Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.
I have a confession: I’ve never played as far as the mutant stuff in Far Cry.
RPS Feature No mutants allowed
Hot on the heels of Fallout 4’s Survival Mode, which brings exhaustion and dehydration back to the world of post-apocalyptic entertainment, Ubisoft have announced that Far Cry Primal [official site] will be getting the survivalist treatment.
The keystone of that survival mode is the change in the exploration, crafting, and difficulty of the game to make it even more realistic. After that, there are options the player can activate to go further.
Survival mode will arrive as part of a free patch on April 12th. We called this earlier in the month, of course, when we made Robert Zak play the game wearing nowt but a loincloth. More details below.
RPS Feature Basic instincts
When Far Cry Primal [official site] was unveiled, I shrugged with semi-feigned disinterest, aware that the series has hit milking point, but unable to dismiss the inner teenager tugging at my inner sleeve saying “But it’s got cavemen and tribes and woolly mammoths and you can ride them, and throw spears and stuff!” Yes, the prehistoric era taps into a primal fantasy in me, but when that’s overlaid with an advanced radar, an owl endowed with the abilities of a military drone, and heat-vision that conveniently colour-codes every object, footprint and smell, the fantasy kind of tapers off.
By shutting off as many aids and HUD elements as possible, I intended to reclaim the fantasy.
RPS Feature Posthistoric
A week later than consoles, because apparently Ubisoft have abandoned that promise already, Far Cry Primal [official site] is out on PC tomorrow. I’ve donned my wolf-skin coat, daubed random lines of paint on my face, and killed some local wildlife (sorry Mrs Primms about Fluffy) in preparation to tell you Wot I Think:
There’s a scene in the new Far Cry Primal [official site] trailer in which the player character instructs his pet owl to eat someone’s face. It’s amazing how inconsequential the lack of vehicles and rocket launchers seems now that the full extent of the animal-taming can be seen. Feed wild beasts and they can be tamed, which leads to big cat snuggling, guard bears and tiger ridin’. Given that sniping the locks off animal cages was my favourite way to take out a baseload of baddies in Far Cry 3, Primal suddenly looks very tasty indeed.
Psssst! You wanna hear some gossip? WELL! So, Eurogamer told me that some friends of theirs told THEM that a marketing research survey told them – the friends not Eurogamer – that they wanted to talk future Far Cry game settings. I *know*, right?
Apparently the talk came in the form of a survey which asked players to make their preferences regarding potential settings such as Alaska, zombies, dinosaurs and Vietnam known.
RPS Feature Far Cry Some More
Far Cry 4 is a funhouse mirror. I love pointing it in in different directions and seeing the way its design reflects the videogames around it. Angle it one way and the first thing you’ll see in its reflection the only slightly distorted visage of its predecessor, as Far Cry 3’s every idea turns formula: there’s an exotic setting; an extravagant and verbose villain; crafting by way of animal hunting; a mixture of linear campaign and dynamic missions. This sequel could be considered a lavishly made standalone expansion pack and, if you enjoyed the previous game as I did, its slavish devotion to existing structures is no bad thing.