Posts Tagged ‘feature’

Phoenix Point is so much like XCOM it scares me


The mutant spider queen ripped through another building and I knew my team was dead. This didn’t bother me, I’ve played enough of nu-XCOM to accept the loss of humanity’s last hope. But there’s something more unsettling than being impaled by a large arachnid in Phoenix Point. Its the game’s uncanny and unnerving resemblance to its XCOM cousins. It’s like seeing a doppelgänger of your mate suddenly appear behind him, walking to the bar. You sit there stuttering, looking over his shoulder, wondering who’s really sitting in front of you. Read the rest of this entry »

Wot I Think: Far Cry 5

Ah, a new Far Cry has appeared! Having torn up the Himalayas, Polynesia, Central Africa and The Past, in Far Cry 5 Ubisoft’s lidlessly searing eye for endless open-world violence has turned to the USA. Specifically, we’re in Montana, where Ubisoft have conjured a new set of colourfully monologuing nemeses who toy with you as they enact their Bad Plans while you try to ignore them so you can get on with the important business of hanging out with animal pals. Which particular brand of environment and Kurtz-like do we get this time? Let’s find out.

Read the rest of this entry »

Warframe Plains of Eidolon: bounties, fishing, mining, and hunting for Eidolons


Warframe’s Plains of Eidolon update was one of the biggest and most ambitious updates to the free-to-play shooter since its inception. The first open-world area in a game otherwise entirely populated by procedurally generated levels, it’s a massive experiment for developer Digital Extremes.

The Plains introduced two new types of resources: Fishing and Mining resources. Each are obtained by, you guessed it, fishing or mining and are used to build items that were introduced in the same update as the Plains.

So, there’s a lot of stuff to do in the Plains. And in typical Warframe fashion, it’s not terrifically well explained. Let’s dig in. Read the rest of this entry »

Warframe: Farm credits via the Index mission


Almost everything in Warframe requires Credits. You’ll need to spend Credits on crafting, buying Blueprints and materials, upgrading your warframe mods, and well, just about everything.

At a certain point, the lack of credits becomes a problem. Thankfully, there’s an easy way to go about gaining a lot of credits, assuming you have made your way to a place called The Index. Read the rest of this entry »

Warframe prime relics: how to get the best gear


Prime Warframes and Weapons are some of the most powerful tools in a Warframe player’s arsenal. That means, of course, they’re going to be the hardest to get. To get Prime parts, you’re going to have to go through the long process of farming Relics. The four types of relics (Lith, Meso, Neo, and Axi) all have different drop tables, and things get complicated when you try to understand them. So let’s take a look.

Relics are items that drop Prime parts and Formas when you unlock them. You unlock them by running Void Fissure missions. But before you do that, there’s some stuff you’ve got to take care of.

First of all, you’ve got to find yourself a few Relics in the first place. For the most part, you’re going to find them by running missions, but if you’re looking for specific Prime parts, you’re going to need to find specific Relics. For example, Nekros Prime Blueprints drop out of Lith N3, Meso N3, and Axi N3 Relics, while their Neuroptics drop out of Axi N5 and Meso F1. Each of those relics has a chance to drop the part you want, but it’s not guaranteed. So, you’ll have to open up multiple Relics to find the part you want. Check out the Warframe Wiki to find out exactly which Relics you need for each part. I keep a spreadsheet to keep track of all my Relics and which ones I need to complete my Prime gear.

To get more of each type of Relic, you’re going to have to know where to go to get the Relics you need. For the most part, you’ll be getting Relics by running so-called “endless” missions. Look for missions labeled as Defense, Excavation, Survival, Interception, and Defection missions for types you can run endlessly (though I’d recommend sticking to the first three for ease’s sake). On low level missions, you’ll find Lith Relics, then in ascending order of levels, Meso, Neo, and finally, Axi.

Once you’ve gotten your hands on some Relics, head into the Relics page in your inventory and take a look at the items they have a chance to drop. Every Relic has a loot table of three common items, two uncommon items, and one rare item. Assuming the Relic is unrefined, the common items are vastly more likely to drop than the higher rarities. By spending some Void Traces on “refining” them, you can increase the chances of an uncommon or rare drop.


Void Traces drop from running Void Fissure missions, just in case you were wondering. You’ll end up with a decent chunk of them, but can only hold a certain amount, so be sure to spend them on the Relics you really want to pay off for you.

Now that you know what you’re aiming for, it’s time to run the aforementioned Void Fissure missions. Load up the Navigation page, hit the Void Fissure tab, and select the mission you want to run. As you’d expect, Lith Void Fissure missions are lower level missions, while Axi are much higher.

Once in, it’s time to open them up! In the mission, you’ll see certain enemies go invulnerable for a moment before emitting a shimmering glow. It’s pretty obvious when it happens. Kill those enemies for a chance to drop Reactant. Once you’ve picked up 10 Reactants, your Relic will crack open. Just finish up the mission to see what’s inside!

If you’re running Void Fissure missions with more than one person on your team (four people his highly recommended), you’ll get a choice from the parts that every person on your team has opened up. If you didn’t find what you want, maybe someone else found something that you did.

But seriously, make a spreadsheet. It’ll make your life far easier.

Head back over to our main Warframe guide for everything else you need to know about Digital Extreme’s loot shooter.

Warframe: Damage types, how they work and when to use them


When you first start in Warframe, you won’t have to worry too much about different damage types. Just shoot guys until they’re dead.

But as time goes on and you begin to face more and more difficult enemies, you’re going to have to learn how to slaughter them with maximum efficiency. Speaking most generally, certain enemy types are vulnerable to specific types of damage. When you’re Modding your weapons to be most effective against enemies, you’re going to want to focus on specific things, depending on what sort of missions you’re looking to do. Read the rest of this entry »

Warframe guide: essential tips for beginners


Warframe is almost impressively obtuse. The free-to-play loot shooter layers systems upon systems upon systems, all of which have an impressive amount of depth to them. Unfortunately, the game is almost aggressively uninterested in making sure you understand any of it.

There’s Warframes to mod, guns and swords and crossbows to craft in the Foundry, Dojo rooms to build, Endo and Mutagen Samples and Argon Crystals and, well, a whole bunch of other stuff. Like, a lot of other stuff. Be ready to grind.

To help you on your journey into one of the biggest — and best! — free-to-play loot games out there, we’ve got a bunch of tips and tricks for making your Tenno the best Tenno that it can be. Read the rest of this entry »

Warframe: How to acquire and equip warframe mods


At their core, Warframes aren’t terribly complex. They all move basically the same way and have four unique abilities. The 40+ Frames are basically character classes, but you can swap between them at any point — assuming you’ve unlocked them first.

So how do you go about getting them? Well, Warframes require a lot of work to unlock (assuming you don’t just outright buy them). Which makes sense, considering it’s basically like getting a brand new character every time you pick one up. Read the rest of this entry »

Far Cry 5’s Montana is my favourite Far Cry setting yet


Whenever I talk to anyone I know about Far Cry 5, all I hear is frustration. Frustration at the embarrassing and cowardly storytelling (I agree). Frustration at the weirdly functional crafting, shopping and perk unlock systems (I agree). Frustration that there aren’t many mountains to basejump off (I agree). Frustration at how the near-constant arrival of roadside enemies, sometimes in all-seeing helicopters, is deleterious to playing it as a stealth game (I agree). Hell, I agree with every single criticism I’ve heard or read.

But I’m having a fantastic time. I don’t mean this in a straightforward “lol but the guns are fun” way – fundamentally, Far Cry’s setting and pace clicks with me in a way the even more outlandish 3 & 4 never did.

Read the rest of this entry »

Lamplight City promises a detective story where you can screw up everything

After the delights of sci-fi adventure Shardlight we were always going to be interested in what Francisco Gonzalez did next. Now having played a small section of his follow-up, Lamplight City, I can confirm such anticipation is well merited. This is a steampunk detective adventure where messing everything up is an entirely legitimate way to play.

Read the rest of this entry »

Unavowed aims to be an adventure that borrows the best of RPG narrative

It really doesn’t feel like it, but it’s been five years since Dave Gilbert released one of his splendid point-and-click adventure games, and twelve years since he worked on a brand new story, following his series of Blackwell games. Unavowed is that brand new story, due out later this year, and it’s ambitious in ways I wasn’t expecting: it’s a very traditional-looking adventure, that belies a depth of narrative RPG ideas.

Read the rest of this entry »

Far Cry 5: The Island Of Fred Durst


It’s only day two for Far Cry 5‘s Arcade Mode, a combination of map-maker and sharing tool which enables anyone to play anything made by anyone else from within the main game. As such, the pickings are currently slim – but even so, we already have an all-time winner.

Unless, for some reason, you don’t share the belief that a volcanic island populated exclusively by homicidal Limp Bizkit frontmen is the pinnacle of human creativity.
Read the rest of this entry »

Far Cry 5 review in progress

Having been supplied code for Far Cry 5 late, I haven’t yet had time to play enough to write the full Wot I Think, but since it’s out today, I thought I’d give you a whiff of its flavour so far. (tl;dr: It’s mostly pine needles and burning flesh.)

After 9 hours and 15 minutes of Far Cry 5, I’ve killed 912 enemies. That’s 1.6 kills a minute, including cutscenes and wandering plains, forests and mountains of Hope County, Montana. It even includes a spot of salmon fishing. There is a lot of killing in Far Cry 5, which is a game that does not like to leave you alone for a goddamned minute. Read the rest of this entry »

Vermintide: taking the torch of Left 4 Dead from its cold, undead hands


I’d wager most folk around these parts devoured Left 4 Dead back in the day, just as I did. Valve’s “28 Days Later with your friends” infected my life for a good year, and a bigger, better sequel one year later only strengthened the disease. But as Valve haven’t really been in the business of making games for a good few years – hopefully, that’s about to change – and while it felt like Left 4 Dead was going to change the world back in (oh no) 2008, for a long time nothing filled the rotten hole where my heart used to be.

That is, until Fatshark’s rowdy rat-smash, Vermintide. The four vs the world setup and the UI were highly reminiscent of Left 4 Dead, and what are Gutter Runners and Pack Masters if not reskinned Hunters and Smokers? But there was much more to that game than swapping out zombies for skaven. With both series now/still on their second games, let’s look at how Vermintide ran with the legacy of Left 4 Dead, while managing to forge its own identity.

Read the rest of this entry »

6 exciting VR games we saw at GDC


The blessed boys and girls of Valve were showing off some VR games for the upcoming Vive Pro at the Game Developers Conference last week. They were encamped near the press room in a large chamber split up into little shacks, each running a game such as the robot-avoiding comedy stealth of Budget Cuts, or the sunbathing relaxation of Vacation Simulator. I went on a rapidfire journey through this shantytown of virtual reality, jacking into game after game, each lasting about 20 minutes. The results: this round-up, and an intense visual migraine that rendered me incapable of reading for a full 5 minutes. I’m being serious. I thought I was having a stroke.

But enough about visual anomalies that float around the inside of your eye like a terrifying optical aurora, let’s talk videogames. Here are the strange worlds I entered and all the ways in which I tried to undermine the developers from inside their own game. Sorry, VR fans!

Read the rest of this entry »

Noita lets you break the world in beautiful ways


Noita is how Spelunky looks in my dreams. It’s a game in which the world is simulated down to each individual pixel, so that liquids drip, flow, splash and stain. You’re tasked with travelling ever downward through a series of caverns, collecting new magical weapons and slaying beasties.

That wasn’t always the case though. As I learned when I sat down with the developers at GDC, Noita was once more Dwarf Fortress than Spelunky, but changes had to be made when the wildlife kept drowning in pools of their own urine. Now, Noita is a real-time roguelite, and a beautiful cocktail of fire and fluids.

Read the rest of this entry »

Best Fallout 4 Mods

Fallout 4 mods

Now that Fallout 4 is in its third year and the DLC has dried up, is there any point in returning to the Commonwealth Wasteland? Yes! There are loads, largely thanks to the still-growing list of mods, overhauls and user tweaks. Here, I’ve gathered over 50 of my favourites, ranging from weird weapons to wild weather.

Before we start, a couple of things to remember: some mods will require some or all of the DLC expansions, as well as additional mods, while others don’t play nicely with each other. The mod descriptions on Nexus will usually tell you, so keep an eye out.

Read the rest of this entry »

Wot I Think: World of Tanks 1.0

World of Tanks review

The heavy metal thunderdome that is World of Tanks has finally hit 1.0, heralded by the sound of explosive shells and colliding war machines. It’s not 1.0 in a conventional sense, but it does give us the excuse to finally give it the ol’ review treatment. Here’s wot I think, eight years late. Read the rest of this entry »

The Sunday Papers

Sundays are for filling in while the usual paperboy is away on holiday, squinting at the words through new glasses because your eyes are still suspicious that the world is too in-focus and it must be up to something.

Abby Denton looks at Flash games on Newgrounds after the September 11 attacks. It’s strange seeing these games after all these years and instantly remembering discussions, arguments, and jokes from online communities in the aftermath. Read the rest of this entry »

Free games of the week


This week, I bring you a bunch of strange games to explore and think about during your weekend. In my bag of games, I have a super colorful, yet very challenging game about gaining souls and throwing creatures against much stronger creatures in hopes of destroying them. I have a game about being lost in a childlike mind – stuck in a world where you are forgetting yourself, trying to escape against the wishes of your old friends. A cool car racing game, where a giant decorated skull challenges you, and guides you through intense courses and even through space. A game following the thoughts of a serial killer, and another inside the mind of a detective that can’t quite solve a case… Plenty of new adventures and worlds for you to dive right into. Read the rest of this entry »