Posts Tagged ‘feature’

Sega On Amplitude, Strategy And Becoming A PC Giant

Even though Sega have been publishing PC strategy and simulation games for years now, I still can’t see the company logo or hear the word without thinking back to hours spent at schoolfriends’ houses, trying to work out if Sonic was too fast or I was too slow. The acquisition of Amplitude was the point that I decided that I needed to ask Sega a very simple question: “Do you want to marry PC strategy games?”

At Gamescom, I sat down with Jurgen Post, COO of Sega of Europe.

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Wot I Think: Grow Up

Grow Home was born of an experiment in procedural animation, almost accidentally creating a lovely game to support it. Grow Up [official site] was born of a desire to make a sequel to Grow Home. I think this captures the key differences between the two games. Here’s wot I think:

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No Man’s Sky: Where To Find Technology & Adjacency Bonuses Explained

Your starship, your multi-tool and your exosuit are the three pillars of your journey into No Man’s Sky‘s galaxy. In a neat cycle (aka, a gameplay loop), they are also the principal beneficiaries of all your toil, as there’s really no purpose to your resource gathering and money making other than to improve your ship, tool and suit.

If you’d like to increase your inventory space, or find a bigger multi-tool, we can help you out with that. But what to do with all those slots? Apart from filling them up with resources, you’ll also want to improve your equipment’s effectiveness. In this guide we’re going to discuss the best places to find technology upgrades for your ship, tool and suit, and how to place them to optimise your gear.

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Have You Played… Zerstörer?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I’m going to keep doing mods for a while because: 1) I struggle to remember what happened yesterday; 2) Unable to afford many new games, for about a decade I mostly played mods – many, many mods. Of the many mods I played from cover discs off cheery RPS fanzine PC Gamer, the Quake singleplayer campaign Zerstörer – Testament of the Destroyer was the first that felt like something I should’ve paid for. “Professional quality,” we said back then, with very specific ideas of what that meant.

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Premature Evaluation: Rogue System

Every Monday, we launch Brendan into the black void of early access and see what he comes back with (if he comes back). This week, the hardcore spaceship simulator Rogue System [official site].

I’m sitting in complete darkness and silence. I can’t hear the hum of the ship, can’t even see the stars anymore. It could almost be peaceful, if it didn’t mean that I was going to die.

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Elite Dangerous Is Adding Space Buses And I Want One

Suggestions of an alien intelligence creeping out of the shadows. Fighter ships, piloted remotely and able to bring down ships many times their size. Beautiful space station interiors that visually reflect the goods or services that they produce.

All very exciting, I’m sure, but I’m here for the cruise liners. Turns out I want every game to be a taxi/bus simulator, and if I can fly tourists around the galaxy, I’m definitely back on board the good ship Elite Dangerous [official site].

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Have You Played… King Arthur’s Gold?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

It’s unfortunate that King Arthur’s Gold looks like Terraria, Starbound and the rest of that ilk. Because it is absolutely nothing like those games. What we have here is a tiny, heroic arcade murderfest between teams of 16 players on a medieval battleground that can be populated with huge towers and dastardly tunnels. It’s also the only game for which I’ve written a Steam review. Which must say something about it’s quality, but I’m not sure what.

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