Posts Tagged ‘Fallout 4’

Wot I Think: Fallout 4: Far Harbor

The Fog comes and goes. Sometimes, on a good year, it hangs thinly around the mountains, or concentrates itself somewhere avoidable. It’s a hassle, but folks manage. Other years, it reaches out and drapes itself thickly across the whole island, swallowing villages and ruins and marinas. Folks manage a lot less. There are things in The Fog, you see. Old things, all twisted up by radiation and ill will. Sometimes The Fog carries poison. Sometimes it just drives you mad. Welcome to Fallout 4‘s Far Harbour. This is a bad year.

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Fallout 4: Far Harbor Rolling Out Like So Much Maine Fog

Far Harbor, the first big hunk of DLC for Fallout 4 [official site], launches on Thursday (mostly) at midnight. Seeing as it’s already Thursday in some countries, hey, it may already be out! You may be playing it this very minute, reading RPS on your phone because you just can’t get enough. Though given what I know about Australian ISPs, maybe Europeans will be playing before you poor gits down under.

Anyway! Everyone, everywhere can now see a bit more of Far Harbor’s spooky island, weird enemies, big guns, and whatnot in a new dev video marking its launch:

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Fallout 4 Visiting Misty DLC Island Of Far Harbor On 19th

The first two Fallout 4 [official site] DLC add-ons were okay enough, but eyes have been on the third one. The first proper one. A big ole hunk o’ story by the name of Far Harbor. That’s the real stuff. Far Harbor will send the gang up to an island off the Maine coast to investigate goings-on between a colony of synths, Children of Atom cultists, and the regular townsfolk. Given that Stephen King owns all fictional representations of Maine (actual legal fact!), it’s no surprise that Far Harbor’s first trailer seems to be riffing a bit on the dark and foggy shores of that iconic author, dreamweaver, and visionary. With a bit of H.P. Lovecraft too.

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Mod The Commonwealth: Fallout 4 Creation Kit Beta

Fallout 4 [official site] just got a lot more interesting. The Creation Kit – which Bethesda say is “the same tool that we used to create Fallout 4″ – is now available to download via the Bethesda.net launcher. The modding tools have now moved into open beta and you’ll need to follow some simple instructions to get them working via Steam. Once you’ve opted in, you’ll be able to browse and install mods from within the game.

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The RPG Scrollbars: Quests Done Quick

I must confess, since finishing Siege of Dragonspear the other week, I’ve not actually fired up any RPGs. It’s not for want of them to play. I’m particularly looking forward to finally trying Final Fantasy IX, which I missed back in the day, and Beamdog’s recently announced interquel, Planescape Torment: The Nameless One And A Half. (It’s very similar to the original, only now whenever someone asks “What can change the nature of a man?” a furious little goblin pops onto the screen to yell “#notallmen!”)

The problem has simply been timing – not having a nice satisfying chunk of time to really settle down for an epic experience. So instead, I thought I’d take a look at a few speed-runs, and see how fifty hours suddenly becomes a minute and a half… provided you don’t include the hundreds of hours to get to that point. Here’s a few of them I dug up to make your completion times look like crap, from RPGs old and new.

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Wot I Think: Fallout 4 – Wasteland Workshop

Wasteland Workshop is the second serving of Fallout 4 [official site] DLC that offers players new settlement items, crafting options, and the chance to capture wild creatures before pitting them against one another in purpose-built arenas. Beyond that, there’s not much else to it, no quests, no story, which is a fact reflected by its modest £3.99/$4.99 price tag. But is it worth your time? Here’s Wot I Think.

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