Posts Tagged ‘fatshark’

Take A Bow: War Of The Roses Ranged Combat

Potential Battle of the Hastings spoiler

War of the Roses’ ranged combat is as messily violent as the up close and personal sheathing of swords in skulls, as shown in a video of arrows puncturing arteries and organs. Impressively horrible and anarchically comedic at the same time, my deathmatch instincts quiver with anticipation. The way that arrows bend as they lodge in a target is the kind of detail that could make every kill all the more deliciously memorable. The footage is edited together from tournament footage gathered during Paradox’s trip to San Francisco and the entire conflict can be viewed here.

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Paradox’s DLC Policy: Don’t Piss Off The Community

It’s easy to feel cynical about DLC. John took a stroll through that particular minefield a couple days ago, and while he found plenty of good buried beneath all the righteous fury, worrisome practices still abound. Day-one DLC, season passes, and the like litter the current landscape, and – despite what some might claim – business models do influence game design. It’s unavoidable. With some fervent passion, Paradox senior producer (and former Battlefield maestro) Gordon Van Dyke, however, argues that this doesn’t have to be a bad thing, and lets rip at others who make it one. It’s only when companies lose sight of what’s best for their communities, he told me during a recent interview, that we have a serious problem.

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Warhorse: War Of The Roses Shows Off Mounted Combat


The latest trailer for Paradox’s medieval combat title, War Of The Roses, is below. In it you can see horse-based combat for the first time. Players are going to be able to fight from horseback, wielding axes, sword, lances and so forth. There’s plenty more footage of archery, swordsmanship, and general stabbery, too.

Take a look!
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Random-O-Compo: Be An NPC In Krater

Rather appealing-looking post-apocalyptic action-yet-tactical RPG Krater launches next month, and while it’s in its final mile (I’ve got some beta code here I really need to take a look at) there is yet time for IMPORTANT CHANGES. Important changes such as one Rock, Paper, Shotgun reader getting an in-game character named after them (or a name of their choice, Naughty Swears aside) and also having their name in the credits to boot.

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Hands On: War Of The Roses

He's called Lance
When I play a big multiplayer combat game, I like to stop fighting and look around. I judge a lot of games on what I see at those moments, seeing how the battle feels when I’m not a part of it: In Battlefield, it’s thrilling to see jets gracefully curving through the air as tanks blast them from below; In Team Fortress 2, ubered Heavies leading a charge as the enemy hastily rework their defenses makes me happy. During a lull in my hands-on of War of the Roses, I took stock: to my right, through grasses and the trees, I watched a knight stand up, yanking his sword up out of the face of an unseen body on the ground. The effort it took to wrench metal from skull was beautifully transparent from the animation. Behind him, a galloping horse dropped in that heavy way horses do, crashing to the ground and out of sight in seconds, spilling its lance-wielding rider. A lot of intimate battles formed as the slow, deliberate combat locked people together.
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A Thorny Issue: War Of The Roses

Never visit a dentist whose clinic is in a field and whose helmet obscures his view. Also he is a murderer from the past instead of a dentist.

Every time I see War of the Roses it appeals to me more. A multiplayer game that features knights killing each other instead of space marines? Yes, that’ll do. And that’s knights killing knights, by the way, not knights killing space marines, miraculous as such a thing would be. Here is a developer diary that handily features the developer floating in front of in-game footage, thereby managing to be informative and entertaining at the same time. It’s all about ranged combat, with Gears of War cited as an influence, although for its active reload mechanic rather than its chainsaw-guns. Observe.

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Behold: First War Of The Roses Footage

Nasty.
We’ve been a-rambling about War Of The Roses before now, but this is the first chance for the world at large to see the game in action. The Medieval melee combat game is reportedly the most expensive project ever undertaken by Swedish publisher Paradox, and it’s also a big deal for its developer Fatshark, who have built the thing from the ground up. It’s looking fairly solid, too.
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Tactical RPG Krater Begins Testing Signup

Top-down girl, she's been living in a top-down world

A top-down RPG with crafting, tactical combat, single player or cooperative squad control, and the possibility of permanent injury or death. That’s the early word on Krater, which we’ve learnt a little more about since first seeing evidence of its existence. Some thoughts on that below, along with a teeny snippet of in-game footage. There are also testing signups ongoing, which you can find out about here.

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First Look: War Of The Roses


Fatshark’s medieval melee combat game War Of The Roses is a big deal for their publishers, Paradox. It’s the most expensive game the company has ever made, but it is also one of the games that the creative team at the head of the company have always wanted to make. Talking to the company’s CEO, Fredrik Wester, it’s clear that the idea of a full-blown multiplayer combat game with swords, bows, castles, and horses, is something of an ideal project for the man at the top. He gazes off into the distance wistfully as he talks about the dynamic sword combat.
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Fatshark Are Making Krater

Boozetown!
Swedish devs Fatshark have announced that they are making an action RPG called Krater. The game will arrive at some point in 2012 and is set in a post-apocalyptic world that features, well, a crater. Fatshark explain a little bit about the game, saying that “the base pillars are crafting, exploration and consequence.” Exploration, eh? We’ll see about that, I suppose. They also claim that “the innovative control setup allows you to effectively command a party of three characters simultaneously.”

There’s a video with Fatshark’s Martin Wahlund talking about the game in a bit more detail below. (Via Blue.)
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Kingdoms/Horses: War of the Roses Interview


Following on from our reveal of Paradox’s “team-based multiplayer melee combat experience”, the medieval horse-and-sword game War Of The Roses, our roving reporter Dan Griliopoulos interviewed the developers at GamesCom; when he wrote this, he was stuck in an open-top car on a motorway somewhere in Italy in 40 degree heat, transcribing furiously and dying of exposure. The interviewees are Martin Wahlund of developer Fatshark and Gordon Van Dyke of Paradox.
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Paradox’s Project Posted: War Of The Roses


Apparently, Paradox CEO Fred Wester’s dream game is set…in Staffordshire, England. Or so you’d think from the very limited CGI trailer we’ve just been shown at GamesCom, which intones “Staffordshire, 1471” at its beginning and shows a Very Serious armour-clad Lord scowling as his horse climbs through a wood, scowling when he sees a castle under siege, and scowling as he raises his sword and rides away. He probably scowled when his first child was born. Formerly “Project Postman”, this is Paradox’s big mystery game: a roaming medieval melee combat game, now revealed as War Of The Roses.
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Out Today: Hamilton’s Great Adventure

This is the only correct way to end a level.

Lead & Gold developer FatShark have their next game coming out on Steam in about three hours. Called Hamilton’s Great Adventure, it couldn’t have any less to do with their previous output. It’s a sort of single-player co-op/local co-op, in which you control adventurer Ernest Hamilton and his parrot friend Sasha, in a series of tile-based puzzles. Although the “tile-based” is nicely presented, giving the impression of a much more lustrous, 3D world. It’s a fairly simple affair to control both characters on your own, and with one wholly on the keyboard and the other on the mouse, you can easily share the effort with anyone you keep trapped in your lair. We’ll have some proper impressions of the game soon. You’ll be able to play it at 8pm tonight (oddly there’s no declared price yet), and in the meantime you can read our interview with the developers about the game. And there’s the new trailer below.

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FatShark Talk Hamilton’s Great Adventure

There are not enough moustachioed characters.

They behind the indie multiplayer shooter Lead And Gold, and remade classic Bionic Commando: Rearmed, have taken quite a different direction for their next game. Hamilton’s Great Adventure is a co-op third-person puzzle/adventure. The announcement intrigued us enough to want to know more, so we threw questions at developers FatShark. Their thoughts on co-op, humour and hats are below.

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No Diamonds or Pearls: Lead & Gold

Stop looking at that weird thing I’m doing with my finger and my lip in the video below, and harken to this instead. We last wrote about multiplayer cowboy shooter (a subgenre that must henceforth be known as Multiboy) Lead & Gold in October. Seeing as the rootin’, tootin’ thing’s now mere weeks from release, and that you can currently access the beta if you pre-order, let’s have another look-see.
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Cowboys And Other Cowboys: Lead & Gold


Lead & Gold, a reds vs blues multiplayer shooter inspired by hoodlum-headshotting antics in the Old West, is looking like it might be a tolerable amount of fun. And I mean that, because the trailer really isn’t anything to write home about, although it might make for an unusual missive if you do ever actually write home about anything. (“Dear Mother, today I saw a trailer for an unexceptional-looking multiplayer shooter trailer on Rock, Paper, Shotgun. I mean, it doesn’t seem like it’s anything we haven’t seen before, but it might just prove to be fun, and the Wild West environments certainly look well-conceived. Well, that’s all I have time for. I hope you’re okay. Love, Steve”) Better not do that. Write to mum about your feelings instead. Then go watch the trailer and open the sluice gates of opinion into the comments threads below. We’ll be panning for nuggets.
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Lead & Gold: Gangs Of The Wild West


Just in case you were wondering, the flurry of announcements we’re getting now is thanks to the big European games convention in Cologne, which I believe kicks off on the 19th. We’ll see lots of new games from European devs showing off there with their latest wares, including new Swedish development studio Fatshark, who have just announced their first game: a multiplayer cowboy shooter, Lead & Gold: Gangs Of The Wild West. It seems that the game is a third-person, team-based shooter constructed using Starbreeze’s Grin’s engine, Diesel. Rootin’ tootin’ trailer below…
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