Posts Tagged ‘Fatshark Entertainment’

Why it feels great to hit things in Vermintide 2

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Warhammer: Vermintide 2 [official site].

In designing Vermintide II’s melee combat, Mats Andersson ran through the same preset level 50 times a day for two years. This hodgepodge of the game’s most distinctive areas, enemies and swarms makes no sense and it looks terrible, but playing it about 100,000 times was what it took to ensure face-to-face brawling would be rich in heft and detail.

Andersson knew how fast he could clear that level, how much damage he should take, how many kills he should be getting; yardsticks by which he could measure each run, and it’s how clicking to swing your hammer feels like it’s caving a skull in, and why your sword feels like it can split a rat’s stringy carcass in two. “It’s very much home to me,” he says. Read the rest of this entry »

Wot I Think – Warhammer: Vermintide 2

warhammer-vermintide-ii

I don’t tend to think about how many things I murder in a murder-related videogame. I just remove whatever obstacles are in the way and move on, in the time-honoured tradition of solving problems in action games. In co-op online stabber-shooter Warhammer: Vermintide 2, I’m unusually conscious of the body count. It is, if you’ll forgive a little early-90s melodrama, extreme. That’s just one reason why Vermintide 2 successfully escapes the shadow of ‘it’s just Left 4 Dead but with Games Workshop’ faint-praise damning that its predecessor stood within.

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Vermintide 2 is grimdark ultraviolence at a spectacular scale

verminitde-2

We’re planning on a full review next week, but seeing as the weekend, and with it the tortured paralysis of what to play, looms so close, I thought I’d share some initial thoughts on the newly-released, Warhammer vs Left 4 Dead rat-splatting sequel Vermintide 2. In short: it’s the same co-op survival formula, but now writ very, very large and very, very bloody.
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Warhammer: Vermintide 2 scurries into closed beta

Warhammer: Vermintide 2

Rat season has officially begun. Following directly on from Vermintide 1’s bombastic finale-as-free-DLC earlier this week, the sequel – due for launch early next month – is letting players in for their first taste of next-gen first-person Skaven-squishing starting today and continuing over the course of the weekend.

Closed beta access is primarily for those who pre-ordered Warhammer: Vermintide 2, but those who picked up the Humble Jingle Jam charity bundle are being granted access as well, plus folks who snag beta keys at PAX South recently.

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Warhammer: Vermintide 2 washes in on March 8th

Vermintide 2

The Vermintide will be coming in on March 8th, developers Fatshark have announced, giving us less than a month with which to sharpen our axes, re-string our longbows, and generally mentally prepare to carve up hordes of ‘orrible ratmen in Warhammer: Vermintide 2. We’ve not covered the co-op FPS since its announcement last year, but since then it’s been made clear that the ratty Skaven have teamed up with those jerks from the Chaos army, meaning we’ll be fighting humans as well as rodents this time.

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Rats, They’re Back: New Warhammer Vermintide Trailer

Here’s a trailer you may have missed among the bigger news of E3 2015, but fans of anthropomorphised rat slaughter will nevertheless want to check out. This short Warhammer: End Times – Vermintide [official site] trailer shows off the variety of environments you’ll be trudging through with friends once the co-op FPS releases this autumn.

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Rat-Attack-Tack In Warhammer: End Times – Vermintide

Gillen on the right there.

While I’ve always felt a keener tie to its spacebound, power-armoured cousin, as a British Man I am unable to deny the pull of Warhammer. Vermintide [official site] is the latest in an increasingly (troublingly?) long list of tie-in games to the tabletop fantasy universe. A sort’ve Left 5 Skaven, you and some co-op buddies take the role of the last defenders of Ubersreik, a city invaded and occupied by the ratkin hordes during one of the setting’s many apocalypses. GDC trailer showing the first glimpses of actual rat-biffing below.

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Escape Dead Island Has A Release Date, For Some Reason

Escape Dead Island has a release date! The spin-off to the main Dead Island series will trap you within its zombie-infested confines come November 21st. There’s a new trailer below the fold as evidence of this fact, though it fails to answer another more important question: why does this game exist and who is it for? Perhaps you can watch it and let me know in the comments.

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Like Dead Island ON ACID! Escape Dead Island Announced

Pssh, rich kids and their Hanzo steel.

Take one pretty fun co-op game, ladle cash over the top, then persist with sheer bloody-mindedness and you too could have yourself A Franchise. Turns out, three Dead Island games are in the works: straight-up sequel Dead Island 2, the MOBA-ish Dead Island Epidemic, and now publishers Deep Silver have announced Escape Dead Island. It’s a third-person action-y sort of thing (you know, like this), with a story that makes me think of Far Cry 3 with its rich kids and trippy hallucinations.

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Feudal Rage: War Of The Vikings’ New Berserker Class

What John did on his sabbatical.

Wouldn’t it be great to do something with such terrifying, trance-like fury that your performance creates a new word in a language you don’t even speak? Berserkers were Norse warriors that did exactly that. That means you might want to try them out in War of the Vikings, the melee combat multiplayer game. There’s a video of the freely available new class below, and I am going to embed that YouTube trailer with such uncontrollable rage that my name will echo throughout history.

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Hut, Hut, Vike: War Of The Vikings Out Now

If only there were a mode where they removed the pointy tips and just hit each other with sticks until one side was like, 'OK yeah, I've got too many bruises. War is dumb. Let's go home.' Huh, what game? I'm talking about real life.

If history has taught me anything, it’s that Vikings were a complex, multifaceted people splintered into an incredible number of micro-cultures spread far and wide across Europe thanks to extremely versatile wooden longboats. If videogames have taught me anything, it’s that Vikings loved WAAAAAAAAAAAR. War of the Vikings, then, represents the culmination of all my scholarly studies, what with its “historically inspired” Viking Age setting and also maybe an ever-so-slight thumb-and-pinky pinch of WAAAAAAAAAAAAR. It’s already taken its share of licks on Steam Early Access, and now it’s “done,” whatever that actually means anymore.

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Norsey Weekend: War Of The Vikings Free Weekend


What are you doing this weekend, readers? That’s just a general question you should feel free to answer in the comments, btw. I like hearing about your plans. If you feel the need to acquire something to do, then you might want to think about dropping into War Of The Vikings. Fatshark’s beard-and-beating sim is still a Steam Early Access title, but they’ve decided to allow people pile-in this weekend: it’ll be all yours to try from Dec 5th to December 8th.
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Scots, Free: War Of The Roses Gets Huge Update

I’ll admit that I haven’t been back to War of the Roses since shortly after it launched, but maybe now’s finally the time for me to de-rust my steed and feed my armor some of the good carrots. Or wait, no, the other way. Feed my carrots some armor. There we go. Anyway, Paradox’s medieval melee’s seen yet another free content drop – this time taking the form of armor and weaponry forged in the image of the Scottish Gallowglass mercenaries. Apparently, they “brought brute force and fighting spirit to the battlefields like none could,” so probably get ready to smash first and ask only the most necessary of questions. But, even though the update’s named after them, the mercenaryfolk aren’t the main event of today’s update. Rather, it’s complete reworks of core systems – for instance, armor, weapon speed and power, and movement – that stand to make the Middle Ages feel young again.

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Smelling Sweeter: War Of The Roses’ New Mode

The true origin of the SameFace Brigade's name remains shrouded in mystery, but many top historians speculate it's because most of its members had the same face.

I played War of the Roses, and I liked it pretty well. I also died a lot. But before long, I found my ornate steel shoes sloshing through syrupy pools of repetition. There’s only so much frantic deathmatching and all-over-the-place point-capturing you can do before you start to see cracks in War of the Roses’ armor, and that threshold is woefully low compared to other multiplayer fight-o-fests. Fortunately, Fatshark’s throwing its oh-so-characteristically sharky girth into setting things right, and we’re finally about to see the results. Come Wednesday, you’ll be able to take the exceedingly high-stakes Pitched Battle mode for a spin.

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Krater Launches, Perhaps Not Quite Ready [Updated]

Well, at least it looks nice.

Update: The achievement system has officially been patched in, and it sounds as though many glitches are largely confined to specific hardware configurations. We’ll have our thoughts on the game itself up soon, but in the meantime, the coast appears to be largely clear.

Original article: So Krater sounds really great to me. It’s the silver-tongued sales shark of action-RPGs. “Tired of graybrown, grimdark post-apocalypses?” it asks. “Well, ours has color!” Then it adds “Planning to take another 11 years off from ARPGs after that one with the guy and stuff? Well, we have three guys and stuff. And also permadeath in a mode you don’t have to unlock.” “Sold!” I’d immediately reply, if I didn’t briefly gaze into Krater’s wavering eyes and detect a hint of fear. “What about bugginess and missing features?” I inquire, head cocked to one side. Beads of sweat pooling on its forehead, it stammers out an “Er, um, well, about that… hey, a trailer!”

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