Posts Tagged ‘feature’

Have You Played… Evil Genius?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

It’s a little baffling that nobody’s tried to make Evil Genius [official site] again. A transparent derivative of Dungeon Keeper, it did more than enough to distinguish itself from that noble luminary of base building and evil overlording.

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True Horror: The Town Of Light’s Historical Inspirations

Last week, I visited Volterra, an Italian town that is home to the now-derelict Ospedale Psichiatrico di Volterra, a former psychiatric hospital. Upcoming game The Town of Light [official site] is set in that hospital and its grounds, and I had a chance to explore both the virtual recreation and the actual buildings. I also spoke to the team behind the game and Giampaolo di Piazza, a psychiatrist and Vicepresident of the Italian Society of Phenomenological Psycopatology about the history that informs the game.

This is the story of a game that brushes the tropes of the horror genre aside, and finds its sorrow and terrors in the history of a place and a way of thinking.

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How Much Memory Do You Need For Games?

That's my memory, that is.

Do not glaze over. Or leg it in favour of a CaptainSparklez binge session on YouTube. We’re going to muscle through this together. By ‘this’ I mean the not-obviously-scintillating matter of system memory, also known as RAM. More specifically, I’m talking about two key questions. Does it matter what kind of memory you use? And how much of the stuff do you need? You know. For games. Luckily, this subject lends itself rather nicely to the sort of easy, sweeping and simplistic generalisations of which pathologically idle journalists are fond. But that’s good for you, too, as it means this stuff isn’t actually all that complicated and some actionable answers are attainable. These answers, in fact.

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StarCraft: Building A Brilliant Brood War Bot

The Student StarCraft AI Tournament is an AI vs AI tournament which pits bots programmed to play StarCraft: Brood War against one another. SSCAIT started in 2011 and is one of three major Brood War AI tournaments. Last year’s student division title went to Martin Rooijackers and his creation, LetaBot. They also won the 2014 student and mixed division. This year Martin and LetaBot made it through to the quarter-finals.

While the bots continue to battle I’ve been asking Martin to tell me more about how they work. Are some of Starcraft’s races easier to build bots for than others? What’s the hardest thing to get bots to do? And is LetaBot built to dominate a bot meta or could it take on humans too?

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How Tool-Assisted Speedrunning Reveals The Inner-Life Of Video Games

If you watched this year’s Awesome Games Done Quick, you’re already familiar with the Olympian feats of endurance and skill that players exhibit as they race through your favorite games and make you realize that, no, you aren’t nearly as good at them as you might have thought. But there’s another side to the coin that isn’t nearly as popular as traditional speedrunning, a niche community of players prying open games and doing the unimaginable. Tool-assisted speedrunning (‘TAS’) might seem like simple cheating, but it’s so much more than that. It’s an exploration of the inner-life of video games, and it takes teams of expert players and programmers thousands of hours to do.

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A First Look At Galactic Civilizations III: Mercenaries

When last we left Galactic Civilizations III [official site], our very own Space General Adam Smith had looked out upon the twinkly stars of the heavens and proclaimed (paraphrasing), “It’s good, but in need of a few expansions, maybe.” And nobody defies the demands of a Space General.

Which is to say Stardock just announced the game’s first meaty expansion, Galactic Civilizations III: Mercenaries.

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Wot I Think: Rise Of The Tomb Raider

Rise of the Tomb Raider [official site] expands on and improves the core pillars of the series’ 2013 reboot. What it doesn’t do is change the formula significantly. Lara Croft is still a young woman and we’re witnessing the process by which she will become the titular crypt corrupter. As in the previous game, she’s soon stranded in an unwelcoming environment with little in the way of equipment and no network of support. Over the next twenty hours or so, you’ll guide her from branch-gathering and hide-hunting to full-on military engagements and supernatural shenanigans. Here’s wot I think.

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Cardboard Children – T.I.M.E. Stories (Spoiler Free)

Hello youse.

We were all sitting at my kitchen table, and I was laughing so much it hurt. I was in physical pain. Sure, I was a little bit drunk. But me and my pal were absolutely roaring with laughter, and it wasn’t just the wine – sometimes wine gets us a little bit melancholy. Believe me on that.

I can’t tell you exactly why we were laughing – that’s the frustrating thing. But something so completely perfect was happening in a board game, something so clever and surprising and awful and wonderful, that we just couldn’t control ourselves. My character in this game had come to life in such a brutally real way that all you could really do was laugh, and laugh a lot.

T.I.M.E. Stories is absolutely fantastic. Let me try to tell you why.

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