Posts Tagged ‘feature’

AMD’s New Radeon RX 480: Graphics Greatness You Can Actually Afford?

As promised, the 2016 GPUgasm continues and not a moment too soon we come to AMD’s new pixel pumper, the Radeon RX 480, otherwise known as Polaris. With Nvidia’s new graphics chipsets delivering excellent performance but at punitive pricing, the narrative I’m unashamedly desperate to deliver involves AMD to the rescue with something very nearly as good, just for a fraction of the cost. With the new RX 480 clocking in at around £200 / $200, the money part of the package looks promising. But what about the performance? Forget the benchmarks, let’s give the new RX 480 a good old grope.

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Magic And Myth In A Post-War World: Tyranny

I’ve seen Tyranny [official site] several times before and I even played it out at E3, but it was only after a hands-on session at Gamescom that I felt ready to write about Obsidian’s next RPG. It’s a tricky one to preview, seeing as so much of the pitch relates to a world that changes to reflect the Big Choices you make. In a game that’s so keen to gesture toward the bigger picture, it can be difficult to get a sense of how well the smaller moments work toward that end.

At Gamescom, I played a new section of the game, crafted some spells, and decided that even if I can’t know how well the bigger picture will come together, there’s enough here to understand at least some of what Obsidian are building. It’s strong stuff.

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Inside Ubisoft’s Dedicated Driving Team

There are strange things going on with the buggy I’m driving. I’m in a field, somewhere in Ghost Recon: Wildlands’ digital Bolivia, and the vehicle is transforming while I drive it. The power, suspension, steering – everything’s changing. It’s not a bug. Next to me, the driving team at Ubisoft Reflections are fiddling with my poor ride using their vehicle editing tool, which lamentably doesn’t have a fancy name.

Reflections have been making driving games since 1995’s smashing Destruction Derby and are probably best known for the Driver series, the last of which was Driver: San Francisco, popping into existence all the way back in 2011. A dedicated driving team still exists at the studio, but now they’re using their expertise in games like Watch Dogs 2 and the latest Tom Clancy romp.

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No Man’s Sky: A Gallery Of Gorgeous Space Vistas

Hello! I’ve just updated this gallery of screenshots with my latest travels in No Man’s Sky [official site]. Mostly I’m just documenting lovely, peaceful moments and lovely colour palettes. Humour seems to lend itself better to video than screenshots, as with these animals.

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IF Only: Stories With Texture

Screenshot of the Texture Public Library page

Newcomers to interactive fiction tend to distinguish just a couple of IF formats — Twine and parser, often, depending on whether you’re clicking or typing. Those with a little more experience might also recognize ChoiceScript and inklewriter, as options for creating games with a classic choose-your-own-adventure-style interface and some of the qualities of a gamebook. But in fact there are many other possible interfaces for IF — and the IF community has just seen the release of a new one.

Texture, designed by Jim Munroe and Juhana Leinonen, is an interactive fiction platform intended to be effective across mobile devices as well as the PC screen — unlike parser designs that require fiddly typing. Despite its simplicity, though, Texture gives the reader a little bit more control than the average hypertext piece: to interact, you drag a verb from the bottom of the screen and release it over a hotspot in the text.

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Wot I Think: Okhlos

Myths and legends! Ancient Greek philosophers! Proletariat revolution! The natural ingredients, of course, of a spectacularly stupid game.

Good stupid, not bad stupid. Or at least, deliberate stupid, not accidental stupid. Okhlos [official site] is a big, dumb, like really really dumb, mash-up of a shmup, ARPG and briefly notorious GTA coat-tail-rider State of Emergency, wherein you amass a growing horde of ancient Greek sorts then go lay waste to any and everything in pursuit of liberty from titans, gods and their various hired help.

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