Posts Tagged ‘Fallout: New Vegas’

Come Friendly Bombs: Modding Fallout: New Vegas To Look More Like Fallout 4

This isn’t a guide, because it’s designed to be an open discussion about which other fan-made doohickeys are best bolted onto Fallout: New Vegas while we wait for the more vibrant Fallout 4 [official site] as much as it is my own recommendations. I want you, the veteran connoisseur of a game I skipped over at the time, to tell me and other readers what the must-have FNV mods are. But I’m also going to share a few I’m using, which have dramatically reduced the severity of the post-apocalyptic RPG’s savage ugly-stick beating. They’ve added some of the fidelity and most of all colour that we cooed at in Fallout 4 footage – a game which suggested an altogether more appealing wasteland.

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Best Steam Summer Sale Deals: Day 9

What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 9 of the sale.

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Picboy: Here’s A Fallout 4 Annotated Gallery For You

There was a trailer for a new videogame today. The internet seemed quite taken with it. We don’t actually know much about Fallout 4 at this stage, but I went through the trailer scene by scene to see what confirmations and implications I could glean from it. 40-odd screengrabs below, with annotation wibble for each. Click on any one of them for a 1080p version and gallery thinger (though bear in mind they’re grabs from a trailer so aren’t exactly After Eight-crisp.)

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Expert Speech Skill: Pillars Of Eternity Interview Part 2

In the second and final part of a conversation with Josh Sawyer of Obsidian (part one), we discuss how the design of Pillars of Eternity differs from Fallout: New Vegas. That involves a discussion of New Vegas’ post-release support, official and otherwise, and the pros and cons of traditional RPG systems. Of particular note – why Pillars of Eternity does not have a Speech skill, or any other skill of that sort.

With contributions from executive producer Brandon Adler, we also discuss the role of Paradox as publisher and the benefits of digital distribution, and end with a tribute to nineties RPG, Darklands.

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Wasteland 2’s Live Action Intro Sidesteps Perlmanisms

I can remember covering the first wave of big Kickstarter games in all their crowd-sourced hype, and feeling conflicted with every post. It was so exciting that all this could happen, traditional barriers between games and their players so suddenly eroded, but at the same time it all seemed like so many promises, talk of a new golden age that was so still so impossibly far away. A couple of years later though, and here we are – these games are steadily becoming a reality, from the so far excellent (Elite 4) to the inescapably ugly (Godus). Where will post-apocalyptic RPG Wasteland 2, one of the first big names to be crowdfunded, wind up? We find out very, very soon.

In the meantime, we get to see how it’s spent some of its less essential groats, with a live-action intro intended to set the scorched earth scene. It tries very hard to avoid saying “war never changes.”
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Fallout 4 Is Or Isn’t Being Revealed Soon, Would You Believe

that's just New Vegas running SweetFX, before you get your knickers in a twist

Could it be? Is it even remotely possible? Has a major videogame publisher truly decided to make a sequel to one of its best-selling games? O brave new world, that has such speculation in’t.

Bethesda alternating between Elderses and Falloutses seemed pretty much a given to me, so when talk arose around a URL apparently bought by Bethesda and entitled ‘Survivor 2299‘, a return to the post-apocalypse was far from a surprise. Whether the website really is anything to do with Bethesda remains open to interpretation, but even if it isn’t you should feel free to smack me around the chops with a rainbow trout and call me Charlie McArse if we don’t start hearing official talk of Fallout 4 within the next year.
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