Posts Tagged ‘feature’

Have You Played… Super Splatters?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I first played Super Splatters [official site] under a different name: Confetti Carnival. It fell into my lap just as the indie game renaissance was happening and just as Peggle was becoming a sensation, and it seemed like this might be the next big thing.

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Wot I Think: Warhammer 40,000 – Dawn of War 3

Warhammer 40,000: Dawn of War 3 [official site] wants to be everything you like about the series, and its very different predecessors, in a single RTS. Missed the big armies and the base building? They’re back. Prefer fighting with beefy heroic units with lots of special abilities? They’re here too. It’s trying to be all things to all men, women, Orks and Eldar, and crikey does it come close to succeeding. So close you can hear the heavy metal roar of an Ork Waaagh tower and the thudding of Space Marine boots.

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The Screenshots from Tolva

I don’t feel that I can review Big Robot’s The Signal From Tolva (not doing the dots, sorry), because Big Robot is owned by my RPS co-founder Jim Rossignol, who I hate with a deep and eternal passion and therefore cannot be trusted to have an honest opinion about it. What I shall do, though, is share a few ultra-wide screenshots of my time in it, because this is a most handsome game. Oops, I guess that was an opinion.

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Wot I Think: Odyssey – The Next Generation Science Game

Lots of people have tried to make educational games. Few have succeeded. Odyssey [official site] gets closer than most, in its efforts to teach about physics, astronomy and mechanics. It’s been in early access for a while, but comes out today, accompanied by a price drop. Here’s wot I think: Read the rest of this entry »

There’s more to Brutal Doom than gore

There are few constants in videogames quite like the original Doom (or Doom 2, if we’re being picky) – a grand leap forward in FPS design that has somehow remained timeless and enduring even in the face of countless successors. Quake, Call of Duty, sequels and even full reboots have come and gone, but the original 90s Doom still stands strong, scaleable, adaptable and eternally self-reinventing.

Between countless engine upgrades thanks to Id generously releasing the source code and a seemingly endless stream of mod and level releases thanks in part to continually updated tools, the original Doom (and its engine-sharing derivatives) still boast one of the most active mod scenes out there, and one mod in particular has risen to such ubiquity that it has spawned a whole parallel mod scene of its own; the splatteriffic Brutal Doom. Read the rest of this entry »

Wot I Think: Telltale’s Guardians of the Galaxy

The cassette tape in Telltale’s Guardians of the Galaxy [official site] is called ‘Rad Mix’ instead of ‘Awesome Mix.’ A crueller man than I might observe that this is all we really need to know about Telltale’s not-based-on-the-film-and-yet-kinda-is spin on the adventures of Rocket, Groot and chums. I.e., that it really, really wants to be be just like what is arguably the most purely entertaining superhero film on the past decade, but it can’t quite pull it off.

I’m not that cruel. Not quite. Read the rest of this entry »

Wot I Think: Full Throttle Remastered

Full Throttle Remastered [official site] is the return of perhaps the most under-appreciated of the classic 90s LucasArts adventures. Double Fine’s remastering will hopefully go a long way to seeing it gain a reputation among a new generation. Here’s wot I think: Read the rest of this entry »