Posts Tagged ‘Far Cry 5’

Far Cry 5 battles spiders from Mars (sans Bowie) July 17

Far Cry 5 Lost On Mars

Good news: We’re getting away from Far Cry 5‘s daft cults to battle alien spiders on Mars using zappy laser weapons.

Bad news: Far Cry’s increasingly tedious Hurk is coming along for the ride. Ah well, you can’t win them all.

Next week, Far Cry 5 receives its second (and perhaps most interesting) piece of DLC from its season pass. Lost On Mars is enough of a change of scenery it could pass for another game entirely, even more distanced from its source material than earlier spinoff Far Cry: Blood Dragon. It’s out on July 17th, and is included in the season pass for anyone with the Gold edition of the game.

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What graphics card do I need for HDR and what PC games support it?

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HDR on PC is a bit of a mess, but provided you haven’t been put off by Windows 10’s hazy support for it or the astronomical prices of the best gaming monitors for HDR, then the next step on your path to high dynamic range glory is to get a graphics card that actually supports it. Below, you’ll find a complete list of all the Nvidia and AMD graphics cards that have built-in support for HDR, as well as everything you need to know about getting one that also supports Nvidia and AMD’s own HDR standards, G-Sync HDR and FreeSync 2.

We’ve also put together a list of all the PC games that support HDR as well. There aren’t many of them, all told, but we’ll be updating this list with more titles as and when they come out so it’s always up to date.

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The 100 best-selling games on Steam in 2018 so far

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We’ve just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It’s a list dominated by pre-2018 names, to be frank, a great many of which you’ll be expected, but there are a few surprises in there.

2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets.
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Flash! Bang! Wallop! Far Cry 5 adds photo mode today

Lay down your guns and pick up a lens. Stop shooting faces and start shooting landscapes. Look away from that sniper scope to peer down a telephoto zoom. Stop murdering, you chuffing rotters, I’m saying, or at least take better screenshots. A free update for Far Cry 5 today adds a ‘Photo Mode’, letting would-be war photographers pause the game and be whisked away to a movable camera view with options for staging details like the time of day and character expressions. Slip out that bandolier and into one of those vests with all the pockets like they wear on telly etc. Read the rest of this entry »

How systemic games make you a master comedian

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The power fantasy of exploring new worlds or meeting strange alien races (and then shooting at both of those things) is the kind of thing that big-budget games tend to focus on. As far as humour is concerned, they’re at best ‘plus comedy’ experiences that deliver on their key points but also have some funny quips along the way. You’re never asked to participate in the humour, and if the jokes don’t land then there’s little you as the player can do about it. So why not equip the player with the systems to write their own jokes and tell their own stories? And how do you foster humour creation in games that don’t already have a pun-based name for every item? I spoke to the developers of four such games to find out how they utilise this approach in order to enable players to create their own fun.

One thing that became evident through the interviews was that each and every system available to the player has to be airtight if they are to get the most out of the experience. A poorly-implemented system can cause you to lose investment in the same way that a poorly delivered punchline might. Each developer wanted to encourage experimentation through their game’s systems in their own way. But which comes first; the design of the systems or the desire to create humour? Read the rest of this entry »

Far Cry 5 fan map takes us back to Jurassic Park

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I was not the biggest fan of Far Cry 5. I found it fun-ish if deeply to completely flawed and if I ever have to do a Pilotwings mission in a sandbox murdersim again I’ll lose my mind. Also, I’m pretty tired of killing dogs and I’m equally tired of drug addiction as a trope to motivate bad guys in games. I have thoughts and they are legion. I was still somewhat kinder in my evaluation than my RPS colleagues who (rightly) lambasted it for a terrible story and perhaps the worst ending in video game history. That said, from the moment I loaded up the user maps and map editor on day one, I claimed that this was going to be the most interesting part of Far Cry 5 moving forward. And that’s most of what I’ve been playing ever since. This Jurassic Park map should show you why.

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Far Cry 5’s Vietnam War story DLC is should be out now

The Vietnam War is the unlikely setting for Far Cry 5‘s first DLC, released today, through far stranger is yet to come. The ‘Hours Of Darkness’ stars Wendell Redler, the fella in the main game who sends us on a thrilling fetch quest seeking a dozen cigarette lighters, as we revisit a terrible time in his ‘Nam days. Given the sensitivity and insight with which Far Cry 5 explored the allure and dangers of cults, it’s thrilling to contemplate how they might interrogate myths of the- naw, I’m just joshin’ you.

The DLC is supposed to be out now but seems to have hit a snag. Read the rest of this entry »

Far Cry 5 trades up cults for the Viet Cong this June 5th

Far Cry 5

While visually and mechanically impressive, it’s not hard to argue that Far Cry 5 lost the plot a bit regarding, well, plot. A confused mass of nondescript, non-denominational cults with no clear ideology, and a stinker of an ending soured many on the otherwise-solid open world shooter.

With the upcoming DLC – each one a self-contained story in a new setting – Ubisoft have a chance at turning that perception around, although given how unflinchingly bleak the trailer within for the Vietnam war-themed Hours of Darkness looks, there may be a bit of a wait yet.

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Steam Charts: surviving eternity

Hallo! John’s away so I’m taking over for our latest weekly rundown of the biggest-selling games on Steam over the previous seven days. Familiar faces are here, of course, but the charts also include more survival games than I’ve seen in yonks. The slightest peek of sun outside and you lot start acting as if it’s the end of the world, eh?

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What Works And Why: Mentoring in Far Cry 5

Far Cry Mentors

What Works And Why is a monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game or mechanic and analyses what makes it good.

Far Cry 5 is a mixed bag, but one of the bigger, shinier objects in that bag is its companions system. It’s a crossbreed of Far Cry Primal’s pets – you can summon them and direct their attacks at will; and Far Cry 2’s buddies – they can revive you if you get taken down. Nine of the companions available are starring characters: people or creatures you meet and recruit through main story missions with backstories and (when human) dialogue. But I don’t really care about eight of those, and I only care about the ninth because he is a dog, which gives him three key advantages:

1. He is, again, a dog.
2. He never alerts enemies if I’m being stealthy.
3. He never speaks, a big plus in a world where almost everything anyone says makes you like them less. Read the rest of this entry »

Steam Charts: surviving the Frostpunk bots of Britannia

Hullo! John is preoccupied with wizards right now, so I’m taking over for the rundown of last week’s top ten on Steam. It was an interesting week, bringing back some welcome old games and slamming in some shiny new ones. Largely, it’s all about robots and survival.

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I had to slaughter far too many wolves to try out Far Cry 5’s new shovel launcher

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I was surprised to learn that Far Cry 5 has ‘live events’. They’re fairly unimaginative challenges that appear once a week, and usually get you to kill/destroy a certain number of ‘X’ thing with ‘X’ weapon. Until yesterday, they only rewarded you with a unique cosmetic for items that can be bought in the game with far less faff – but the latest one gives you a shovel launcher, which sounded daft enough for me to decide I wanted it.

You’re about to watch many, many wolves die in the name of acquiring a weapon that propels spades at people with deadly force.

Videogames.

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Steam Charts: Actual Hope Edition

As I drag my groggy-faced body to the monitor at 6.30 each Monday morning, I click the bookmark for my Steam Charts RSS and scrunch up my face so my forehead and nose curl over my eyes. How bad will it be? How familiar will the list of five-year-old games be? How will I think of… BUT WHAT IS THIS?!!?! FOUR new entries! Far Cry 5 taking up only one slot! No Witcher 3! No Skyrim! It’s like Christmas, where Christmas is a day you just about get through without things being as bad as they were last year. Read the rest of this entry »

Steam Charts: In MemoVRium Edition

With Steam’s big VR Spring Sale on, obviously the charts are a bit full of… ha ha ha, no of course not. No one wants VR. Same old same old. Read the rest of this entry »

Steam Charts: Oh What’s The Point Edition

Why God, whyyyyyyyyyyyy?

Join us for our weekly skip through the bountiful fields of fresh gaming joy! Hold our hand as we guide you down the top ten selling games on Steam, to discover which heart-lifting original content has caught the attention of the enthused gaming public! Someone please help me! Read the rest of this entry »

Far Cry 5 has the worst endings in all of gaming history

Far Cry 5 has a bad story in the same way that the bubonic plague has a bad bacterium. It is, by a considerable stretch, the most abysmally written narrative in AAA gaming. Not just in how it so idiotically interrupts you in the middle of other scripted missions to force you to play through hideously badly written enforced semi-playable cutscenes, but in every word uttered by every character from start to finish. And wow, does it reach its subterranean nadir when it comes to the finish. It is time to drape yourself in spoiler warnings and embrace the volcano of awful that is Far Cry 5’s ending. Read the rest of this entry »

Steam Charts: We Can Rebuild Edition

As the Steam Charts slowly attempt to reassemble themselves after last week’s complete collapse under the weight of Far Cry 5, think of this week’s compilation as the moment the thought-destroyed terrifying monster is halfway through its grotesque reforming. Witness as its undulating viscera twists through recongealing flesh, a bleak but ghoulish moan emanating from deep within its darkest soul. Read the rest of this entry »

Far Cry 5 blossoms into something wonderful once you kill the plot-baddies

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The way I see it, there are only two significant failings in Far Cry 5. These are its story and the way it creates action in its open world. “But Alec,” asks the imagined reader who hangs on my every word and doesn’t just skip to the end in the hope I actually have something worthwhile to say, “doesn’t that mean basically the whole game?”

“Ho-ho,” I reply in this farcical imagined conversation in which I have already been infinitely more erudite than I am in any real conversation, “you have fallen for my clever introductory ruse designed to either make you nod in furious agreement or raise your fists heavenward in furious disagreement, and in either case you are now unable to resist the siren call to read on. And if, somehow, you are not, how about this: Far Cry 5 blossoms from infuriatingly stupid caterpillar into beautifully madcap butterfly once you have summarily murdered its terrible bosses.”
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Podcast: Good game, bad story

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“I love to shoot the men!” you shout, as you pump 100 bullets into the prostrate torso of a dead soldier in Far Cry 5. “I’m so glad there are no cutscenes to–

THWOCK.

“Oh no.”

And lo, the lord delivered unto ye a sermon of the highest tedium, and the Four Ubisoft Writers of the Apocalypse rode over the earth and reaped the souls of all humanity with pointless exposition and dull characterisation. It was a bad time. But it’s not the only strong game let down by a bad tale. The latest episode of the RPS podcast, the Electronic Wireless Show, is unable to discuss all the offenders, but we can take a punt.

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Far Cry 5’s interrupting story ruins everything

I have very much enjoyed the Far Cry series, most often despite itself. Far Cries 3, 4 and Primal (why is everyone forgetting poor old Primal?) have all occupied me for countless hours, provided enormous amounts of entertainment in their kleptomania-inducing maps, and always done so despite everything it thinks is so compelling about itself. Far Cry’s self-belief in its own abysmal stories is always so grossly apparent, like a strutting buffoon bursting into the bar and looking around, confused, when every man, woman and animal doesn’t immediately throw themselves at his feet. So then he starts loudly demanding people throw themselves at his feet. And when they don’t, runs around putting his feet as near to people as he can and declares to the room that this counts. Oh Far Cry.

Unfortunately, this time out things have gotten a lot worse. Far Cry 5 – to run with the previous analogy – barges up to you, grabs you by the collar, and throws you down onto the ground by its shoes, screaming “MY FEET! WORSHIP MY BLOODY FEET!” Which is to say, engaging with its godawful cutscenes has become less optional. Far Cry 5 has the most egregiously bad imposition of its story. Read the rest of this entry »