Posts Tagged ‘Fallout: New Vegas’

Best PC games of all time

best-pc-games-ever

There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it’s important that you spend your time as wisely as possible. Thankfully, we’re here to help. What follows are our picks for the best PC games ever made. Read the rest of this entry »

“If you treat them as the enemy, it’s not going to be a good relationship.” Obsidian’s Feargus Urquhart on publishers

]]]]

Since its foundation in 2003, Obsidian Entertainment has worked with seven different publishers. Commencing with LucasArts on Knights of the Old Republic II, Obsidian has since signed contracts with Atari, SEGA, Bethesda, Square Enix, Ubisoft and most recently, Paradox Interactive. In fact, up until Pillars of Eternity [official site], every single game Obsidian had made was funded and distributed by a different publisher.

This is a highly unusual state of affairs, and has proved precarious more than once in the company’s history. But it has also provided Obsidian with a unique insight into how the world of publishing works, and how the relationship between developer and publisher has changed in the last couple of decades. This topic is especially pertinent today, as new methods of funding and distributing games have seen a significant shift in the power dynamic between developers and publishers.

I spoke to CEO Feargus Urquhart about how it all works (and doesn’t).

Read the rest of this entry »

Fallout: Project Brazil becomes Fallout: New California

Crumbs, four years since we last posted about wildly ambitious Fallout: New Vegas prequel mod Project Brazil [ModDB page] and it’s still not finished. It is a mighty big project, adding a fully-voiced new campaign in a new wasteland. But hold strong! “We are beginning our final approach to releasing this gargantuan mod,” developers Radian-Helix Media said today, repeating that they expect to launch it later this year. They also revealed that it’ll actually be named Fallout: New California. Read the rest of this entry »

How historical games integrate or ignore slavery

Video games always come with an expectation that the player will suspend disbelief to some extent. Genetically engineered super-soldier clones don’t exist, radiation has never and will never work like that, and overweight Italian plumbers could never make that jump. In most cases, if we are unwilling or unable to suspend our disbelief, we may well struggle to enjoy the game and our questioning of the basics of its ‘reality’ would probably make us insufferable to be around.

There are some games however, where the realities of our world are key to enjoying the game. These are the builders like City Skylines, simulators and sports games like Prison Architect and FIFA, and even crime games like Grand Theft Auto. One genre has a particular problem when it comes to maintaining a foot in the real world yet still creating a setting where one can have fun without becoming mired in morally questionable events and choices: historically based games. And among historical games, few subjects are as complex to represent as slavery. Many have tried, from Europa Universalis IV and Victoria II to Civilization and Assassin’s Creed: Freedom Cry, and in this article I’ll investigate the portrayal and use of slavery in these games and more to explore what they get right, what they get wrong, and how games could do better in future.

Read the rest of this entry »

Some Little Things I’ve Loved In RPGs, Vol 1

One of the main reasons I got into RPGs back in the day was that if you bought one, you were getting a lot of game for your money. That was important when there was only one birthday and one Christmas a year, and not much chance that some relative might pop their clogs in sync with Ultima VI coming out. Years later I no longer need the Grim Reaper’s help to fill my collection, and other genres have done their best to replace scouring maps for objectives with, y’know, game, but there’s still few that can match it in terms of raw Stuff. It takes a lot of content to fill an RPG.

This week then, I’m turning the spotlight on a few small bits and pieces from various games that I think back on fondly. Not entire games. Just a few ideas and moments from them that stuck with me, whether I liked the actual game they were in at all. Add yours in the comments, yadda yadda, you know the drill. Also, I thought I’d try and pick a few things that aren’t brought up that often, hence the lack of, say, Heather Poe from Vampire: Bloodlines or any of The Witcher III’s awesome stuff. Got that? Cool.

Note: you can browse through the list using the arrows alongside the image at the top of the page, or using the left and right arrows on your very own keyboard.

Read the rest of this entry »

The RPG Scrollbars: Quests Done Quick

I must confess, since finishing Siege of Dragonspear the other week, I’ve not actually fired up any RPGs. It’s not for want of them to play. I’m particularly looking forward to finally trying Final Fantasy IX, which I missed back in the day, and Beamdog’s recently announced interquel, Planescape Torment: The Nameless One And A Half. (It’s very similar to the original, only now whenever someone asks “What can change the nature of a man?” a furious little goblin pops onto the screen to yell “#notallmen!”)

The problem has simply been timing – not having a nice satisfying chunk of time to really settle down for an epic experience. So instead, I thought I’d take a look at a few speed-runs, and see how fifty hours suddenly becomes a minute and a half… provided you don’t include the hundreds of hours to get to that point. Here’s a few of them I dug up to make your completion times look like crap, from RPGs old and new.

Read the rest of this entry »

The RPG Scrollbars: Time And Seasons In RPGs

The times change, and we change with the times. Or in the case of RPGs, not. I’ve always felt this a bit of a shame, especially in games like World of Warcraft, where your character is officially hanging around long enough to see the leaves fall off the trees and the snow to cover up the capital cities. That’s why I was quite keen on both Fallout 4 taking the time to redecorate Diamond City a little for at least Halloween and Christmas, and last week, to see a mod take the next step and give the Commonwealth a makeover for all seasons in a way that nobody’s really tried since Lords of Midnight 3 way back in the 90s. Whole minutes of fun with the system clock there!

But then as now, it’s hard not to start wondering how time could be given its due as more than the fire in which bad movies turn out to be even worse than they initially seemed. Maybe it could be our friend too, and in so many interesting ways.

Read the rest of this entry »

Is It Important That Fallout 4’s World Lacks Credibility?

So I’m wandering through Fallout 4 [official site], and I come across this old diner, sitting there, neon still lit, almost jaunty in a destroyed land. There’s a guy outside called Wolfgang, a leathered drug dealer, who explains that a mother and son have set up a shop in this diner, and that he wants paying for goods he’s sold to the son.

I go inside, aiming to resolve the problem between the dealer and the son, and get into conversation with the mother. But, looking down, I notice that, despite trading from this place, she hasn’t thought to remove a skeleton from one of the booths. Because why would you remove a skeleton from your shop? Or any of the filth that’s accumulated on the floor?

It’s just one of the weird little things about the world of Fallout 4 that I find confusing and alienating. Little things that nudge me out out my suspension of disbelief that this is a place. Instead of enveloping myself in all its detail, it just gets me wondering, absently, is this how it would be?

Read the rest of this entry »

Wasteland Chic: The Clothing Of Fallout 4

Above: The Murderettes

I briefly mention how much I dug Fallout 4‘s colourful, playful clothing options in my review, but given that my hard drive is full of screenshots of that stuff, it seems a waste not to give it its own post. The costumes are, as far as I’m concerned, Fallout 4 [official site] at its absolute best. Take a look below.

Read the rest of this entry »

The End Is Nigh: Fallout 4 Launch Trailer

Through a combination of avoidance and intentionally vague marketing, I’ve managed to come this close to the release of Fallout 4 [official site] without knowing a great deal about the setting and plot. Yes, the bombs have fallen and, yes, there’s at least the one Vault involved in whatever happens next, but I had no idea what I’d be looking for out there in the New England wasteland. A Water Chip? A Garden of Eden Creation Kit? The Brotherhood of Steel’s corporate headquarters?

The launch trailer, embedded below, told me more about the game than anything else I’ve seen to date. It also made me rather more excited than I’d been until now.

Read the rest of this entry »

Fallout: Autumn Leaves Is A DLC-Sized New Vegas Mod

Desert-dwellers rejoice, Fallout: Autumn Leaves [official site] heralds a return to the post-apocalyptic Mojave in a mod similar in size to an official DLC expansion.

Inspired by previous Fallout installments, Planetscape: Torment and Arcanum, Fallout: Autumn Leaves dumps The Courier into Hypatia, a never before seen town just east of Novac. From here, he must once again scour the barren Desert Wasteland in a journey which, according to the mod’s page, will last seven to ten hours all told. Check the trailer below.

Read the rest of this entry »

Teddy Bear Swapsies & Drunken Tomfoolery In Fallout 4

The other day I grumped a little at the idea of our dutifully posting all seven of the Fallout 4 [official site] S.P.E.C.I.A.L. videos over the coming weeks, but you lot rightfully called me out on my cynicism. These cute animated shorts are doing a handy job of summarising Fallout’s systems and general attitude.

So here’s the fourth one then, this time looking at that most alien of concepts to me, Charisma. I particularly liked its depiction of Ye Archetypal Roleplaying Inn.
Read the rest of this entry »

Post-Post-Apocalypse: Fallout 4 DLC & Modding Details

You shouldn’t really eye up the dessert menu before your main course has arrived, but sometimes the need to know that profiteroles are definitely available gets the better of one. And so it is that ears are already pricking about Fallout 4 [official site]’s post-launch stuff things, including word of downloadable content and a vague window for its mod support.

Read the rest of this entry »

Fallout: New Vegas And The World’s Worst Timelord

I have been lost in my own TARDIS for fifteen minutes.

Having finally located it in a junk yard in Fallout: New Vegas’s Mojave Desert I appear doomed to wander its innards, experiencing all the glory of time and space that can be offered by grey corridors which don’t quite correspond to anything I can draw in two dimensions.

In short: the Fallout Who Vegas [Nexus page] mod has exposed me as the world’s worst timelord.

Read the rest of this entry »

What Are We All Playing This Weekend?

The weekend crept up on us silently, catching us snoozing or distracted flicking through magazines. But now it’s here! Loudly! In our faces! And has brought a dog! Read on to be wholly surprised by which game many of us are playing this weekend, then why not tell us what you’re clacking away at?

Read the rest of this entry »

Doctor Who Comes To Fallout: New Vegas

Out from the expanding heap of creation birthed from the modding community comes one particularly impressive mod for Fallout: New Vegas [official site]. It’s Fallout Who Vegas, a project that combines two of Earth’s most beautiful and pure creations: the Fallout universe and Matt Smith’s lovely, big face. Yes, friends, it is a Doctor Who in Fallout mod.

Fallout Who Vegas has been in development for five years, an intensive hobby for its creators at The Foundry – a little modding community of developers, modellers and animators. An initial release happened a few years back and the team has been tweaking things and adding all things Whovian in the time since. Now, finally, the mod is out in its final release form. Video after the jump.

Read the rest of this entry »

Fallout 4’s Mod Tools Won’t Be Ready Till Next Year

It’s hardly a Bethesda RPG if you can’t replace some part of it with the chugging terror of Thomas the Tank Engine, but Fallout 4‘s mod tools won’t be ready at the game’s launch on November 10th. Speaking to IGN, Bethesda’s VP of Marketing Pete Hines said that, their “entire focus is on finishing the game.”

Read the rest of this entry »

The Bomb: Fallout Anthology Out October 2nd

Bethesda are taking advantage of the encroaching release of Fallout 4 [official site] with plans to release a hefty collection of Fallout games. They’re calling it, quite naturally, Fallout Anthology.

Put a circle around October 2nd in your calendars; the Anthology includes all five games in the Fallout series from the original through New Vegas, and all the relevant DLC in between. There’s also space in its fake mini-nuke box reserved for Fallout 4, which is due out around a month later on November 10th.

Read the rest of this entry »

The 50 Best RPG On PC

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

Read the rest of this entry »

Come Friendly Bombs: Modding Fallout: New Vegas To Look More Like Fallout 4

This isn’t a guide, because it’s designed to be an open discussion about which other fan-made doohickeys are best bolted onto Fallout: New Vegas while we wait for the more vibrant Fallout 4 [official site] as much as it is my own recommendations. I want you, the veteran connoisseur of a game I skipped over at the time, to tell me and other readers what the must-have FNV mods are. But I’m also going to share a few I’m using, which have dramatically reduced the severity of the post-apocalyptic RPG’s savage ugly-stick beating. They’ve added some of the fidelity and most of all colour that we cooed at in Fallout 4 footage – a game which suggested an altogether more appealing wasteland.

Read the rest of this entry »