Sunless Sea, and now they’ve started helping other folks in the narrative games lark. For fun and profit! They’ve already helped fund Harry Tuffs’s A House of Many Doors, but today formally announced Fundbetter. It’s a funding initiative for folks who want to make small narrative games and interactive fiction, fronting them cash in return for a cut of profits. You know, it’s funding. Money stuff. Like Dragon’s Den but without the gits.

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Toot Toot! Sunless Sea’s Free Steam Weekend Now On

You doing anything nice this weekend? How about: exploring an underground ocean, discovering wonderful sights, meeting strange and terrible things, losing your mind, eating your own shipmates, and meeting a watery death? Sounds lovely, no? Quite! If you’ve not played Sunless Sea [official site] yet, perhaps not hearing our incessant murmuring about how splendid Failbetter’s roguelikelike is, then now’s your chance. The full game is free to play from now until Sunday, see (sea), and on sale (sail) too.

For those who already know the cruel seas well, Failbetter have also recently shared a short video peeking at its upcoming Zubmariner expansion.

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Sunless Sea Zubmariner DLC Diving Down Into The Dark

Splendid searfaring fantasy-horror roguelikelike Sunless Sea [official site] is already set down in the dark, sailing oceans long ago swallowed by the earth. If that’s not terrifying enough, imagine what lies beneath those waves. I bring good/bad news!

Developers Failbetter Games are planning to let you get up-close and personal with what lies under the Unterzee in the game’s first DLC, named Zubmariner. As you might guess, it involves submarines. Details follow.

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Surrealist Exploration RPG: A House Of Many Doors

I’ve been waiting for A House of Many Doors [official site] to arrive on Kickstarter for a while now. Developeres Pixel Trickery are asking for £4,000, which will be added to savings and £12,000 of funding from Sunless Sea makers Failbetter Games, it’s an exploration-based RPG set in a bizarre world in which you play a poet/journalist. Listen.

“In A House of Many Doors you are an explorer, poet and spy, traversing and mapping the House – a vast parasite dimension that steals from other worlds. You explore the House in a clanking train with mechanical legs. You will discover bizarre civilizations, assemble a dysfunctional crew and level up your poetry, while clinging to life and sanity.”

The list of influences includes Planescape: Torment and Calvino’s Invisible Cities. I want it.

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Wot I Think: Sunless Sea

Sunless Sea [official site] is a sort of naval roleplaying game, set in dark fantasy world where London has been whisked away to an underground ocean peopled by assorted monstrosities and governed by strange and delicate politics. The master of your own fragile ship, you must make a living, battle horrors and seek a destiny of sorts. It’s been in Early Access since last year, but graduates to a full, finished release today.

I sigh every time Low Barnet appears on the horizon. Low Barnet! A clump of rocks just barely below water, nowhere to dock, nothing to do, but seeing it is like seeing a friend standing on the dock after years at sea. The sigh is part relief, part frustration. If I am at Low Barnet, I am almost home: relief. But if I am at Low Barnet it means this trip is at an end now. I have returned with so little, and must spend what few coins I have on replenishing fuel and food in order to do all this again: frustration.

That clump of rock and that name on a map means so much, because I am a weary traveller who has come to know these waterways intimately, and the sad, sinister settlements scattered about them are both waypoints and friends.
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London, Arise! Sunless Sea Is Released This Friday

'Gall-eyed', apparently

After a year drifting through the sinister oceans of Early Access, Failbetter’s wonderful Sunless Sea [official site] is released this Friday. Full steam ahead, Mr. Boatswain, full steam ahead. It’s a game of steampunk and Lovecraft, sailing and survival, roleplaying and pint-sized naval combat, wonderful words and terrifying faces. It was one of 2014’s best games as far as Adam and I were concerned, and all being well we’ll be saying the same thing by the end of this year. I looked in on it a couple of weeks ago and all seemed well on course. We shall see, though: a question mark still hangs over the long game. While we all wring hands nervously, let’s enjoy the splendid typography and apocalyptic drum soundtrack of its launch trailer.
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