Posts Tagged ‘Fenix Fire Entertainment’

How Osiris: New Dawn calculates monster crab scuttling

Osiris: New Dawn

Osiris: New Dawn [official site] is a game I’ve dabbled in but not sunk a million hours into yet. The ‘yet’ is important because the game fits the bill of “Things I will potentially sink a million hours into”. There’s the screenshot potential of the ringed gas giants hanging over the horizon of desolate dusty wastelands alongside the type of crafting/exploration loops I sometimes get sucked into when there’s a base I fancy building and a mecha crab to be ridden around like it’s a robo-crustacean rodeo.

I’m dabbling right now rather than plunging in because I’ve burnt out on survival sandboxes and I wanted to wait for more story stuff to appear before getting involved with Osiris. HOWEVER, an interesting conversation about game crab foot maths with developer Fenix Fire’s CEO and Creative Director, Brian McRae means I booted the game up and spent a lot of time watching my own feet and that of a monstrous killer crab.

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Premature Evaluation – Osiris: New Dawn

Every Monday we send Brendan to the far-flung reaches of the early access galaxy. And sometimes we even receive a report back. This week he finds himself stranded on a stormy, alien-infested planet in Osiris: New Dawn [official site].

I have survived many things – the dinosaurs of ARK, the mad men of Rust, a degeneration of the self in DayZ. This makes me perfectly suited to colonise and thrive on the dusty, Mars-like planet of Proteus 2 – the only map of this new survival game. I crash-land on the planet, patch my suit up with duct tape and set off for the great unknown. I reach a huge crater and peer in – what riches will I find here? What wonderful discoveries? Oh, look, a giant worm has leapt out of the ground. I have discovered a giant worm. Also, I have been eaten.

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