Posts Tagged ‘Failbetter Games’

Sunless Skies Takes Sunless Sea To The Stars In 2017

Sunless Skies‘ sounds a bit too ‘A Day Trip To Reading’ to my ears. I guess 2unless 2ea, Sunless Sea 2: None More Sunless and 2 Sea 2 Sunless were deemed insufficiently lyrical. The name, of course, matters nought: what does matter is that charmingly bleak, ocean-bound, narrative rougelikelikelike12 Sunless Sea [official site] is going full sail to sequel-land with Sunless Skies next year. And then taking off into space.
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Sunless Sea Adds Text Scaling; Devs Tease New Game

Here’s a twofer: 1) A new update for awfully nice and nicely awful adventure Sunless Sea [official site] has added text and UI scaling to finally improve how the game renders its many words; 2) Developers Failbetter will announce their next game on Saturday. The UI improvement means no more squinting, and the announcement will mean… oh dang, a new Failbetter game!

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Failbetter Founder Alexis Kennedy Writing For BioWare

Artist's impression of Kennedy at work

It was a sad day, for me, when Alexis Kennedy left Failbetter. The creators of Fallen London and Sunless Sea built their games on some of the strongest and most idiosyncratic writing games have ever been host to, and I hoped we’d see more of Kennedy’s words sooner rather than later. The good news is that Failbetter’s foundations seem sturdy enough that Kennedy’s absence may be felt but won’t leave an enormous gap, and we’re already seeing him work on some exciting projects.

First, there was Stellaris, and now Kennedy has announced that he’ll be the “first ever guest writer” at BioWare working alongside Mike Laidlaw and Patrick Weekes.

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IF Only: Stories With Texture

Screenshot of the Texture Public Library page

Newcomers to interactive fiction tend to distinguish just a couple of IF formats — Twine and parser, often, depending on whether you’re clicking or typing. Those with a little more experience might also recognize ChoiceScript and inklewriter, as options for creating games with a classic choose-your-own-adventure-style interface and some of the qualities of a gamebook. But in fact there are many other possible interfaces for IF — and the IF community has just seen the release of a new one.

Texture, designed by Jim Munroe and Juhana Leinonen, is an interactive fiction platform intended to be effective across mobile devices as well as the PC screen — unlike parser designs that require fiddly typing. Despite its simplicity, though, Texture gives the reader a little bit more control than the average hypertext piece: to interact, you drag a verb from the bottom of the screen and release it over a hotspot in the text.

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Have You Played… Sunless Sea?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Most roguelikes or lites or whatever you prefer to call this newer generation of permadeath roleplaying games, I play to win. Or, at least, to try to win: with the intention of victory, even if the actuality of it is unlikely. In Sunless Sea, I always play as if doomed.

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Sunless Sea: Zubmariner Release Date And Unterzee Art

Sunless Sea‘s [official site] first expansion, Zubmariner will be released on 11 October bringing with it new ports and cities to explore and tales to be told. Or as developers, Failbetter, put it: “agonising choices presented in beautiful prose.” But it wasn’t the beautiful prose which caught my eye in recent dev blog entries, it was the undersea (or rather, Unterzee) flora and corals. That’s why I’ve been asking Failbetter CEO and art director, Paul Arendt to tell me a little more about how the art works in the game.

For the images in question, just use the left and right arrow keys on your keyboard or click the arrows just next to the pictures!

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Sunless Sea’s Former Lead Now Writing For Stellaris

Stellaris [official site], Paradox’s sci-fi fusion of 4x design and grand strategy ideals, is a game that generates stories. As your species moves through the galaxy, encountering all manner of alien life, you’ll create tiny tales and epic sagas. There are also stories already written, however, in the form of quest chains, and over the weekend we learned that one of the minds behind Fallen London and Sunless Sea will be adding to those space-stories. Alexis Kennedy, co-founder and formerly creative director of Failbetter Games, is now crafting word-shapes for Stellaris.

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