Osiris: New Dawn [official site] is a game I’ve dabbled in but not sunk a million hours into yet. The ‘yet’ is important because the game fits the bill of “Things I will potentially sink a million hours into”. There’s the screenshot potential of the ringed gas giants hanging over the horizon of desolate dusty wastelands alongside the type of crafting/exploration loops I sometimes get sucked into when there’s a base I fancy building and a mecha crab to be ridden around like it’s a robo-crustacean rodeo.
I’m dabbling right now rather than plunging in because I’ve burnt out on survival sandboxes and I wanted to wait for more story stuff to appear before getting involved with Osiris. HOWEVER, an interesting conversation about game crab foot maths with developer Fenix Fire’s CEO and Creative Director, Brian McRae means I booted the game up and spent a lot of time watching my own feet and that of a monstrous killer crab.