Posts Tagged ‘feature’

Have You Played… Company of Heroes?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Pew pew pew pew pew! That’s nothing like any of the sounds that happen in 2006 real-time strategy game Company of Heroes. I just like pretending to shoot you.
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Steam Charts: Grounds for Battlecelebration

Alec is still away, ostensibly on holiday but presumed dead. Ride in peace, Alec Meer. All that remains of last week’s chart caretaker is a selection of small bones John coughed up, so it’s my turn. It’s a good week in the charts!

We’ve some new games, some familiar faces, and at least one familiar face with a new game. It’s a shame Mass Effect: Andromeda’s Origin exclusivity keeps it out of this comparison. Not to ruin the suspension but: PlayerUnknown’s Battlegrounds, the new early access Hunger Royale game, is riding high at the top of the hit parade.

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How I (almost) learned to love Freestyle Football

For years now, I’ve been looking for an arcade football game that has some of the best qualities of SWOS combined with an RPG-lite career structure. A niche desire maybe, but for a while New Star Soccer happily occupied that niche. Now that the series has moved to mobile, I’m left with an empty hole and I recently turned to Freestyle Football [Steam page] to fill it. It’s a free to play multiplayer football game with anime style characters.

What could possibly go wrong?

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Wot I Think: Rain World

A trickle of wholesome GIFs has been tantalising us with post-apocalyptic platformer Rain World [official site] and its adorable protagonist the slugcat for some time now. It’s out tomorrow and I have been hopping and swimming and munching my way through its dripping, humid world of predator and prey over the past week to tell you wot I think. First: I am certain it’s going to become a cult hit with a crowd of hardcore, mystery-loving obsessives behind it. But secondly, it has also left me with the impression of a badly missed opportunity. Equal parts astounding and hands-tearing-out-your-hair frustrating, this adventure, like the slugcat itself, is a bit of a mix. Read the rest of this entry »

Have You Played… Event[0]?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Event[0] was, I fear, a little bit overlooked, partly because of an unwise name and partly because – speculating entirely here – many of us find it too hard to take the concept of chatting to a machine at face value. We know how often Amazon Echos and Apple Siris get it wrong; how could a videogame possibly get it right?

When it did, it really did. Read the rest of this entry »

The RPG Scrollbars: Predicting Planescape

If you go down to planescape.com today, you’re sure of a big surprise. Unless you’re expecting a countdown, in which case, it’s that. What could it mean? Well, if you open the page source, you’ll see a secret message hidden in there – 0x50 0x53 0x54 0x45 0x45. Convert that from ASCII numbers to letters and you get PSTEE. The two most likely translations of that are either Planescape Torment: Enhanced Edition as Beamdog’s latest updated release, or someone is really looking forward to going down to Gregg’s for a pastie sometime on Tuesday. It’s not confirmed. It could be something else. Maybe there’s a ‘Planescape Kids’ TV series coming out. Nobody’s told me.

Though it would explain this changelog I found lying around the other week… Read the rest of this entry »