Posts Tagged ‘feature’

The Riftwalk: A quasi-museum for League of Legends

Riftwalk

As part of their ever-more-complex beast of a roadshow, League of Legends [official site] developer Riot have put together The Riftwalk. It’s a physical tribute to their game which converts an area into a kind of curated photo opportunity, showcase and archive which brings together fan creations and official artwork under one roof. So it’s a private museum of sorts which pays tribute to the game and rewards fans with a kind of feelgood acknowledgement of a shared enthusiasm.

When I was in LA for the League of Legends 2016 World Championship finals I had a peek at some of the fan events (there was a concert and a cosplay showcase) in addition to the Riftwalk itself situated just outside the Staples Center. My curiosity about the Riftwalk experience and whether Riot were actively archiving their game in any traditional ways were topics I discussed with Jess Frucht who works on Creator Support (the bit of the company that scouts out and builds relationships with great cosplayers, fan artists and the like) and thus has a big hand in the development of The Riftwalk. Read the rest of this entry »

The origins & future of Rainbow Six Siege

Rainbow Six Siege [official site] had a rough first year. It launched in December 2015 to little fanfare, with the European team cutting their marketing push after a tragic terrorist attack in Paris. The game still picked up plenty of critical acclaim, but didn’t make an impact on the Steam charts.Those that did pick the game up in its first few weeks found their experience marred by a maelstrom of problems, ranging from game-breaking bugs, to the annoying server issues and quirky glitches that seem to come packaged with every multiplayer-only game at launch. The future looked dire.

Just over a year later and Rainbow Six Siege has more than 10 million players. I visited Montreal for the Rainbow Six Invitational, Ubisoft Montreal’s first attempt at an annual esports event. Ubisoft Montreal staff roam the event, wearing Siege t-shirts, and the mood here is celebratory. That’s to be expected though; for the makers of Rainbow Six Siege, the success of the game feels like redemption after years of hard work.

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Well BOOR Is Rather Lovely

You don’t actually need an original gimmick, developers. You can just take an old gimmick and do it really well. That’s BOOR’s [official site] approach, a 2D platform puzzle game in which your character can create very temporary clones of herself and work in cooperation with them. We’ve seen it lots of times before, but when a good idea is done nicely, it’s – well – a good idea! Make it utterly, utterly lovely to look at and you’re well on your way. Read the rest of this entry »

On its fifth anniversary, a toast to the humour and humanity of Crusader Kings 2

Today, on the Big Love Day of Victor Von Valentine, Crusader Kings 2 [official site] celebrates its fifth anniversary. I’m celebrating too because though I love many games, this one has a special place in my heart. I’ve written about its brilliance before but today I wanted to focus on an aspect that deserves more attention, and that’s the way that the game functions as a period piece. With Chaucer and Monty Python as company, I’ve been thinking about the filth, humour and humanity of this grandest of grand strategy games. And the importance of farts.

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Have You Played…ABZU?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I fell hard for languid, gorgeous diving adventure ABZU at the time, but replaying it recently with my three-year-old daughter, it’s become something else entirely. Not simply delightful – also strangely harrowing. Read the rest of this entry »

Steam needs to stop asking its customers to fix its problems

There was a time when Valve could do no wrong. Champions of PC gaming, undeniably pivotal in the current huge success of the gaming platform, and releasing stunning game after stunning game. When they spoke, the industry listened, and reported with a well-earned reverence. Those times, it’s safe to say, are long gone. Apart from past glories, Valve is now primarily known for Dota 2 and Steam (but for an industry-ignored VR hat), the latter being a monopoly-controlling online store that’s becoming increasingly nonfunctional and dysfunctional, and which they apparently have no coherent idea how to control. And yet so much that’s so wrong with Steam is so easily fixed: it just requires people actually doing something. Read the rest of this entry »