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Posts tagged “Feargus Urquhart”

Feature: Big Boss

“If you treat them as the enemy, it’s not going to be a good relationship.” Obsidian’s Feargus Urquhart on publishers

Since its foundation in 2003, Obsidian Entertainment has worked with seven different publishers. Commencing with LucasArts on Knights of the Old Republic II, Obsidian has since signed contracts with Atari, SEGA, Bethesda, Square Enix, Ubisoft and most recently, Paradox Interactive. In fact, up until Pillars of Eternity [official site], every single game Obsidian had made was funded and distributed by a different publisher. This is…

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Feature: "We’re going to have a good amount of time to play and play and polish and polish"

Obsidian & Paradox On Eternity Team-Up, South Park Bugs

Sound the unexpected announcement alarms and check to make sure over-jerked knees are covered by your insurance plan. Paradox has announced that it's publishing Obsidian's notoriously independent old-school RPG Pillars of Eternity, a big, (not, by most definitions) bad publishing type dipping its pinky toe into the brave new world of Kickstarter. "...Er, why?" You might ask. "Also didn't Obsidian get oodles of cash from…

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Feature: Rolling The Dice, Pt 2

Obsidian On Project Eternity, Kickstarter’s Future

Kickstarter has been quite kind to Obsidian. Once upon a time, "Let's make a spiritual successor to Planescape: Torment, but with no recognizable license and a truckload of old-school trappings" would've only gotten them as far as the giant-red-button activated trap door I imagine every major publisher secretly has in their meeting room. But now the band of Black Isle castaways is back on the…

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Feature: Rolling The Dice, Pt 1

Obsidian’s Urquhart On The Future Of RPGs

Obsidian's a company that's always stricken me as bizarrely restless. Despite its near-legendary Black Isle legacy, the Project Eternity and South Park developer's rarely had an easy time finding a comfortable place in the industry. But then, when you think about it, that's not entirely surprising. Both RPGs and storytelling in games - Obsidian's wheelhouses - have spent countless years in constant flux. And though…

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