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Posts tagged “feature”

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The Sunday Papers

Sundays are for playing blummin' loads of Ass Creed Odyssey. And for reading the best writing about video games from the past week. I'm a sucker for articles that explore a juicy question, and 'what will people make of today's games in 1,000 years' is an excellent one. Andreas Inderwildi asks just that on Eurogamer, approaching it with the right combination of considered angles and…

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Feature: It's all Greek to me

Assassin’s Creed Odyssey review

I have played, now, 30 hours of Assassin's Creed Odyssey, which I think means I'm about half way through (the main story, that is, not the entire game, which is so vast it might as well be infinite when set against the free time most adults have). Odyssey is a curious mythic beast. Though there are additions to the core of Assassin’s Creed Oranges, they…

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Feature: Kicking up a Spartan storm

Assassin’s Creed Odyssey PC graphics performance: How to get the best settings

When it comes to graphics performance, Assassin's Creed has always been a tough nut to crack on PC. Assassin's Creed Oranges was an absolute beast to get running smoothly when it came out last year, and it continues to be one of the most demanding games in my graphic cards benchmarking suite. This year's Ancient Greece-themed installment, Assassin's Creed Odyssey, is, thankfully, a little less…

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Feature: Faster than the speed of friendship

On British wackiness and cooperation in Team Sonic Racing

I'm no Sonichead, but I still got a kick out of Sonic & All-Stars Racing Transformed. Instead of making you turn into planes and boats, Sumo Digital's new upcoming kart racer makes you turn to your friends. You race as a team of three, passing power-ups between you while boosting behind each other's bottoms. I sat down with Team Sonic Racing design director Derek Littlewood…

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Feature: For graphics, weapons, the UI and more.

Best Fallout 4 Mods

Now that Fallout 4 is in its third year and the DLC has dried up, is there any point in returning to the Commonwealth Wasteland? Yes! There are loads, largely thanks to the still-growing list of mods, overhauls and user tweaks. Here, I’ve gathered over 50 of my favourites, ranging from weird weapons to wild weather. Before we start, a couple of things to remember:…

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Feature: Build coasters, make people vomit

Have You Played… Planet Coaster?

Ahhh management games. Aaahh building games. Ahhh roller coasters. Planet Coaster is easily one of my favourite games in which to waste about 300 hours at a time. I’m only slightly exaggerating. I was a bit late to the party with Planet Coaster, but once you finally buy your ticket, there’s no going back. It’s so easy to get lost in the worlds you can…

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Feature: "I’m never worried"

Call Of Duty: Black Ops 4 devs on balancing Blackout battle royale mode

There's a new Call Of Duty around the corner. Call Of Duty: Black Ops 4 is out on October 12th, so I sat down with Treyarch's studio design director David Vonderhaar and Jason "Director of Zombies" Blundell to quiz them about the game's new battle royale mode, Blackout, why they've left regenerating health behind, and how they handled no longer making a singleplayer campaign mode.

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Feature: Holding out for a hero?

Logitech G502 Hero review: Faster, stronger, but it is better?

As you might have guessed from the name, the Logitech G502 Hero is a slightly fancier version of Logitech's classic £50 / $50 G502 gaming mouse. For an extra £30 / $30, you can bag yourself a 16000 DPI sensor as opposed to a 12000 one, left and right clickers with a 50 million click endurance rating rather than 20 million, and an additional two…

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Feature: Lights, camera, rock, paper, shotgun!

The Thursday Matinee: Highlights from the RPS video department

Whew, Thursday already? How did we get here? For those of you who enjoy our video matinees, or for those who didn’t even know we had a YouTube channel (you can subscribe here, by the way), here’s this week's. Yeah it’s a bit late, but we’ve been pretty busy -- you’ll see why on Friday -- and Matthew’s off trying not to get killed in…

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Feature: Adventure? I hardly know her!

The Joy of being a jerk in Artifact Adventure

Taken at face value, Artifact Adventure is an unassuming title. It clearly aims to play off 8-bit nostalgia, grabbing the attention of players longing for the good ol’ days. I picked the game up on a whim, not really knowing what to expect as I booted it up and picked my four party members, Final Fantasy style. However, a deeper look revealed that this 8-bit…

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Feature:

Has Destiny 2 been improved by its updates?

Humanity is a self-destructive species, and Destiny 2: Forsaken is credible evidence that we’re probably doomed. Fortunately, Forsaken is also the best update possible for Bungie’s MMO-lite shooter, adding fantastic new modes, new weapons, new missions, and new purpose to a game that had fallen flat a few months after launch even amongst its most hardcore fans.So there’s some good news, at least. To understand…

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Feature: Eros in the time of cholera

Romances in Assassin’s Creed Odyssey are hilarious and messy

When I wrote about Assassin’s Creed Odyssey on Monday it was mostly centered around the awesome power of Kassandra’s kick. It was a little bit undisguised thirst for Kassandra. I asked Graham if my review of Assassin’s Creed Odyssey could just be Kassandra fan fiction and he said he would love to publish fan fiction on RPS, which isn’t a no but isn’t a yes…

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Feature: A rite to remember

Battlerite Royale gets battles royally right

Gosh, Battlerite Royale is morish. In many ways that's not surprising. I've been a longtime (if intermittent) fan of Battlerite's brawling, and while half the games industry seems determined to wear away my patience for them: battle royale structures work for me. They thrust me into situations that other modes don't. Does Battlerite's top-down MOBA-esque combat still work when transplanted from the fast-paced 3v3 matches…

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Feature: The hands that threaten doom

3 Minutes to Midnight points and clicks but doesn’t hold your hand

3 Minutes to Midnight is not, as my brain keeps suggesting, a sequel to a classic Maiden track, but a point and click adventure game. I played it at EGX last weekend, because I really like PnCs, as we purists definitely call them (do not check that). Those old Lucasfilm/LucasArts ones like Day of the Tentacle and the Monkey Island series were some of the…

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Feature: Greeks on film

A tour of regular people having regular jobs in Assassin’s Creed Odyssey

In Assassin's Creed Odyssey you play a stone cold bad ass. Kassandra (because let's be real: you're playing as Kassandra) walks without fear through Greece. Any person that steps to Kassandra, that person is getting a kicking. This confidence may account for Kassandra's healthy scepticism of some of the more bizarre aspects of Ancient Greek religion (e.g. is that lady really an Oracle delivering genuine…

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Feature: Hats off

Premature Evaluation: Parkasaurus

Premature Evaluation is the column in which we explore the wilds of early access. This week, Fraser’s been given the keys to Parkasaurus, the goofy dinosaur theme park sim. The real tragedy at the centre of the Jurassic Park movies is that, no matter how many times they escape the park and kill their captors, the dinosaurs are never free of humans for very long.…

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