Posts Tagged ‘feature’

Have You Played… Reigns?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Swipe right to build homes for the poor. Swipe left to refuse to help the priests being charged protection money by the army. Swipe again and again to to make decision after decision until death befalls your king in Reigns [official site].

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The RPG Scrollbars: The Fall Of Tyranny

Kickstarter’s been pretty good for RPGs. We may not have seen the next big leap yet – Divinity: Original Sin 2 is looking pretty damn special, mind – but it’s certainly breathed new life into the classics. Wasteland and Pillars of Eternity are both returning. Numenera went down well, despite a little over-promising. Divinity was superb.

Have I left anyone out? (Oh yeah, don’t forget Taz.)

Oh. Yes. Tyranny. If you thought that game kinda landed and faded quickly, you’re not alone. Despite being a very solid half of a game, even Obsidian/Paradox have admitted that when it came to it, “everyone was hoping that it would do better.” I think it deserved to. The thing is, I’m not sure this should have been a huge surprise.

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Free Loaders: Risky Phone lets you be this asshole

People who walk down busy streets with their head buried in their phone. We’ve all seen them. Savage half-humans without dignity or grace. You try to go left as they approach and they slowly veer the same direction, ignorant of your efforts to avoid a collision. Then they turn around and start walking the other way. Now, you are stuck behind them! Clearly, you have died and this is your hell. There is no other explanation.

Well, what if I told you that, thanks to the power of videogames, you too can be this absolute plonker? It’s true. Just come with me to find out how.
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Don’t let this golden age of games end

We are living in a golden age of big-budget PC games that offer us choice and freedom. Be they descendants of the System Shock model – finding a route around a meticulously-crafted, locked-down and hostile place, most recently seen in Prey [official site] – or the roleplaying games based around choice and consequence rather than action alone, they are legion. There are so many, even, that I’m not sure we can fully appreciate how good we’ve got it.

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Destiny 2: what new players need to know

It pains me to put a hunter on the front page

I’m now fully caught up on the Destiny 2 [official site] presentation and am wading through the first hands-on footage people are feeding out as videos. The game has a hard release date of 8 September on console (and a smidge of pre-order beta before that) but PC is still a bit of an unknown. It’ll still happen but the exact details are still lurking in the realms of “dunno”. BUT! That gives us some breathing room to get you, the wide-eyed PC player, up to speed. There’s also plenty in the info we now have that excites me and a few niggles I wanted to poke at while they’re still fresh in my mind. Shall we start with an overview of the game and then move on to things like the reworked match-making for raids and so on? It’s my article so I’ll assume you said yes! Read the rest of this entry »

Have You Played… American Truck Simulator?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Still an ongoing concern – we really want to see those states, SCS – but I’m have-you-playeding it because I suspect many people moved on from it fairly soon after launch due to its somewhat small size. You know it’s huge these days, right? Read the rest of this entry »