DayZ is a multiplayer zombie survival sim which, though buggy and incomplete, produces anecdotes of drama, desperation and clown mask-wearing weirdos. Emily Richardson has been playing it with a question: can you be a good person in the videogame post-apocalypse? Read part one here.
I’ve started a new life in DayZ and I’m determined that this one isn’t going to kill anyone. I’ve already lost all my friends, but I’ve got a lot of food and water from the town of Polana. It’s time to head back to the coast, meet up with some allies and begin my work as a good Samaritan of Chernarus. Read the rest of this entry »