Posts Tagged ‘feature’

RPS Suggests: Inventory improvements

Inventory of sensible things

Hello! As a counterpoint to RPS Asks where we offer up a question for your consideration, I think we need an RPS Suggests where we put forward our own ideas. Today I spent lunchtime thinking about inventories and how games rarely seem to be able to approximate the reality of a backpack. Here is my suggestion: Read the rest of this entry »

Unknown Pleasures: the best overlooked new Steam games

Welcome back to Unknown Pleasures, our weekly compendium of the 8-10 best new games released on Steam over the past week that haven’t already been covered to death here and elsewhere.

This week: match-3 XCOM, Nuclear Throne homage, Homeworld-styled shmup, barista simulation and books not judged by programmer art covers. Read the rest of this entry »

No one will sell No One Lives Forever, so let’s download it

No One Lives Forever, and its sequel A Spy In HARM’s Way, are infamously unavailable. Through the meticulous horrors of ownership rights across multiple publishers, and an apparent unwillingness by any involved to see it resolved, it’s not possible to buy either classic game anywhere.

Well guess what – there’s a way to get them anyway, and we super-encourage you to do so. Read the rest of this entry »

PlayerUnknown’s Battlegrounds interview: New modes, modding plans, and his meteoric rise

Since release in March, battle-royale-’em-up PlayerUnknown’s Battlegrounds [official site] has sold 4 million copies, and at the time of writing it’s the third most played game on Steam in terms of concurrent users. That’s not bad given that its creator, Brendan ‘PlayerUnknown’ Greene, has never made a game before, only got involved in modding a few years ago, and doesn’t really consider himself a gamer.

At this year’s EGX Rezzed in April, I spoke to Greene about his rapid journey through the industry, his plans for new modes in Battlegrounds, how he feels about competition with H1Z1, and his hope of giving back to the community that helped him by turning the game into a modding platform. Read the rest of this entry »

Have You Played… Gex 3D: Enter the Gecko?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

It must be a kind of curse, to be a platformer character. Gex is right up there with the other Z-listers. Blinx, Croc, the Jersey Devil. All dead and gone. Arguably only Mario Mario has been able to sustain the life of a well-respected spike-avoider. The rest end up in the mass grave of childhood memories, which is exactly where you’ll find this rude, polygonal lizard. Read the rest of this entry »

Premature Evaluation: Worlds Adrift

Every week we launch Brendan into the early access stratosphere to see if he can find gems among the clouds. This time, the floating islands and airship building of sandbox MMO Worlds Adrift [official site]

I fell off my sky boat. I’m now falling through the clouds wondering if this world has a bottom – a large lava pit or possibly a vast, endless ocean – and also: how long will it take to arrive there? I say “fell”. In fact, I was forcefully ejected from my ship – the Flabbergaster – by some kind of violent spasm of the game’s inner workings. This isn’t the first time I’ve died to a janky accident of the overzealous physics engine, nor is it the most embarrassing. That honour is reserved for the time I crafted a plank of wood and it landed awkwardly on my own head. It might be difficult to describe the merits of this crafting-heavy multiplayer world while the wind rushes so mercilessly around me but I’ll try, because it has many, despite the jank.
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Life is Strange: Before the Storm is a doomed romance

There’s an obvious metaphor in the subtitle of the Life is Strange [official site] prequel. Before the Storm refers to a meteorological incident in the original game, but this is a coming of age story. Growing up can be as violent, euphoric, frightening and cleansing as a storm.

What I’ve seen of the prequel makes youth seem like the precursor to tragedy. We’re going to play through the origin story of teen rebel Chloe and we’re going to see the buds of a romance that moves through awkwardness to realisation and eventually gets lost in the horrors of a missing person case. In one of the scenes shown to the press at E3, Chloe can choose to describe her relationship with Rachel as a friendship or “something more”, but however she chooses to see it, and however she can’t help but feel it, we know the end is loss.

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Zafehouse Diaries 2: The battle of Cleveland, part 1

Seven streets, five survivors, one zombie apocalypse (and, therefore, infinite zombies). What’s the worst that could happen? No, scratch that – what’s the best that could happen? I don’t include “just this once, everybody lives!” as a realistic possibility here, but perhaps one or two of them could make it out alive? On Cleveland Rd they will make their stand, as they skirmish against an army of undead, raid houses and bicker endlessly in our Zafehouse Diaries 2 [official site] diary. Read the rest of this entry »

Secret World Legends Impressions – free and easy

The Secret World was always a game struggling to crawl out from under the weight of its own genre. Many have attempted to build a story-led MMO – and it’s a noble pursuit – but no one has ever quite figured out how to do it, not least because an MMO is a terrible setting in which to tell a story. The Secret World got the closest so far. The intricately woven tale of conspiracy upon conspiracy was a huge hook when the game first released five years ago, and some could forgive the janky grindy weirdness of its online necessities to enjoy a setting and quest style not seen before in the genre. Will more people learn to see past the structural faults now, with its free-to-play reboot as Secret World Legends [official site]? Read the rest of this entry »

Have You Played… From Dusk Till Dawn?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

I do love to talk about Cryo, my arch-nemesis for the first few years of what I so confidently call a career. They created bad games with so much vigour and effort, like badness was something that for them required the hardest work. And little they made was as all-encompassingly dreadful as From Dusk Till Dawn. Read the rest of this entry »

Five deaths in Caveblazers’ daily challenge

Every day for a week I played Caveblazers‘ daily challenge and recorded my attempt. I called it the Daily Death and posted them to the RPS Supporter program, but now I’ve now made all five videos available to all. Come watch me struggle to talk while fighting orcs in a roguelike platformer. Read the rest of this entry »

The games that channel Twin Peaks

This article was originally written before the new Twin Peaks series started, and was exclusive to the RPS Supporter Program.

Twin Peaks is back and I’m just about as excited about that as I’ve ever been about anything in the world of television or cinema. It’s not Twin Peaks in particular that I crave, though when it was good it was very very good, it’s David Lynch himself. I’m hoping The Return will be a distillation of every idea he’s considered during the years he’s been away from the screen, and if that means we get some Inland Empire and Rabbits mixed in with any more conventional mysteries, I’ll be a very happy person indeed.

What are the best games to play for that David Lynch vibe though? I’ve got five of them here, some very much expected but a couple you might not have considered.

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The RPG Scrollbars: Quests Done Quick II

It’s Summer Games Done Quick time again! You know what that means. The final seal has been broken, the rivers are turning to blood, and High Dread Azagorath is free to destroy the land. But while people wait, they’re doing speed-runs. And in celebration of that, I thought I’d take a dig through the archives for a few particularly impressive and interesting ones that take that whole idea of a fifty hour epic and beat it down so quickly, the hero’s hometown doesn’t even have time to finish smouldering.

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Steam Charts: Nantucket Edition

As we learnt last week, the Steam Summer Sale feels like the sort of thing that should enliven the charts. Nothing can enliven the charts…

Apart from me! Read the rest of this entry »

The Sunday Papers

Sundays are for… I don’t know. We can do anything, can’t we? The world is our lobster, as the saying goes. Let’s start with what we do know, and round up the week’s writing about games.

International treasure Robert Yang wrote this past week about the indiepocalypse, and his points are worth thinking about as always. I have friends who making a living from their art and I have friend who make art in their spare time, and sometimes the latter group produce more because they have non-artistic jobs that spare them from the stresses of living on the breadline. Read the rest of this entry »

How a cargo plane sets up Playerunknown’s Battlegrounds for greatness

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Playerunknown’s Battlegrounds [official site].

Somewhere across Erangel’s 64 square kilometres of towns, villages, hills, rivers and sea, 100 players are running, looting, driving and shooting each other. With every one of them having an average of well over half a square kilometre to themselves, it might sound like playing PUBG is a lonely experience, but in practice it’s anything but. The opening minutes are always intense, demanding strategy and planning. It’s all down to a clever piece of design that relates to how you’re being delivered to this Battle Royale:

THE MECHANIC: Cargo plane Read the rest of this entry »

Wot I Think: Nex Machina

I can’t think of a better collaboration than the one that’s brought Nex Machina [official site] to life. The blindingly-fast twin-stick shooter is the spawn of Resogun developer Housemarque and the creator of the entire genre, Eugene Jarvis. It has a great deal to live up to, then, and the legacy of Robotron, Smash TV and Resogun hovering over it. Clearly the pair were up to the challenge.

All of the above games are inside Nex Machina. They are in both the foundations and the bricks — the teeming swarms of robots, the linked rooms, even the voxels. Combined, however, the construct something new; something that’s full of its own tricks and quirks, challenges and surprises. Read the rest of this entry »

Wot I Think: psychological investigation FPS Get Even

“Style over substance” is traditionally considered a negative epithet, but in Get Even‘s case it succeeds precisely because of surface-level showiness. What it does with paranoid mood, cut-up storytelling and most of all its nightmare-fuel sound design absolutely excuses a central plot that plays out like Days Of Our Lives doing a cyberpunk episode.

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Best PC gaming deals of the week

If you’re not entirely out of money by now thanks to Steam’s rather massive Summer Sale, or if today is the day that you’ve been paid, welcome! It’s time to take a look at the very best deals that the last week had to show us, so let’s get to it.

As usual, we’ve got deals that’ll work in the UK, deals that’ll work in the US and some deals that will work in both the UK and US, as well as presumably many other places. Let’s get started.

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