Posts Tagged ‘feature’

Have You Played… Battlefield: Bad Company 2?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Battlefield: Bad Company 2 threw out a little of the scale of the main Battlefield series, making smaller maps that didn’t contain the planes that offered some of the most fun experiences in Battlefield 2. But what it gained was better level design which more consistently delivered great, tense firefights.

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Best Dark Souls 3 Mods

Unless you’ve been hiding under a rock lizard for the past several months, you’ll know the wonderfully twisted and challenging action role-player Dark Souls returned to our PC telly boxes earlier this year. With series director Hidetaka Miyazaki reinstated at the (knight) helm, the third installment isn’t necessarily the best but is probably the most realised, and like its forerunners – and console cousins Demon’s Souls and Bloodborne – it’ll swallow you whole if you don’t know how to handle it. And even when/if you do it rarely shows mercy.

Out next week, Ashes of the Ariandel marks Dark Souls 3 [official site]’s first of two proposed DLCs before the series is laid to rest, which seems like a good time to explore the mods which might, just might, make reading the words YOU DIED over and over and over again that little bit easier to stomach. If not, they should at least help you have fun doing so. Git gud or die trying.

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It’s Time For Spore 2

Trees that grow from seeds you plant? Easy. 18 quintillion planets? Whatever. If you want to talk about videogames’ most ambitious endeavors, there’s only one contender for the top spot. Spore, released in 2008, let players control a species they created from single cell organism all the way through to becoming space explorers. That included designing everything from the huts you lived in during the tribe stage, to the spaceships you used to careen around the galaxy near the game’s conclusion. Most importantly, it let you craft exactly what kind of weirdo you’d be taking to the stars, whether six-limbed, beady-eyed monstrosities or fleshky daleks or Homer Simpson, and then it populated your world with everyone else’s creations automatically, so that each planet was filled with delightful, handmade surprises.

Spore was a marvel. It’s crying out for a sequel.

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RPS Asks: Are Long Games Appealing Or Intimidating?

The Witcher 3 [official site] is the longest game I’ve played for years, or at least the longest game that I’ve actually come close to completing. There was a time when I’d be thrilled to hear about a new fifty or sixty hour epic adventure, very much subscribing to the policy “the more the better”, but now I’m more likely to flinch away from the screen when a game’s sprawl is revealed.

I’ve realised that my aversion to enormous games has been growing for a while, but the announcement of Red Dead Redemption 2 brought it into sharp focus. Do I really want yet another massive open world game? I’m not sure that I do.

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Serious Sam VR Is VR At Its Most Stupid & Most Brilliant

I guess I don’t feel entirely comfortable saying that a game about nothin’ but shooting restored some of my damaged faith in VR, but what the hell: yee-haw! In my fond imagining, VR was going to take me to brand new places, not strand me in the blood-strewn alleys of modern videogaming’s norm. There’s no avoiding it, though: Serious Sam VR: The Last Hope [official site] feels so damned good. This is Time Crisis steroidal and unrepentant, eschewing both gimmick and complexity in favour of finger guns and laughter.

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Free Loaders: ░░░░░ Videogames ░░░ Are Everything

The ephemeral collective of videogame burpers who hang out on the internet have decided to host a jam inspired by the myriad game ideas coughed up by Pippin Barr, aka

░░░░ That Man
░░ From Twitter
░Who Does This

Considering most of Barr’s ideas take hold within milliseconds and are gone just as quickly, it’s no surprise that the resultant games are rapidfire squiggles of code and colour, ready to be played, scrunched up and thrown inaccurately at the nearest wastepaper bin. But that’s the way we like it at Free Loaders. So here’s some of the best games from the jam.

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Bold Steps, Cold Wars: Civ VI Diary Part Three

This is the third part of a Civilization VI [official site] diary, running from the beginning of recorded history to the atomic age and victory (?). Part one is here, part two is here.

There’s something special about taking a first trip over-seas. Whether you’re a child or teenager taking a vacation away from your homeland for the first time, or the leader of a nation sending explorers out into the wider world, it’s a magical time.

We are Japan. Having established a now-peaceful dominance over our neighbours, we craved new lands to occupy. The discovery of cartography gave even our smallest seafaring vessels the knowledge to navigate their way across deep waters and soon we were carving up the fog of war that lay between the world’s two great landmasses. What we found when we reached the other side changed everything.

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