Posts Tagged ‘fallen london’

Punbetter: Failbetter Launch Narrative Game Fund

Failbetter Games have found fame and fortune with Fallen London and Sunless Sea, and now they’ve started helping other folks in the narrative games lark. For fun and profit! They’ve already helped fund Harry Tuffs’s A House of Many Doors, but today formally announced Fundbetter. It’s a funding initiative for folks who want to make small narrative games and interactive fiction, fronting them cash in return for a cut of profits. You know, it’s funding. Money stuff. Like Dragon’s Den but without the gits.

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London, Arise! Sunless Sea Is Released This Friday

'Gall-eyed', apparently

After a year drifting through the sinister oceans of Early Access, Failbetter’s wonderful Sunless Sea [official site] is released this Friday. Full steam ahead, Mr. Boatswain, full steam ahead. It’s a game of steampunk and Lovecraft, sailing and survival, roleplaying and pint-sized naval combat, wonderful words and terrifying faces. It was one of 2014’s best games as far as Adam and I were concerned, and all being well we’ll be saying the same thing by the end of this year. I looked in on it a couple of weeks ago and all seemed well on course. We shall see, though: a question mark still hangs over the long game. While we all wring hands nervously, let’s enjoy the splendid typography and apocalyptic drum soundtrack of its launch trailer.
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Lyrical Ballast: Impressions Of A Sunless Sea

We’re deep down now, deep down where dreams and figments tumble and churn together like silt, deep down in sleep, where pain and sorrow fall drop by drop into the Sunless Sea, and wisdom comes in whispers of text and through the rubbery fronds of some ancient lifeform. Now in Early Access, Sunless Sea is the first ‘proper’ game from Failbetter, the clever-clogs creators of Fallen London and the Story Nexus platform. I’ve been navigating its strange shores for the past few days.

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Between The Devils And The Deep: Sunless Sea

If I had my way, everybody who reads RPS would have at least a nodding acquaintance with the writing of Failbetter Games. The showcase for the tiny English studio’s talents is the free to play, browser-based RPG/adventure Fallen London, built in their own StoryNexus engine. Understandably, some people don’t want to invest time and (potentially) money into a fragmented narrative, which requires players to pay or to pause between play sessions.

Good news arrives in the form of Sunless Sea, a new showcase for Failbetter’s magnificent worldbuilding in the form of the most RPS-friendly game I’ve seen for some time. Steampunk ships undertake FTL-inspired voyages of “discovery, survival and loneliness”, while crews face down vast tentacled horrors, risking life, limb and sanity. Watch the first in-game footage below and keep an eye on the log at the bottom-left.

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Of London And The Sunless Sea: Failbetter Interview Pt 2

Our lengthy conversation with Alexis Kennedy and Paul Arendt of Failbetter Games continues, with mysterious, enigmatic and untold tales of Fallen London, details of the nightmarish voyages undertaken by the captains of the Sunless Sea, and adventures in the mind of a dead god. If you haven’t read part one, you’ll find it here. If you have, jump right in.

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Of London And The Sunless Sea: Failbetter Interview

“Have you ever been to Córdoba?” It’s not the sort of question an interviewee normally asks me but this isn’t a normal interview. I’d like to say that I spoke to Paul Arendt and Alexis Kennedy of Failbetter games in a corroded wine cellar by gaslight, but that would be a lie. The creators of Fallen London work in Digital Enterprise Greenwich, overlooking the Thames from on high rather than sifting through its waters in search of stories to tell. I’ve had a long and fulfilling relationship with Fallen London, and Sunless Sea looks like a marvellous mixture of Elite, roguelike and top notch storytelling, so I was hoping for a fulfilling conversation.

A couple of hours later, we’d talked about everything from Dark Souls to Dickens, and the world felt like a more fascinating place. These are two of the most interesting minds making games and whether you’ve played Fallen London or not, you would do well to consume their thoughts.

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Of Madness And Steamships: Sunless Sea

Sunless Sea takes the excellent writing and world-building of Fallen London, and injects it into a 2D exploration, trading and survival game. It’s Elite but with steamships instead of starships, and dwindling-dark ports instead of space stations. Throw in giant fish with moustaches, living mimic islands and deranged cannibal crew members, and the resulting concoction seems more than satisfying. I spoke to Failbetter about Fallen London, Black Crown and Sunless Sea a few weeks ago, and today, as the Kickstarter launches, I plan to feed you their words over the coming days. Visit Fallen London, toll-free, for a taste of the style and the setting of Sunless Sea, and then ponder if it is possible to pass up on a game in which the images and text below appear.

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