Posts Tagged ‘feature’

Star Wars Battlefront 2’s beta suggests a massively improved sequel

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Star Wars Battlefront 2 [official site] can make the same claim as its predecessor: you’ve never seen Star Wars looking this pretty outside of the movies. Birds flutter around the lush vegetation on Naboo and Takodana, and explosions scatter dust and dirt everywhere as laser fire lights up the battlefield.

I’ve been playing in the beta, and I’m happy to report that while Battlefront 2 surpasses the audio visual spectacle that was the only exceptional feature of the first entry in the series, it’s also a deeper and more interesting game. Read the rest of this entry »

Have You Played… Enemy Territory: Quake Wars?

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Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

10 years old! Splash Damage’s attempt to transform Quake – then in the doldrums due to the unlovely Quake 4 – into a class-based team shooter felt like such a big deal at the time. Goodbye corridor-based Strogg-popping, hello open warfare in vast outdoor spaces. Surely the future of id-universe games, after both Q4 and Doom 3 had suggested the old formula had run its course.

You can’t even buy Quake Wars on Steam these days. Hell, the only way to get it is to find a physical copy from somewhere. Read the rest of this entry »

Wot I Think: Jydge

Jydge [official site] feels extraordinary in how, well, liberal it is with its format. Over the last few years we’ve become very ysed to top-down games demanding an enormoys amoynt from ys, in varioys splendid ways. Whether it’s Hotline Miami’s brytal timing, or any nymber of games’ reqyirement for meticyloys stealth, I’ve developed a keen sense of paranoia when it comes to sych games. So mych so that Jydge’s anything-goes approach tripped me yp at first. “Oh!” I realised. “I can jyst go bonkers!” Read the rest of this entry »

Wot I Think – Middle-earth: Shadow of War

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I never thought I’d be playing Pokémon with Tolkienian orcs, but here I am in Middle-earth: Shadow of War, standing with my army before the fortress of Khargukôr amid the snowy peaks of Seregost.

The orc in charge is a dainty fellow who calls himself Krímp the Rhymer, and I can’t help but admire his fashion sense in this grubby world. That immaculately crafted leather jerkin. That bycocket with the two red feathers that match the shafts in his quiver. Such style. I almost want to let him be. Fortunately he shatters that thought when we meet in person and he blurts the cringy battlecry “Your fate has gone from bad to worse / You face an orc who speaks in verse!” Some crimes can’t go unpunished. Read the rest of this entry »

Have You Played… X-Men: Ravages Of Apocalypse?

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Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

I went to the games shop and stared at the box several times a week for the best part of a year. It was the 90s, I read X-Men comics and watched the X-Men Saturday morning cartoon and there was a PC in my house. An X-Men FPS was beyond my wildest imaginings. Yet I could not play X-Men: Ravages Of Apocalypse. In fact, I have never played X-Men: Ravages Of Apocalypse, and because of that it still remains, in my mind, The Greatest Videogame There Ever Was. Read the rest of this entry »

40 people are playing Europa Universalis IV together in a real castle

Castling is a good tactic in chess but perhaps less so in EU4

[Update: the organisers have now set up a Twitch livestream for this, which you can see here]

Hello from Poland, where I am currently living in a castle with forty angry strategy gamers. The castle is Zamek Czocha, a 13th century fortress that has been occupied more times than an airport toilet cubicle. This week its invaders are the Grandest LAN Party, a giant multiplayer match of historical strategy game Europa Universalis IV [official site]. This is normally a game of slow and ponderous decisions on a big map of the world, but in this castle it also involves four days of clambering through secret chambers and crossing high balconies to talk to the representative of Norway about an underhanded alliance with Moldavia.
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Spawn Point: What you need to know about Destiny

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Welcome to Spawn Point, where we take something wonderful from the world of gaming and explain what it is, why it’s worth your time and how you can get involved with it. This week, with its sequel’s PC release just around the corner, we’ll be plunging into what Destiny has to offer.

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Has Killing Floor 2 been improved by its updates?

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Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

Gaming’s greatest gun is still Doom’s double-barrelled shotgun. We have to all say that, right? For my money, though, slots two, three, four — all the way down to about 15 in the list of Top However Many Shootiest Guns in Videogames — belong to Killing Floor 2.

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Battlestar Galactic Deadlock is the sci-fi strategy game I’d have killed for in 2005

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During 2004-2006, I probably thought about Battlestar Galactica at least once an hour every single day. Grown-up sci-fi where everyone was at least a bit bad, the space battles felt tangible as well as spectacular and the enemy was as unknowable as they were implacable. And then… well, let’s instead pretend what happened didn’t happen, BSG stayed the BSG we all loved, and some time in the middle of all that we got Battlestar Galactica Deadlock [official site], a ‘simultaneous turn-based’ strategy game that’s all about space battles and space battles alone, and most importantly, missiles do that cool, slow, curvy thing as they fly.

Let’s pretend it happened in 2005 rather than 2017, and this is but a fond look back at a time when everything BSG touched turned to gold. Read the rest of this entry »

Have You Played… Xenon 2: Megablast

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

You know when your first experience of a genre is the one that defines it for you? As an 11 year old, Xenon 2 was shoot-em-ups, and I adored it. It was only years later that I learned how unliked it was. Read the rest of this entry »

Could RPGs be more fun if they let you be more flawed?

I’ve recently started playing with a new Dungeons & Dragons group, drafted in after one of their numbers upped and left town. It’s my second time playing table-top D&D, after a splendid stint a couple of years back with Jim Rossignol (late of this parish) DMing, and it’s a properly good time. And what I’ve learned is that it becomes a much better time the more flaws you introduce to your character. Which got me thinking: wow, do PC RPGs not follow that rule at all.

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Rules For Games: Do & Don’t #11

It has been far too long since I issued some decrees from my throne atop Gaming Mountain.

There has been some confusion in the past about the availability of potential to disagree with these mandates, so to be absolutely clear: there isn’t. They’re rules. You follow them, or, you know, you die. Simple enough. Read the rest of this entry »

Why Cuphead’s simple mode shouldn’t cut content

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In my review of Cuphead [official site], I praised the inclusion of a much easier ‘simple’ mode that also strips out some of the game’s content. It’s true that Cuphead could have just had a single difficulty setting, and the game is better for simple mode’s inclusion. But what would have been lost if simple mode included everything, and just made the game easier?

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Have You Played… Sleepwalker?

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Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

The early 90s were a good time for games about preventing stupid entities from getting themselves killed. Lemmings was the leading light, of course, with the likes of Sink or Swim and The Humans on its heels, while the less fondly-remembered Sleepwalker plowed a similar furrow via puzzle-platforming. I was briefly obsessed by it, even though I didn’t enjoy the game itself at all. Read the rest of this entry »

Now Ubi’s opened the door, can we have our “Skip Boss Fight” button?

Ubisoft made a fascinating announcement this week. They revealed that the latest Assassin’s Creed [official site] is to add a “Discovery Tour” mode, removing all the combat and challenges from the game, to let players just freely experience their in-depth recreation of Ancient Egypt. It’s fascinating, to me, because it’s a big deal. And goodness me, it shouldn’t be a big deal. Because games should be delighted to include modes that remove all their difficulty and challenge, and players should cheer when they hear about it.

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Fight’N Rage may just be the best brawler ever made

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Brawlers are a misunderstood breed. The descendants of Final Fight and Streets of Rage are easy to dismiss as unfair products of another era, where they stood in arcade cabinets and where seemingly designed to drain your wallet by forcing countless retries against random attack patterns in order to get that one lucky break. But for those willing to learn their intricacies, punch ’em ups can be seen as part of a precise and demanding genre where victory is always possible despite the odds.

While there have been attempts at revival such as Castle Crashers or Mother Russia Bleeds, those offer more style than substance. I dove into recent Steam release Fight’N Rage [Steam page] (debut title from solo Uruguayan indie Seba Games Dev) with some trepidation, but came out the other side overjoyed. Faithful fans of fisticuffs, this may well be the best brawler I’ve ever played, and I’ve played them all.

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Have You Played… HeroQuest?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

My dad adored D&D and its ilk, but never – to my knowledge – had anyone else to play it with. He devoured the Fighting Fantasy books, he played anything SSI released onto ST or PC, and every now and then he’d try to draw his kids into that world, however tangentially. One such attempt was HeroQuest, the table-top game that made the whole genre incredibly accessible. Meaning when it came out for PC, it was very exciting to me. Read the rest of this entry »

Steam Charts: Your Reason To Go On

Some have doubted the power of the Steam Charts to change people’s lives. Those people are dead now. Belief in Steam Charts, RPS’s greatest, longest-running, and most industry-revered column, is literally the only thing keeping you alive right now. Don’t be a dead one. Love us. LOVE US. Read the rest of this entry »