Last night, I decided to play Fate Tectonics [official site] for five minutes, just to get an idea about how its world-building puzzles worked. It was a long five minutes. Around an hour and a half, all told. I was hoping for a JRPG-styled take on the strategic balancing of Skyward Collapse when I first saw Fate Tectonics. In Arcen’s game you must encourage equilibrium between warring factions, ensuring that neither side actually wins. Fate Tectonics is different – it’s Populous as a tile-placing puzzle game, in which the gods themselves must be appeased. It’s rather good.