With Steam’s big VR Spring Sale on, obviously the charts are a bit full of… ha ha ha, no of course not. No one wants VR. Same old same old. Read the rest of this entry »
RPS Feature ContVRoVReVRsial
RPS Feature That's quite enough, thanks
Join us for our weekly skip through the bountiful fields of fresh gaming joy! Hold our hand as we guide you down the top ten selling games on Steam, to discover which heart-lifting original content has caught the attention of the enthused gaming public! Someone please help me! Read the rest of this entry »
RPS Feature King fisher
Noctis Lucis Caelum is the young monarch of Final Fantasy XV. He has a double-barrelled surname and a lot of invisible swords. He has also made a guest appearance in Tekken 7. These are two ridiculous worlds I like to inhabit in the evenings, so it makes sense to write about this crossover event. But there needs to be an angle. I need a hook. A hook… Of course! A fishing hook. Noctis loves to go angling, it’s his hobby. I’ll fight a bunch of people as Noctis and try to get a K.O. using a large fish. That’s an article. Read the rest of this entry »
RPS Feature Listen or we'll make you listen
“I love to shoot the men!” you shout, as you pump 100 bullets into the prostrate torso of a dead soldier in Far Cry 5. “I’m so glad there are no cutscenes to–
And lo, the lord delivered unto ye a sermon of the highest tedium, and the Four Ubisoft Writers of the Apocalypse rode over the earth and reaped the souls of all humanity with pointless exposition and dull characterisation. It was a bad time. But it’s not the only strong game let down by a bad tale. The latest episode of the RPS podcast, the Electronic Wireless Show, is unable to discuss all the offenders, but we can take a punt.
It was a good day when the director of Final Fantasy XV told us modding would be supported for the PC version of the regal road trip JRPG. Since then we’ve had some plain costumes, as well as some much-needed graphical aid. But now someone has made a mod that lets you import your own music to the car radio. The Regalia’s radio normally just plays old Final Fantasy soundtracks you find on your travels, but now you can throw anything into the disk tray. Here’s how to do it, along with some suggestions for a classic road trip. Read the rest of this entry »
RPS Feature The hit parade
John is missing. He flew out to GDC last week stowed inside Brendan’s suitcase to save money, I’m sure you’ll remember, but on the return journey Brendan’s bag has gone missing. Vanished. Didn’t flop onto the luggage carousel. The airport have no idea. John took a few cans of pop and bags of gross American chocolate in with him so I’m sure he’ll be fine, but where is he? Amsterdam? Boise? Hong Kong? Honolulu? I’m sure he’ll turn up. For now, here I am, I am taking over the Steam Charts for another week.
If there’s one lesson to learn from last week’s 10 top-selling games on Steam, it’s that fancy open-world games are quite popular.
RPS Feature Murder on the graphics floor
PC games usually fall into two camps when it comes to recommended specifications. There’s the ‘Yes, you’ll probably be fine’ category, and the ‘SWEET LORD CRYSIS 3 IS ABOUT TO MAKE MY PC MELT’ bracket. Final Fantasy XV, the anime boyband stag do roadtrip JRPG, almost certainly falls into the latter, so I got together a bunch of graphics cards to see how they fared against the almighty Square Enix behemoth.
Now this is by no means a complete list of all today’s available or indeed best graphics cards (yet, anyway), but it should hopefully paint a reasonable picture of what you can expect to get out of it if you’re not quite sure whether your PC’s up to the task. And who could blame you, when the recommended graphics card is a chuffing 6GB Nvidia GeForce GTX 1060 or AMD Radeon RX 480?
RPS Feature Mars a-rats!
John is elsewhere this week, squeezed into Brendan’s luggage for a flight to San Francisco and the Game Developers Conference, so I’m here for the regular rundown of last week’s top-selling games on Steam. This week, the letters R, A, and S are well-represented with strong showings from both Mars and rats.
RPS Feature The rodents are steamrolling in
Greetings, readers. John, your regular guide to this hollow summary of ceaseless material consumption, is missing. We presume he has angered the company overlords with some sort of ill-judged diatribe against corporate consolidation, and has subsequently been reassigned to another media outlet, possibly The Re-education Supplement, or Gulag’s Weekly. Well, you won’t find any such insubordination from me. I have only the purest intentions of telling you the top ten best sellers on Steam this week, with a secondary goal of reinforcing the cold emptiness of our predominant mercantile culture. Let’s buy some games! Read the rest of this entry »
Good news, boy fans. A modder has offered a quick solution to a couple of Final Fantasy XV’s technical problems. The JRPG stag do performs generally well on PCs but that doesn’t mean there aren’t issues. Some players using a gamepad (myself included) have found that the game keeps detecting your mouse and keyboard even when you don’t want it to, flipping the on-screen prompts from controller buttons to keyboard keys. This causes jitters and frame drops. It’s v v v v v annoying. But don’t fret, a hero has arisen. And it’s the same guy who fixed Nier: Automata when the developers didn’t. Read the rest of this entry »
RPS Feature A flawed but fantastic fantasy
The story of Final Fantasy XV is a tricky one to unpick. There’s the story about how it took ten years to actually come out, transforming from a Final Fantasy XIII spin-off into the boyband roadtrip-stag-do adventure we know today. There’s also the story of what happened after it came out, where a large chunk of its third act was almost completely rewritten and streamlined after people started complaining about how linear it had suddenly become after spending hours and hours on the glorious open road.
Then there’s the story of the game itself, which, at this point, has been spread across so many different forms of media, including a film, four anime episodes, four bits of DLC, a mobile spin-off and a multiplayer expansion (with even more to come, no less), that only three people in the entire universe actually understand it and would be able to recite it to you from start to finish.
But the story of four lads saving their home from an invading imperial army isn’t really what Final Fantasy XV is about. In fact, it’s arguably the least memorable thing about it. That might sound blasphemous for a JRPG, where the story is traditionally one of the most important parts of a game, but every conservation I’ve had about Final Fantasy XV over the last sixteen months always boils down to one of three things: food, photos and friendship. And it’s those that make it one of the best and most interesting goddamn JRPGs of the last decade.
Guess who just got back today? Them wild-eyed boys that had been away. Fifteen months after starting their journey on console, the anime boyband road trip stag party of Final Fantasy XV have finally arrived on PC. It’s out now. The boys are back in town.
We’ve only just got the game ourselves so our review will take a while, though I’m sure we’ll have plenty of shorter things to say soon. Read the rest of this entry »
RPS Feature Next week: Steam Graphs
Some Monday mornings, as I plonk myself down at my desk at 6.50am and load the RSS feed for the Steam Charts, I think to myself: you know what? There are so many other things I’d like to write about today. Anyway, here are the top ten games on Steam from the last week.
RPS Feature Ranked in the correct order, finally
A group of Final Fantasy fans divided against themselves cannot cast fire. Or so the saying goes. For too long we’ve been at war about which is “the best”. Sliding roman numerals around on a table until one of us gets upset and starts using bad language. Let’s end this, here, today. Let’s look at each other, earnestly, with open minds and opener hearts, and regard one another as friends, allies in a world that doesn’t understand us. Let’s look not to the past, but to the future!
And also at this definitive list of Final Fantasy games available on PC ranked in perfect order.
Don’t worry, there’s only nine of them.
Boys, boys, boys, I’m looking for a good time. That’s why I’m downloading the demo for Final Fantasy XV Windows Edition, which just launched. The demo contains the RPG’s first chapter so we can meet those boys, boys, boys and see how their road trip starts. And hopefully it’ll let us see how the game might actually run on our PCs, given that the benchmarking tool released earlier this month is wonky and Square Enix say it “may not accurately reflect the game’s final performance”. For now: boys.
I’d apologise for the excessive coverage of Final Fantasy XV lately, but that would be wrong, so instead I’ll just admit to being quite excited for the overhauled PC release of Square’s quirky and unique mega-budget male-bonding magical realist road trip RPG, and the changes coming to it.
Katharine has been serving as the spirit of FFXV’s both present and past, but here I bring you a vision of Final Fantasy XV yet to come: It’s a fresh wave of episodic DLC, and it may well be rolling out all the way into 2019, starting with a chance to play as smirking, flamboyant antagonist Ardyn, pictured above.
RPS Feature 4K fantasy
There’s a moment about half way through Final Fantasy XV where you have to say goodbye to your stag-do-cum-road-trip adventure and actually start saving the world. It’s the same point that sees you swap your ridiculously large car and the sweeping fields of Lucis for a boat, and then a train, that carries you, quite literally, in a non-stop line toward the game’s conclusion, where its open world suddenly becomes much more closed in. Read the rest of this entry »
RPS Feature The big interview
The royal boyband roadtrip adventure that is Final Fantasy XV is almost here. In just under two weeks, Square Enix’s ginormous JRPG will finally arrive on PC, a little over a year after it first came out on console. Yes, it gets a little bit bogged down by its wonky story beats, but to dismiss it because of that would be to ignore all the brilliant things it does right, like chronicling your journey with amazing photographs. It also helps that the PC version looks properly brilliant. Yes, you’ll need an Iron Giant-sized PC in order to run it, but more thoughts on that are coming separately soon.
Here, I have a talk with the game’s technical director and lead programmer Takeshi Aramaki and game design and development manager Kenichi Shida (and their translator) about all things XV on PC. We cover just about everything but if you’re after hot mod chat that’s over here. There was also a surprise gatecrashing by the game’s director, Hajime Tabata, about ten minutes in, so I got to hear what the big boss had to say about the PC version as well. Let the battle music commence. Read the rest of this entry »
A proper playable demo of Final Fantasy XV Windows Edition is coming next week, containing the RPG’s first chapter, following the recent benchmark tool. A demo! In this day and age! Bless their hearts. Square Enix have talked a lot about wanting to do the PC version right, mods and all, and they do seem to be going for it. They’re even teaming up with iconic PC chap Gordon Freeman, adding the Half-Life hero’s HEV suit, glasses, and crowbar to FFXV’s Steam version. Well, he’s not using them, is he? Read the rest of this entry »
Last August, Square Enix finally confirmed that the upcoming PC version of royal roadtrip Final Fantasy XV would indeed come with full mod support when it launches on March 6. At the time, though, the developers kept schtum about exactly what that might entail. Indeed, it was only over the weekend that we got our first glimpse of what a potential Final Fantasy XV mod might look like. Fancy the idea of turning everyone in party town Lestallum into adorable cactuars? Then you’re in luck.
Cactuar skins are all well and good, of course, but what else does the team have in store for budding modders? To find out, I sat down with director Hajime Tabata, technical director and lead programmer Takeshi Aramaki and game design and development manager Kenichi Shida and quizzed them (and their translator) about exactly that.