Posts Tagged ‘feature’

American Truck Simulator’s Free Arizona DLC Makes The Game The Size It Always Should Have Been

I’ve rhapsodised in the past about American Truck Simulator [official site]’s many moments of zen, but I confess that I may be guilty of glossing over its many moments of hard, thankless work too. The Arizona DLC, a substantial free add-on due whose open beta is due for launch today, brings the expected dramatic scenery, but also increases some of that hard work – in interesting ways. Also, there is a canyon which I suspect one could safely describe as ‘grand.’

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I Am Setsuna Has A Few Twists On The JRPG Formula

Due on English-speaking shores this summer, Tokyo RPG Factory’s I Am Setsuna is a charming throwback experience with one of the bleakest storylines I’ve come across. It takes place in a kingdom beset by monsters – if that’s really the right word for the excitable penguins and shellfish you’ll battle early on – who must be periodically appeased with a human sacrifice. The titular Setsuna is next up for the chopping block, and your task as some random mercenary swordsman is to shepherd the poor girl to the site of her ordained demise – a job you land after failing to murder Setsuna at the request of a mysterious old guy in a forest.

It’s not your classic save-the-princess yarn, but during my playtime, it certainly feels like it. I Am Setsuna couldn’t be more of a homage to the genre’s glory days if it were distributed in tatty cardboard boxes and sold exclusively by rancid import shops in Manchester.

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Hands On: Civilization VI Is Exciting, Complex & Aggressive

The barbarians are at the gates. They’re not here to kick the gates down and storm the city though; instead, they retreat, in the direction of the camp that spawned them.

“You might want to send a warrior after those barbarian scouts,” Firaxis’ Pete Murray advises, watching the screen over my shoulder. “They’ll fetch a raiding party if they manage to get home.”

That’s new. It’s the tip of the iceberg as far as changes go, but it’s an illustrative example of what the early stages of this game are all about. Civilization VI [official site], at this stage of its development, is host to the most reactive AI that I can remember in the series’ long history. Lead designer Ed Beach and his team are building a Civ game that they hope will pry long-time players out of their established comfort zones, and a too-brief 60 turns with the game last week showed plenty of evidence that they’ll achieve that goal.

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Wot I Think: The Witcher 3: Blood And Wine

The Witcher 3: Wild Hunt [official site] is one of the best RPGs ever made, and the first DLC, Hearts of Stone, certainly didn’t let the side down. Now, Geralt’s final adventure comes to an end in a terrorised land. Is it a fitting finale? Here’s Wot I Think.

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The Great Outdoors: The Flame In The Flood

The Flame in the Flood’s [official site] lead designer, Forrest Dowling seemed like an ideal candidate for my ongoing investigation of outdoor worlds in videogames both because of his name and because of his survival game. The Flame And The Flood sees you play as Scout, a woman trying to stay alive as she navigates her way along a fiercely flowing river. It manages to be a strangely cosy version of the outdoors with a wonderful, evocative colour palette and soundtrack. Here’s how it works:

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DOOM’s Best SnapMaps

Id’s spectacular DOOM reboot has been out for less than a fortnight, but its SnapMap level editor has quickly captured the imaginations of its community. Already there are hundreds of custom built maps and missions available. But finding one that’s worth playing can be tricky. The vast majority are slightly wonky first attempts at mapmaking, while the “most popular” lists are plagued by a host of cheap and nasty maps designed to exploit the SnapMap points system.

Hence RPS sent me on a special mission to punch my way into the bowels of SnapMap and rip out something that’s worth your time. With that in mind, here are five of the best and most interesting user-made experiences, alongside a few other suggestions.

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Nova Alea: A Gentrification Demonstration

Nova Alea [official site] is the most recent Molleindustria game. It explores/demonstrates gentrification and property market forces through a tiny patch of city land, its skyscrapers infecting one another with wealth as they climb, at first unimpeded, then with restrictions designed to slow or stem the tide of gamified buying and selling.

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