Posts Tagged ‘feature’

The RPG Scrollbars: The Many Faces Of Villainy

Not only does a great hero need a great villain, villains are usually just so much more fun. Whether it’s the tortured lost soul who can only find peace by destroying the universe or the cheery psychopath looking to see the world burn, it’s no wonder that many of the greatest films of all time have been defined at least as much by the baddie as any individual scene. Darth Vader, the Terminator, Norman Bates, Dracula… villains get people excited. A great villain lives forever, death be damned. Read the rest of this entry »

The Sunday Papers

Sundays are for thinking that maybe you could set up a Twitter bot to write these introductions. Would that be a markov chain? I don’t know. Let’s round up the week’s writing about videogames while we think about it. A good selection this week.

Amr Al-Aaser writes about cyberpunk, its rise in popularity as an aesthetic, and why games which fail to acknowledge the ideas and context of the genre rob it of “humanity and complexity.” Read the rest of this entry »

Is Rocket League still welcoming to new and casual players?

Rocket League [official site]! Cars with fire shooting out their bums, playing football! The absolute best! Or… so it was in 2015. There is this trend whereby the most fresh and accessible game drifts into incomprehensible specifity and a poisonously impatient community over time. Two years on, has Rocket League escaped that curse? Or: if you are, like me, something of a casual player when it comes to competitive online games, is there still a way into Rocket League?

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How Valve’s Majors and Minors can heal pro Dota 2

Dota 2 pro season changes

With the biggest event in the competitive Dota 2 [official site] calendar – The International 2017 – due to take place next month, it might be a little early to start thinking about The International 2018. Unless, that is, you’re Valve, who have revealed a massive overhaul to how the entire next professional season will play out.

Here’s an in-depth look at why these changes are so promising for the pro scene. Read the rest of this entry »

Why Overwatch’s newest map has made me fall in love with its least popular hero

I really struggled with my first few outings in Overwatch’s new map, Horizon Lunar Colony. When my team was defending it seemed all too easy for the attackers to roll over us, especially on the first of two capture points, which has a wide-open approach and lots of entrances. I didn’t know which way to look. When I was attacking, I kept getting picked off from long distance, dying in the halfway house between safe cover and the point itself. It was rubbish, I thought. Badly designed.

I was wrong. Read the rest of this entry »

Have You Played… Clustertruck?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Clustertruck [official site] is a first-person platformer about leaping across the tops of a pack of moving trucks, like the most ridiculously overblown movie action sequence. But it didn’t live up to its premise, for me. Read the rest of this entry »

Best PC gaming deals of the week

As the summer weather creeps its way back into the world and we’ve somehow crossed the halfway point of 2017 as a year, it sounds like a pretty fair time to stop and take a look at the best deals of the past seven or so days. If only for some retail therapy to ward off the heatstroke. With that in mind, we’ve got deals that’ll work in the UK, deals that’ll work in the US and some deals that will work in both the UK and US, as well as presumably many other places. Let’s get started.

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A laying-on of hands with Intel’s new 10-core monster


What’s that you say? A $1,000 10-core CPU has naff all to do with real-world gaming? To which I might riposte, who cares? Get a load of all 10 cores. Behold 20 threads humming away in Task Manager. Or I might not. But I have had a go with the new Intel Core-i9 7900X. Here’s wot I think. Read the rest of this entry »

Zafehouse Diaries 2: The battle of Cleveland, pt 2

Concluding a diary of zombie doom, in which five four survivors attempt to escape an infected town in strategy-management-RPG Zafehouse Diaries 2 [official site]. Problem being, they straight-up hate each other. In this second and final part: death! Duplicity! Arguments about cleaning! And… a hero. Read the rest of this entry »

Interview: Uppercut Games on the journey from BioShock to City Of Brass

With the announcement of City Of Brass [official site] today, I was intrigued to learn what this group of Irrational veterans – key players on so many well-loved games like SWAT 4, Tribes: Vengeance, Freedom Force and of course, BioShock – had planned for their first-person Arabian Nights-themed roguelite. I got in touch with team lead Ed Orman to find out more about how Uppercut Games formed, and how their experience on so many big games plays a part in creating something quite so different. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Gamelab, the airships of Worlds Adrift, and horror of Get Even

Bring out your ears, it’s the RPS podcast, the Electronic Wireless Show. Adam has returned from Gamelab in Barcelona and is ready to tell us all the hot goss about Arkane’s president leaving the studio (there’s not much) but also all the gamescience he acquired from RiME developer Raúl Rubio and Cyberpunk 2020 creator Mike Pondsmith. In the mean time, Brendan has been falling off airships and getting into disagreements with cloud hobos in floating island MMO Worlds Adrift, and Pip has been too busy to play things. The world is an accursed slum of injustice.

But there’s more! We also have a tougher-than-normal edition of our patch notes quiz, Patch Adam, and take some questions from readers. Listen now, your attention is our sustenance. Feed us. Feed us.

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Have You Played… Ridge Racer Unbounded?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

A take on Ridge Racer by the developers of FlatOut, Ridge Racer Unbounded ditched blue skies and smooth racing line for muddy browns and a driving system that rewarded you for destroying things. Read the rest of this entry »

RPS Suggests: Inventory improvements

Inventory of sensible things

Hello! As a counterpoint to RPS Asks where we offer up a question for your consideration, I think we need an RPS Suggests where we put forward our own ideas. Today I spent lunchtime thinking about inventories and how games rarely seem to be able to approximate the reality of a backpack. Here is my suggestion: Read the rest of this entry »

Unknown Pleasures: the best overlooked new Steam games

Welcome back to Unknown Pleasures, our weekly compendium of the 8-10 best new games released on Steam over the past week that haven’t already been covered to death here and elsewhere.

This week: match-3 XCOM, Nuclear Throne homage, Homeworld-styled shmup, barista simulation and books not judged by programmer art covers. Read the rest of this entry »

No one will sell No One Lives Forever, so let’s download it

No One Lives Forever, and its sequel A Spy In HARM’s Way, are infamously unavailable. Through the meticulous horrors of ownership rights across multiple publishers, and an apparent unwillingness by any involved to see it resolved, it’s not possible to buy either classic game anywhere.

Well guess what – there’s a way to get them anyway, and we super-encourage you to do so. Read the rest of this entry »

PlayerUnknown’s Battlegrounds interview: New modes, modding plans, and his meteoric rise

Since release in March, battle-royale-’em-up PlayerUnknown’s Battlegrounds [official site] has sold 4 million copies, and at the time of writing it’s the third most played game on Steam in terms of concurrent users. That’s not bad given that its creator, Brendan ‘PlayerUnknown’ Greene, has never made a game before, only got involved in modding a few years ago, and doesn’t really consider himself a gamer.

At this year’s EGX Rezzed in April, I spoke to Greene about his rapid journey through the industry, his plans for new modes in Battlegrounds, how he feels about competition with H1Z1, and his hope of giving back to the community that helped him by turning the game into a modding platform. Read the rest of this entry »

Have You Played… Gex 3D: Enter the Gecko?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

It must be a kind of curse, to be a platformer character. Gex is right up there with the other Z-listers. Blinx, Croc, the Jersey Devil. All dead and gone. Arguably only Mario Mario has been able to sustain the life of a well-respected spike-avoider. The rest end up in the mass grave of childhood memories, which is exactly where you’ll find this rude, polygonal lizard. Read the rest of this entry »

Premature Evaluation: Worlds Adrift

Every week we launch Brendan into the early access stratosphere to see if he can find gems among the clouds. This time, the floating islands and airship building of sandbox MMO Worlds Adrift [official site]

I fell off my sky boat. I’m now falling through the clouds wondering if this world has a bottom – a large lava pit or possibly a vast, endless ocean – and also: how long will it take to arrive there? I say “fell”. In fact, I was forcefully ejected from my ship – the Flabbergaster – by some kind of violent spasm of the game’s inner workings. This isn’t the first time I’ve died to a janky accident of the overzealous physics engine, nor is it the most embarrassing. That honour is reserved for the time I crafted a plank of wood and it landed awkwardly on my own head. It might be difficult to describe the merits of this crafting-heavy multiplayer world while the wind rushes so mercilessly around me but I’ll try, because it has many, despite the jank.
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Life is Strange: Before the Storm is a doomed romance

There’s an obvious metaphor in the subtitle of the Life is Strange [official site] prequel. Before the Storm refers to a meteorological incident in the original game, but this is a coming of age story. Growing up can be as violent, euphoric, frightening and cleansing as a storm.

What I’ve seen of the prequel makes youth seem like the precursor to tragedy. We’re going to play through the origin story of teen rebel Chloe and we’re going to see the buds of a romance that moves through awkwardness to realisation and eventually gets lost in the horrors of a missing person case. In one of the scenes shown to the press at E3, Chloe can choose to describe her relationship with Rachel as a friendship or “something more”, but however she chooses to see it, and however she can’t help but feel it, we know the end is loss.

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Zafehouse Diaries 2: The battle of Cleveland, part 1

Seven streets, five survivors, one zombie apocalypse (and, therefore, infinite zombies). What’s the worst that could happen? No, scratch that – what’s the best that could happen? I don’t include “just this once, everybody lives!” as a realistic possibility here, but perhaps one or two of them could make it out alive? On Cleveland Rd they will make their stand, as they skirmish against an army of undead, raid houses and bicker endlessly in our Zafehouse Diaries 2 [official site] diary. Read the rest of this entry »