Posts Tagged ‘Fernando Ramallo’

Proteus composer’s Oikospiel is a strange and delightful dog opera

What would happen if dogs tried to make a video game? Find out in Oikospiel Book I [official site], which is out today and one of the most surprising and delightful games I’ve played in yonks. It’s the work of David Kanaga, who’s mostly known for his music on games like Proteus and Panoramical but apparently is some sort of wizard. It’s surreal, it’s clever, it’s funny, it sounds great, it’s scrappy, it’s so confident, it’s, ah, come on, I’ll explain. Read the rest of this entry »

Weave Songs, Remake Worlds In Proteus Composer’s Musical Adventure/Toy PANORAMICAL

Otherworldly walking sim Proteus [official site] is very much an RPS favourite: a dreamy, good-natured, no-pressure place many of us retreat to when the shooting and the jumping and the icon-collecting gets too much. Half the reason for Proteus’ joyfully calming effect is David Kanaga’s prettily ambient soundtrack, and how perfectly it fits the evocative, wooly-edged art. In PANORAMICAL, which occupies a place between game and music tool, Kanaga’s compositions move front and centre.
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Procedural Lovely Landscapes: Panoramical Next Week

Lovely lovely.

I’ve seen Panoramical [official site] at a fair few events over the years (including some I was involved with) and always been entranced by its morphing landscapes and soundtrack. It’s a… thing where you fiddle with parameters to influence procedural stylised landscapes and music, going from quiet, murky waters to glorious rainbow skies and bouncy good times. Seeing as I have no events on the horizon, I’m delighted that it’s finally coming out – on September 17th. Here, watch this pretty trailer:

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