Posts Tagged ‘feature’

Premature Evaluation: Pit People

Every Monday we send Brendan on a cartoonish quest to kill or capture an early access game and force it to battle in the fighting pits. This week, the comic antics of Pit People [official site].

Oh thank god, it’s funny. Having missed Castle Crashers and BattleBlock Theater, previous games from The Behemoth, I didn’t know what kind of comedy to expect. When I heard the South Parky voice of this game’s antagonistic narrator (the same voice actor from their previous game), I feared the worst – second-hand dick jokes, gateway satire, walking talking poops. I was relieved to feel my first lol, the result of a character’s quick, unexpected death and the narrator’s flamboyant disregard. It’s also a decent strategy game, which isn’t a genre I’d usually associate with giant purple bears bleeding onto the surface of the earth. But there you go.
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Smite Tactics strategy card game puts gods on a grid

Smite Tactics

While out at Hi-Rez Expo 2017 I spent a bit of time with the studio’s turn-based strategy card game, Smite Tactics [official site]. I’ve also been tinkering around with it since I came home – a couple of PvP games here, a campaign mission there… I feel like I’ve played enough to give you an overview of what it is and how it’s different from other games in that genre like Duelyst, but it’s also in that really rough-and-ready state that betrays its closed beta status. It’s very much a work in progress, but let’s have a look at how it’s shaping up.

So first up let’s look at what Tactics actually is. There’s a card-collection and deck building aspect you’ll likely be familiar with if you’ve spent time online with Hearthstone or offline with Magic: The Gathering (to pick two big names out of the air). Then there’s the miniatures-on-a-grid battle side of things which has roots in turn based strategy gaming like Final Fantasy Tactics.

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Hidden Folks is bursting with life and completely daft

I spotted Where’s Wally-alike Hidden Folks [official site] while judging the first round of the IGFs, and asked the developers if I could preview it back then. Instead they sent over a newer and ever-evolving build of the game which I’ve been playing on and off for the last month, and I am completely charmed. Read the rest of this entry »

The RPG Scrollbars: A Heretical Quest For Glory

Now, as long-time readers of this column will know, there’s a few games I like to go back to on a regular basis. Ultima VII, of course, as one of the finest RPGs ever brought to our plane of existence by carol-singing angels who admittedly suck at QA. Quest For Glory IV, as pretty much the perfect fusion of adventure, RPG and, once again, crazy amounts of bugs. I adore Quest For Glory IV. So, this week, pardon my indulgence at just wanting to show you something cool: Quest For Glory IV… for Hexen. Read the rest of this entry »

The Sunday Papers

Sundays are for baking something. Inspired by one of the articles below, maybe donuts? Find out which article by reading on through a roundup of some of the best articles of the week.

At Eurogamer, Chris Bratt has started a new video series called Here’s A Thing, which highlights small, interesting details and facts about games. The second episode, linked here, is about why the creation of each new Civilization game is led by a different designer.

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Free Loaders: Fend off sharks and build nets in Raft

You know that bit in Castaway, starring Tom Hanks and Fed Ex, where he’s drifting at sea in a raft and the poor football he’s been absolute best mates with for years and years croaks it in the big blue and floats away with a sad smile? Would you like to relive that moment, except instead of a friendly football your closest friend is a huge shark? And instead of floating away from you he’s travelling towards you at a menacing speed and with a vicious and unstoppable hunger for your flimsy human flesh?

Me too! Come on in. Read the rest of this entry »

How Astroneer makes crafting fun

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Astroneer [official site].

Astroneer is a space game about hoovering up alien materials with a magic gun and listening to them plop into your backpack. And in this Astroneer has cracked something very special in crafting and resource management: it’s actually fun.

Developer System Era Software has put a peculiar focus on how resources are presented and how you manipulate them, and at its centre is an idea that’s surprisingly rare in games:

THE MECHANIC: Resources are physical Read the rest of this entry »