Posts Tagged ‘Fallout 4’

Old World Blues translates Fallout to grand strategy

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Democracy is on the brink of collapse. Caesar’s Legion, the authoritarian slave state across the Colorado River, has launched a massive assault on the last, best chance for freedom in the post-apocalyptic world of Fallout. It’s a grim certainty in Old World Blues that the New California Republic will fight Caesar’s Legion: they’re the wasteland’s two superpowers, diametrically opposed ideologically, each expanding towards the other. I just thought I was better prepared. While Caesar was annihilating every ill-defended tribe to the west, I was rearming, inviting new states into the republic, and admittedly annexing a few tribes myself. With the game paused, I assess my options, reorganise my armies and ask, finally, does democracy die in 2279?

Old World Blues is a mod for Hearts of Iron IV which transports the World War II grand strategy game hundreds of years forward into the post-apocalyptic American west coast of the Fallout series. Players select a faction in the year 2275 and attempt to survive and thrive in the west coast wasteland. Structurally, it’s similar to Hearts of Iron IV, but the content and style has been transformed. Old World Blues is tremendously fun, comparable in quality to the standard Hearts of Iron IV game, and it does a terrific job of translating Fallout to grand strategy. Read the rest of this entry »

This Fallout 4 mod lets you tweak your character’s voice

Though Fallout 4 will let you fiddle with all manner of aspects of your character’s visage, creating your very own post-apocalyptic mumsona or dadatar, the words coming out their mouths always sound the same. That can change with the Player Voice Frequency Slider mod by “CDante”, which adds options to fiddle with the pitch of your character’s avatar and make them sound different. Obviously it’s not as good as having lines recorded with wholly different voices–such as the delightful mockney accent option of Saints Row–but it seems to allow some decent variety in personality. It’s pretty good too; listen to this teenager. Read the rest of this entry »

Best Fallout 4 Mods

Fallout 4 mods

Now that Fallout 4 is in its third year and the DLC has dried up, is there any point in returning to the Commonwealth Wasteland? Yes! There are loads, largely thanks to the still-growing list of mods, overhauls and user tweaks. Here, I’ve gathered over 50 of my favourites, ranging from weird weapons to wild weather.

Before we start, a couple of things to remember: some mods will require some or all of the DLC expansions, as well as additional mods, while others don’t play nicely with each other. The mod descriptions on Nexus will usually tell you, so keep an eye out.

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The Fallout 3 remake mod Capital Wasteland is cancelled

Fallout 4: Capital Wasteland

We’ve previously covered the exciting-looking Capital Wasteland mod for Fallout 4. Planned as a full remake of Fallout 3 in the later game’s engine, one prerequisite for such a project would be to port over the voice audio files from the original game, a legally grey move that could potentially earn the project a cease-and-desist or other legal threat.

Wanting to preempt such issues, the Capital Wasteland team got in contact with Bethesda, seeking official blessing for such a move. Unfortunately, the studio weren’t willing or able to offer such support. With little option beyond assembling a massive voice cast of their own, they’re officially calling it quits on the project after a full year in development, although there may yet still be some hope for it.

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Fallout 4’s Ruff Riders mod adds dog-riding raiders

Raiders on giant armoured dogs ride out across the Commonwealth Wasteland in a new mod for Fallout 4, which bears the remarkable name of Ruff Riders. I do like post-apocalyptic wastelands to be weird and horrible B movie oddities, and murderers atop wardogs clad in scrap armour including metal shades and a horn, yup, that’ll do for me. The mod scatters a few dozen Ruff Riders around the place, and if you off ’em you can make your own regular-sized dog buddy dress up like the big nasties. You’ll need a different mod if you want to ride dogs yourself but one does actually exist so… Read the rest of this entry »

President Trump showed a weird frag montage in his video game violence meeting

US President Donald Trump yesterday held a private meeting to discuss the issue of violence in video games, having suggested after February’s murders at a school in Parkland, Florida that it “is really shaping young people’s thoughts.” This would clearly amount to nothing productive, given mostly industry representatives and conservative pressure groups were attending, but it is a surprise that Trump showed attendees a short video montage of video game deaths. The White House have released this publicly, so we can all see a sloppy montage of deaths from Call of Duty: Modern Warfare 2, Fallout 4, and more. Somehow it isn’t a surprise that some clips are clearly ripped from YouTubers – watermarks and all. Read the rest of this entry »

Capital Wasteland looks a lot like Fallout 3 in Fallout 4

Last time we looked at Capital Wasteland, the Fallout 4 mod unofficially recreating Fallout 3 inside the newer game, the team behind it were showing off a montage of environments. That’s nice and all, but it’s a stage many remake mods for many games have reached before fizzling out. Now they’re showing: no, look, we really are doing it. A new gameplay video shows a 12-minute chunk of Fallout 3’s main quest with NPCs, action, dialogue, scripted events, quest progression, and other things that make the game tick. It does indeed look a lot like Fallout 3 inside Fallout 4. Observe: Read the rest of this entry »

Fallout 4 blasts another free trial weekend

Going anywhere nice this weekend? Have you considered the irradiated ruins of post-apocalyptic Boston? You might fancy a crack at Fallout 4, as this weekend Bethesda will hold yet another days-long free trial of the full game. The speedrun record is under one hour so you certainly could ‘complete it’ in one weekend, but myself I like the sound of wandering aimlessly. While I find Bethesda’s open-world RPGs quite flat and have never finished the main quest of a single one, I do always enjoy spending a while pottering and seeing sights. That’s my weekend sorted. Read the rest of this entry »

Fallout 4’s New Vegas and Fallout 3 remake mods show off progress

One of the few certainties in this ever-changing world is: right now, someone, somewhere, is remaking an old Bethesda open-world RPG inside a newer game from that series. Fans are working on bringing several Elder Scrolls games to several newer Elder Scrolls games, while others are trying to put Fallout 3 and Obsidian’s Fallout: New Vegas inside Fallout 4. The teams behind the Fallout 3 and New Vegas mods have both recently shown more of their work so coo go on, let’s have a look. Read the rest of this entry »

Fallout 4 stealth mod borrows some Metal Gear tricks

Though stealth has always been an element of the Fallout games, it’s never been interesting stealth. It’s been powerful at times, sure, but always a bit bland and never explored in much depth (hey, it’s an RPG, not a sneak ’em up). A new mod for Fallout 4 attempts to shake this up a little by introducing two Metal Gear Solid-ish sneaky tricks: whistling and throwing bolts to lure and distract enemies. It’s not quite on the same level as walking around wearing a cardboard box with a picture of a sexy lady on to distract horny guards, but the Tactical Distraction System mod does sound neat. Read the rest of this entry »

These are the top 100 Steam games of 2017

Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.

Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.

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Fallout 4 VR is huge, technically impressive, and gimmicky

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Fallout 4 VR is almost exactly what the phrase ‘Fallout 4 VR’ implies. Which is to say, the entirety of Fallout 4 rendered in giant-scale gogglevision. It’s funny – for some time there was this expectation that VR needed a full-fat mainstream game to truly get its wings, but now that’s finally happened, it just feels like the most normal thing in the world. Read the rest of this entry »

20 years ago today, Fallout set the world on fire

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The world ended on September, 30 1997. Or, rather, that was the day we were first shown what would become gaming’s enduring definition of the end of the world. Interplay’s Fallout, a very different game from Bethesda’s Fallout 3 and Fallout 4 (not that this seems to bother anyone; no sirree, not a soul), was and is a landmark roleplaying game. It disrupted ideas that RPGs meant elves and kobolds; it disrupted ideas that RPGs were a straight march to the finish line; it disrupted ideas that RPG heroes should be heroic.

War never changes, but Fallout changed most everything else.

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Bethesda’s Hines on VR: “It’s something all of our studios are looking at and talking about”

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A couple of weeks back – when I also went hands-on with both Wolfenstein II: The New Colossus and The Evil Within 2 – I goggled up and gave the upcoming VR version of 2016’s Doom a spin, as well as bearing witness to other folks’ flailing and giggling in Skyrim VR and Fallout VR. Bethesda’s triptych of 3D ultravision spin-offs are due before the year is out, with Skyrim only available on PSVR at least initially and Fallout and Doom only officially supporting HTC Vive, for obvious reasons. Their arrival is a pretty big event for a technology that so far has leaned far more heavily on brand new things rather than established names.

Curious about what this means for the technology and for Doom, Skyrim and Fallout, I picked Bethesda VP Pete Hine’s brains about the whys and wherefores, and what it might imply for the future of their own VR efforts. Also below: my own quick impressions of Doom VFR [official site].

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Steam now fighting review bombs with diagrams

All social problems can be solved by data, any naive tech company can tell you, which is why Valve are attempting to solve Steam ‘review bombing’ by adding graphs to its player reviews. Review bombing is the practice of players organising to leave negative reviews that drive down a game’s rating in an attempt to punish or manipulate developers by damaging their future sales prospects. Games bombed over the past month range from Firewatch to Grand Theft Auto V. This is a known and old problem with Steam’s reviews, and one Valve aren’t happy with. So, to counterattack disproportionate bursts of negative reviews, Valve have added unusual activity warnings to Steam store pages with histograms tracking reviews over time. Read the rest of this entry »

Humble adds some of Bethesda’s best to the End of Summer Sale

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As you may have spotted, Humble has been running an ‘End of Summer Sale’ over the past few days to ring in the Autumn and, well, discount a bunch of games. The sale only has a few days left to run and the final wave of titles has been added as of today. This batch is entirely from Bethesda and features some of the company’s best stuff – from Doom to Wolfenstein to Call of Cthulu. Just me on that last one? (it did sneak into our list of best horror games! – ed).

You have a few days left to pick up this range or any number of discounts (like Hitman’s entire first season) before the sale is gone for good.

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Bethesda: Fallout Creation Club “is not paid mods”

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Bethesda VP Pete Hines strikes me as a man grown weary of discussing mod controversies, like 2015’s paid Skyrim mods hullabaloo. In less than a week since its release, Bethesda’s Creation Club, which lets you buy mods for Fallout 4 [official site] with credits that cost real cash, has drummed up a fair amount of them. Hines, however, not only seeks to assuage fears that these premium mods were heralding something terrible, but also disputes the very idea that the Creation Club constitutes ‘paid mods’.
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Following paid mods fiasco, Bethesda launch Fallout 4 Creation Club

The first digital fruits of Bethesda’s new kinda-sorta-paid-mods programme, the Creation Club, arrive today in Fallout 4 [official site]. It’ll then hit Skyrim in September. Unlike Bethesda’s disastrous first flirtation with paid mods for Skyrim in 2015, which was quickly abandoned, the Creation Club is more like a DLC microtransaction store partially outsourced to modders. It’s a selection of new content Bethesda are approving and commissioning themselves rather than Steam’s failed free-for-all marketplace where anyone could upload anything, see. The initial Creation Club lineup is pretty bland, mind, just odds and ends. Read the rest of this entry »

Steam Charts: Gaming’s Greatest Secrets Revealed

As the Steam Summer Sale closes, here’s the last of the charts influenced by the discounts, before they return to being exactly the same as they were before the sale, and indeed during it.

So this week we’re going to dig into the history of these familiar names, revealing some secrets of their pasts that many may not already know. Read the rest of this entry »

Steam Charts: Nantucket Edition

As we learnt last week, the Steam Summer Sale feels like the sort of thing that should enliven the charts. Nothing can enliven the charts…

Apart from me! Read the rest of this entry »