Posts Tagged ‘feature’

Podcast: The Electronic Wireless Show talks Inside, Foxhole and TV show adaptations

ews12pod1

What sound drips forth from the audio tubes? It’s just the latest RPS podcast, the Electronic Wireless Show. Our topic this week is: “which TV show deserves a good videogame adaptation?” Maybe you feel Gordon Ramsay’s Kitchen Whatever could make a good survival game? Or perhaps The Handmaid’s Tale could be a great FPS? Probably not. Graham is convinced that road trip anime Kino’s Journey is a contender, while I’m yearning for a good The Wire or Wolf Hall game full of intrigue and politicking.

Meanwhile, Graham caught up with the sad boy brigade and played Limbo follow-up Inside, while I’ve been hunkering down in the top-down persistent multiplayer war of Foxhole. It’s just us two this week because Adam is gone and Pip has been possessed by a flu demon that makes her voice sound like it’s trapped in hell.
Read the rest of this entry »

Premature Evaluation: Fortnite

fortnite1b

It’d be easy for me to describe Fortnite [official site] as “DIY Left 4 Dead”. It’s the recent free-to-play zombie shooter from Epic Games, tasking you and three pals with building defences and scavenging supplies between waves of cartoonish undead, all spawned into existence by a paranormal purple storm. But to compare it so readily to Valve’s co-op shooter would evoke a brilliance it simply lacks. Fortnite is one of the most obnoxiously loud and over-designed games I’ve played in a long while.
Read the rest of this entry »

Wot I Think: The Long Dark’s Story Mode – Wintermute Episode 2

The Long Dark

After a save game mishap I’ve tagged in for the WIT of The Long Dark‘s [official site] second story mode episode. Don’t worry – the save game thing was a review build issue, not a thing for regular game owners to fret over! But it’s meant I’ve needed to try to marshal my frustrations and pleasures with the game into something approaching coherence. Stay with me as I pick through Wot I Think:

Right now I think a bear ate my shoes. Read the rest of this entry »

Have you played… NEO Scavenger?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

There are lots of things I love about NEO Scavenger [official site]. I love how, despite its lo-fi visuals, it conveys the fickle fortunes and indifferent cruelty of a wilderness better than many technologically superior survival games. I love its ridiculously detailed combat system that lets you rugby-tackle feral dogs. I love the ambient sound effects that convey the misleading serenity of its natural environments; the chirping of birds, the wind in the trees, the soft crunch of grass underfoot. Delightful. Read the rest of this entry »

Steam Charts: WE’RE GOING TO BE RICH!

Hello person reading this on the Steam update page for their favourite game! You can only read this paragraph introducing the Steam Charts right now, but I promise if you only click through to the full article you will read insights into this game of the sorts you could never believe! People, it’s the mother-stuffing Steam Charts. Read the rest of this entry »

Dota 2: Everything you need to know for The International 2017 main event!

The International, Dota 2

The main event of Dota 2’s premier mega-tournament, The International 2017, kicks off today – and the first round of matches has been decided by a group stage full of surprises. Here’s everything you need to know to get you up to speed (or to bluff your way through a conversation with Dota-loving friends!) Read the rest of this entry »

Have You Played… The Fancy Pants Adventure?

fancypants

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

The Fancy Pants Adventure is a 2D platformer with a line-drawing art style and a fun feeling of momentum, but really I remember it for its bouncy acoustic guitar loop. Read the rest of this entry »

Beautiful but barebones dino-sim Saurian is the anti-Ark

saurian3

Ark: Survival Evolved, the current king of dinosaur hill, is not a simulation of any kind. Saurian meanwhile, new on Steam Early Access this week after a successful Kickstarting a while back, is a survival game that similarly appeals to our first childhood love, but wants to be more Walking With Dinosaurs than Jurassic World. Which is to say, a dinosaur life simulation based on contemporary science’s best guess as the thunder lizards’ lifestyle. The release version so far is fairly short on things to do, but has some meticulously-recreated dinos, the option to pick a doomed fight with a Triceratops, and the significant risk of getting eaten by your own mother.

Read the rest of this entry »

Tower Of Time is a splendid RPG with tactical real-time combat

You have to respect clever, and clever is oozing out of Tower Of Time [official site]. Not just an RPG with the guts to try its very own combat system far more intricate than us dungeon crawlers are used to, but also the use of Early Access in a way that makes it seem like an advantage to the player rather than the developer. Read the rest of this entry »

Bonbon is a short, smart tale of domestic horror

bonbonheader

When I was a kid I once woke up so scared that I couldn’t open my eyes. My bed faced a window and I knew that if I looked, there’d be something outside the window, scratching at the glass. It felt safer to walk rather than to run, slowly sliding from beneath the blanket and treading through treacly air to the door, eyes still closed. I reached the landing, outside my room, looked around and wanted nothing more than to burst into my parents’ room where nothing bad could happen. And then I realised the monster was behind that door as well.

Bonbon [official site], a short horror game that is out today, took me back to that night and others like it.

Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Tacoma, The Shrouded Isle and comfort games

"Tacoma" is an ancient Native American word, meaning "videogame"

You look tired, traveller. Come in, sit by the fire and listen to the RPS podcast with us, the Electronic Wireless Show. It’s about comfort gaming this week – the things we play when we feel down in the dumps or ill with the flu or just a little cold and tired. Here, drink it all up with your ears, like a nourishing audio broth. Delicious. Adam likes to relax in his cabin in The Long Dark, Pip finds safety in the world of Zelda, while Brendan soothes his sick self with a bit of Final Fantasy IX.

But we’re not done here. Space-walking simulator Tacoma also came out this week and both Pip and Brendan have things to say about it. But so does Karla Zimonja, one of the game’s creators at Fullbright, who takes part in a round of Quickfire Questions. On top of all that, Adam has been putting ignorant cultists in charge of school lessons in The Shrouded Isle, and we also look at what our listeners consider their own go-to comfort games.
Read the rest of this entry »

Have You Played… Total Carnage?

tc

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

We – by which I mean a flock of just-about-teenage schoolboys in the early 1990s – didn’t question Total Carnage in the slightest. It’s a gaming extreme that forces people to ask, “Is straight up murdering loads of middle eastern people for kicks and then shouting “SATIRE!” good enough?” Unless those people were us lot as teenagers, lapping it up at face value. The follow-up to Smash TV certainly has no shortage of satire, but boy oh boy, that was not how we interpreted it. Read the rest of this entry »

Best PC gaming deals of the week

lapdeal

I can tell you that most assuredly that we made it to August because I spent the entirety of my Wednesday night playing through Fullbright’s Tacoma and reminding myself that I absolutely never want to go to space. Too many things to go wrong. The food all being in squeezy tubes is pretty neat though. Anyway, it’s time to check out another batch of the best gaming and tech deals of the week, so let’s get right to it, shall we?

Read the rest of this entry »

Weather watching in The Long Dark

The Long Dark

While playing the sandbox survival mode of The Long Dark [official site] I often feel the urge to share the beauty of the in-game sky and weather effects, or just the really lovely sense of time passing. Screenshots conveyed some of the magic, but not really the desolation or the subtle shifts so instead I’ve opted for videos. They’re from different times of day and different weather and light conditions. It’s only a fraction of what’s in the game but the video has the added bonus of you not needing to wonder whether you’re about to die of hypothermia or wolves or food poisoning or any number of other things!

Enjoy… Read the rest of this entry »

Wot I Think: corporate espionage adventure The Low Road

Who hasn’t dreamed of the exciting world of corporate espionage? The Low Road [official site] is an adventure about business spying in the 1970s, but does it survive inspection under a magnifying glass? Here’s wot I think: Read the rest of this entry »

Unknown Pleasures: the best overlooked Steam games of the past week

updfgdf
Welcome back to Unknown Pleasures, our weekly selection of the best lesser-hyped games on Steam that you’ve almost certainly missed.

This week: walking simulation, horse simulation, hang-gliding simulation, Aztec combat simulation, dog-in-a-dungeon simulation and Portal recreation.
Read the rest of this entry »

Have You Played… Dino Run?

dinorun

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Flash games were trivial distractions, like 3D Pong and Spank the Monkey. Dino Run (playable here) was a trivial distraction, too, but its lovely art and novel concept seemed to hint at some greater future for these games-not-made-by-big-companies. Shame that never came to pass, eh? Read the rest of this entry »

State of the Art: The slimes of Slime Rancher

Phosphor slimes

I’ve spent a looooooot of time with my slimes in Slime Rancher [official site] and watching them bounce and coo as they wiggle free of my corrals and wobble off like determined balloon-toddlers has been a delight. But how does one convert a ball into a creature with such a strong sense of spirit? How do you keep their little slime modifications from becoming a confusing mulch of wings and ears? What happened to the meteor slime? How does Gremlins figure in the design of Slime Rancher’s monsters? And will anyone listen to me when I tell them puddle slimes are actually cuter than tabby slimes???

Let’s do a slime art and design interview with game designer/Monomi Park studio co-founder Nick Popovich and find out… Read the rest of this entry »