Posts Tagged ‘Far Cry 3’

Snow Joke: Far Cry 4 Goes Mountain High In November

I can no longer separate actual announcements from speculation, gossip and fever dreams, so while I *think* we’ve already heard a bunch of stuff about Far Cry 4 and how it’ll have a snow-bound setting, for the sake of ease I’m going to pretend this is the first thing we’ve ever written about it.

Far Cry 4 is out this Winter, it is indeed set in the Himalayas and it’s got a harpoon gun in it.
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Another Life, Another Time: Far Cry 2 Revisited

From: Alec Meer,
Brighton,
February 2014

To: Alec Meer,
Bath,
October 2008

Hey kid,

Hah, I’ve probably pissed you off already, haven’t I? That was easily done back then, as I recall. Yeah, yeah, you’re no kid – right now, every one of your twenty-nine years feels like a scar. It’s been a bad year, even by your standards. You’re burning to up and leave this fusty old town you’ve spent the last eight years in, but you feel so tired, so broken, so bitter. You’re also about to sit down with Far Cry 2, and you’re not going to like it. Everything’s going to change in time, including how you feel about that game.

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Far Cry Classic Is An Updated Version Of The Original

As part of my continuing display of ignorance, I hadn’t realised that the upcoming Far Cry The Wild Expedition – a bundle of all the previous Far Cries in one imaginary box – was going to contain something called Far Cry: Classic – a slightly remade version of the original game. Something that’s already available for consoles, apparently, but sigh Ubisoft etc. It seems the PC will only get it on the 21st, as a part of the rest of the pack.

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Child Of Light Devs On Far Cry, Controversy, Constraints

I’m quite fascinated by Ubisoft’s epic poem JRPG melting pot of madness Child of Light, and I think you should be too. It’s an entirely bonkers concept, and – good or bad – it at least promises to be a thunderous step off the beaten path for a fee-fi-fo-fummingly gigantic publisher. I recently had the chance to chat with creative director Patrick Plourde and lead writer Jeffrey Yohalem, and you can find the first part of our conversation here. Today we pick up right where we left off: with guns and shootymen. Actually, that’s not where we left off at all, but sometimes natural transitions are hard. So read on to see what Plourde and Yohalem learned from creating Far Cry 3, fielding controversy that arose from it, and now, working within constraints more commonly associated with indie developers.

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Impressions: Ubi’s ‘Art Game’ Experiment, Child Of Light

Say what you will about Ubisoft, but you can’t deny that it’s significantly less risk-averse than triple-A publishing kin like EA and Activision. Assassin’s Creed III’s alternate history Washington DLCs weren’t the best, but that didn’t stop them from being patently insane. Call of Juarez: Gunslinger, meanwhile, was a quirky, out-of-nowhere gem. And then of course, there was Far Cry 3: Blood Dragon, which Papa Ubi has apparently taken quite a neon-tinged, cyber-eyed shine to. But Child of Light might just be its biggest leap of faith yet. Inspired by the massive success of Journey on PS3, the publisher has let two of Far Cry 3‘s leads run wild on a co-op coming-of-age JRPG epic poem about a young girl and also there are drunken crow people for some reason. I recently got to play a small section of it, and I must say that I found it quite enchanting.

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Eight Lasery, Lizardy Mins Of Blood Dragon’s Open World

Awww, I bet he just wants a hug.

Far Cry 3: Blood Dragon, Far Cry 3: Blood Dragon, wherefore art thou Blood Dragon? Well – and this is just a hunch – I’m gonna go ahead and say it’s because of all the blood dragons. Thing is, our peeks at the neon-drowned shurikensplosion of a game have thus far been confined by story, (somewhat oddly) removing said retro-future laser reptiles from the spotlight. Now, though, it’s time for a tour of the expandalone’s open world, and the dragons are done tip-toeing about. They are real, they are pissed, and they want cyber hearts for some reason. Watch them frolic, romp, stomp, and shoot helicopters out of the sky using only their eyeballs and their wits after the break.

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