Posts Tagged ‘Fate of the World’

We’re Doomed: Fate Of The World Sequel Announced

A little UI mockup.

When a wide-eyed young lad named Quintin Smith played Fate of the World, he learned that we’re all doomed but hopefully you and I will die before the world’s fully trashed. That’s my understanding of his lesson, anyway. It was a fascinating strategy game about big problems facing the world over the next century – dwindling resources, changing climate, growing population, famine, revolution, extinction, and so on – and how they’re all tangled in complicated ways.

Creator Red Redemption shut down a few years back, but another studio have picked up the rights to Fate of the World and announced a sequel with a few folks from the original onboard.

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Indie Royale’s Difficult Second Bundle Is On


The second Indie Royale bundle has this second gone live. You’ll remember the first one from Adam telling you all about it. It’s the excitingly confusing system where the price goes up over time, but people paying more than that price cause it to go down. I think. Whatever it is, it works, and tens of thousands of people bought the first one, getting a splendid bargain. So what’s in the second collection?

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Fallen Earth: Fate Of The World Tipping Point

If only someone had prevented this. I mean you. It's your fault. All of it.

Edited to correct pricing details – thanks for pointing it out, folks!

It’s been a while since I’ve played Fate of the World, the game that tasks you with saving the world from mankind and itself in a terrifyingly realistic fashion. Quinns wrote a fine summation of it here, summed up by the phrase “You find out you’re an idiot”, which is precisely what I found out when playing as well. And for a while I played it far too much, so that every news report of a real life catastrophe I read would make me roll my eyes at the futility of all possible solutions. It might be time to go back and give it another go with the release of Fate of the World: Tipping Point, which adds new scenarios, cards, features and UI enhancements. It’s available at a 20% discount at present and can be purchased either through Steam, GamersGate or direct from Red Redemption. Both Steam and GamersGate are currently offering large discounts to owners of the original. There’s even a trailer!

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Wot I Think: Fate Of The World

Indie climate change strategy game Fate of the World was finally released last week, following two years in development from Oxford-based studio Red Redemption. I’ve been looking forward to this ever since the beta, and I’m thrilled to finally present Wot I Think.
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Apocalypso! Fate Of The World Out Today

I am sorry China I had the panda down as an acceptable loss

Oh, snap! Excellent climate change indie strategy game Fate of the World unlocks on Steam tonight. If you number among the eager beavers who pre-ordered it to gain access to the beta, you’ll finally be able to enjoy the full game (including the allegedly-quite-hard Dr. Doom scenarios) circa 1am, according to the developers. If, however, you are a cautious ostrich haven’t yet taken the plunge, you can buy from either of the two above links. Official RPS impressions of some kind will, I’m sure, be arriving on the site soon, but until then here’s the link to my feelings on the beta. The one and only FotW trailer that’s been kicking around for months follows.
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Some Impressions: The Fate Of The World

Those options, from left to right: Exterminate the Chinese, Clock Off Early, Tell Terrorists They'll Have To Wait, Order Jam Rationing, Plant a Tree.

Indie climate change strategy game Fate of the World has been on RPS’ radar for a while. As of this Monday, the beta’s been made available to all pre-order customers. Can RPS rescue our doomed world? There’s only one way to find out.

I’ll admit to it now. I approached saving planet Earth with the same attitude I have to most games – figuring I’d beat the odds with nothing but some quick learning, lateral thinking and a dash of roguish risk-taking.

Yeah. About that.
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