Posts Tagged ‘feature’

Hands On: Hitman Hits Its Stride In Sapienza And Marrakesh

After the flashbulbs and pulsing techno of Paris, Hitman [official site] Episode 2’s Sapienza level feels like a holiday – the kind of holiday John Le Carre writes about, in which lingering over your espresso is tantamount to painting a target on your back. Set on the Italian coast, the chapter opens with Agent 47 idling on a bench opposite a fortified mansion belonging to your target, a bioweapons scientist whose latest creation must be nipped in the bud. Under an archway to your left, two sheepish flower delivery drivers are tending to an unconscious cyclist. Somewhere behind you, a couple of heavyset gentlemen chat quietly about a secret laboratory. Off to the right, a woman in the street bellows up at her partner, a sous-chef who is late for work in the mansion’s kitchen.

It’s a world of threads begging to be yanked on, the better to hoist somebody by the neck, but what’s your hurry? You’ve got your paper and the sun is out. With its postcard locales and indulgent pacing, Hitman has always been something of a tourism simulator, and in Sapienza, IO has conjured up the perfect ambience – bottomless blue skies, dusky cobblestones and guidebook hotspots roamed by sweaty foreigners in ridiculous shorts.

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Wot I Think: Battlefleet Gothic – Armada

Battlefleet Gothic: Armada [official site] is based on a now-defunct table-top game set in the Warhammer 40K universe. And that means that it comes with the same funky blend of fantasy and sci-fi you’ve come to expect from Games Workshop. Orcs are now “Orks.” You plan via a “Tactical Cogitator,” that kind of thing. 40K is as familiar as a piece of well-worn furniture around these parts, but if you’re not accustomed to the world it can all be a little obtuse. Whether you’re drawn in by the setting or have to cut through the silliness and jargon, you might be in for a treat. This is one of the best real-time tactical games I’ve played in quite some time.

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A War In Space: The Banker Who Gambled Everything And Brought Eve’s Greatest Empire To Its Knees

A brigade of pirates, a gambling kingpin, a temperamental fleet commander and the financier who brought them all together. How one very rich man and his cartel of allies dethroned the most notorious leader in EVE Online [official site] and scattered his once-unstoppable army of ‘Goons’.

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Who’s Who In Eve Online’s ‘Northern War’

Eve’s new war is a mess. It’s such a mess that the combatants can’t even decide on a name for it. The forces on one side are calling it “World War Bee”, referring to the bee icon the Goons have used as a mascot. While the leader of the Goons has called for it to be dubbed “The Casino War” referring to the money-men behind it all, or more recently the “War of Sovless Aggression”. We’ve opted for the neutral “Northern War”. It is very difficult to keep track of these things. If you aren’t up to speed and don’t fancy reading our in-depth special feature on the conflict just yet, we’ve rounded up the major figures from either side right here.

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Virtual Reality Summit: Gloves On With The Climb

There’s always gonna be another mountain
I’m always gonna wanna make it move
Always gonna be an uphill battle
Sometimes I’m gonna have to lose
Ain’t about how fast I get there
Ain’t about what’s waiting on the other side
It’s the climb – Miley Cyrus, 2009

One of the most promising VR experiences I had at GDC came courtesy of Crytek’s rock climbing Oculus Rift project, The Climb [official site].

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Hands On: Lawbreakers

Earlier this month, we sent Rob Zacny to the offices of Boss Key Productions in North Carolina. The studio are working on their first game, Lawbreakers, a multiplayer action game from a team led by Unreal’s Cliff Bleszinski. Approaching with a healthy dose of skepticism, Rob spent some time playing the game and learning its secrets to see if it could win him over, and to find the answer to his initial question.

Who, I wondered, is going to give a damn about Lawbreakers?

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From Alpha Centauri To Apocalypse: The Design And Inspirations Behind Frozen Synapse 2

Frozen Synapse 2 [official site] is, without a doubt, one of the most exciting games I’ve ever seen. I’ve spent a long time considering how best to put my thoughts about it into words, having met with Paul Kilduff-Taylor, composer of lovely electronica and co-founder of Mode 7 Games, to see how development was progressing. The simple fact is, it ticks so many boxes in the ‘dream game’ column that extreme enthusiasm is entirely appropriate. Here’s why.

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