Posts Tagged ‘feature’

Free Loaders: Make A Spaceship Out Of Pirate Pieces

I was planning to focus this week’s round-up of free games on a watercolour-based walking simulator with lots of flamingos, until I saw that Alice had already coochy-cooed over it. And now I have to write about another spaceship game. A bloody spaceship game in which you have to salvage the pieces of your enemy and click them onto your blocky, Frankenstein vessel and then go shoot things. Okay to be honest I forget why I was complaining.

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How Hyper Light Drifter’s Ammo Recharges Its Combat

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Hyper Light Drifter [official site].

Hyper Light Drifter is a game about exploring mysterious ruins and killing the monsters that inhabit them with ferocity and precision. Whether you favour a slash-slash-shoot, a dash-slash-slash-dash, or any other combination thereof, combat is built on a holy trio of sword, gun and a dash move. The dash gets you into and out of scrapes in a moment, and the sword, with a wide slash that almost encompasses 180 degrees, is your trusty mainstay.

And the gun… Being slow to fire, with limited shots and requiring careful aim, it might not seem it at first, but the gun is your most powerful asset. Its place in Hyper Light Drifter’s arsenal is down to single and subtle design feature that keeps its relationship with the sword close and maintains a sense of its shots feeling both valuable and always available:

THE MECHANIC: Recharging ammo

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What’s It Like To Launch An Indie Game From China?

The first thing you notice about Lost Castle, an enjoyable 2D side-scrolling action RPG, is that the art style makes the characters, heroes and villains alike, kind of cute. Bosses aside, some look almost cuddly, in a macabre sort of way.

Underneath this visage lies an action-packed, challenging and enjoyable game in which more than a few deaths are inevitable, even when playing with a friend. Gary Ho, one of the Hunter Studio developers who accompanied the game from China to Kyoto, Japan, for BitSummit, a yearly indie game festival, in early July, said he wanted to make a “cute Dark Souls.”

The game’s underlying difficulty is apropos given the inherent challenges of indie development in China.

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Wot I Think: Headlander

Headlander [official site], Double-Fine and Adult Swim’s skull-swapping Metroidvania affair is nothing like as funny as it probably thinks it is, but fortunately it’s a quiet delight in so many other ways. It’s also filthy.

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Have You Played… Quake 2 Chaos Deathmatch?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Quake has seen plenty of mods adding oodles of wacky weapons but the one that most caught my eye was Chaos Deathmatch [official site] for Quake II. If you weren’t poisoned and being chased by smiley-faced homing proximity mines while juggling another player with an air blaster, you were missing out.

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Best PC Gaming Deals Of The Week

Welcome to another round-up of the best gaming and hardware deals from the past week. Over at Jelly Deals, we’re constantly scouring the internet for the best baragains we can find and each week, I’ll be here to bring them straight to your face. If you like the look of something, fantastic. If nothing strikes your fancy, that’s okay too.

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Stop That, It’s Silly: Nvidia’s New Titan X Graphics Card

Sooner than anyone expected, Nvidia has rolled out its latest uber graphics card. It’s the new Titan X. It’s undoubtedly the fastest and bestest PC graphics board ever and probably by some margin. And it will cost you $1,200 and probably a similar post-VAT sterling figure back in the old, disintegrating empire. Call me a desiccated old cynic, but this is getting silly…

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