Sim and wargaming wordage
The mighty Tirpitz spent most of her short life skulking in Norwegian fjords. Fuel shortages and Kriegsmarine caution meant she never braved the Denmark Strait or traded shells with a truly worthy opponent. To get a feel for what the Bismarck’s sister ship might have achieved had she been employed more aggressively, you need a game like Command of the Sea. Read the rest of this entry »
War-weary after fourteen days of communal Combat Mission battle reports? Today’s competition and collection of news stories probably won’t help. Apart from a bit of Deadstick pre-alpha footage, and a poor-quality phone snap of two de Havilland beauties I encountered on a recent excursion, everything in today’s FP indirectly celebrates state-sanctioned murder.
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Better than lovely
We asked a handful of our contributors to put together a list of their three favourite games from 2017. Their picks are running across the week while the rest of RPS slumbers.
Having just re-read all 51 of this year’s Flare Paths carefully noting when and where words like ‘lovely’, ‘compelling’ and ‘clever’ were used, I now know for sure what my Favourite Games of 2017 are. It turns out that although Tank Warfare: Tunisia is 55% ‘lovelier’ than Steel Division: Normandy, Diesel Railcar Simulator is 113% ‘nicer’ than Train Sim World, and Venti Mesi is 33% ‘more memorable’ than Way of Defector, none of them have quite enough ‘magic’, ‘charm’ and ‘personality’ to displace the three evening-eaters described below. Read the rest of this entry »
Freshly harvested sim and wargaming news
For the past decade GIANTS Software has had the farming sim sector pretty much to itself. None of the competing agri offerings that have arrived in the years since FS2008 first lowered a plough and spreadeagled a sprayer have succeeded in loosening the Swiss stranglehold. Might Cattle and Crops have what it takes? Now approximately a month away from a Steam Early Access release, C&C’s not-so-secret weapons are physics, mud, and weather. Developer Masterbrain Bytes want to remind us why tractors are such stocky fellows and why they wear such big boots. Read the rest of this entry »
A Field of Glory II tussle tale
Subtle slope textures and a lack of unit bases and battle replays make Field of Glory II a tricky wargame to After Action Report. I can’t promise that today’s aggro account will be easy to follow, but I’ll be mortified if it baffles and bores. The fabulous FoGII is to tedium what Domestos, the Greek god of sanitaryware, is to all known germs. Any wargame correspondent that suggests otherwise deserves to be thrown to the lions. Read the rest of this entry »
Phalanxious about FoGII? Don't be.
If ever a game demanded a ‘II’ rather than a ‘2’ at the end of its name it’s the fast-approaching Field of Glory sequel. Packed with legionaries, triarii, hastati, and velites, FoGII takes the engine last seen in Sengoku Jidai and Pike and Shot – an engine Flare Path rates highly – rethinks campaigns, removes gunpowder, and adds a sprinkling of chariots, jumbos, camels and ballistae. What could possibly go wrong?
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