Night in the Woods [official site] – a narrative-driven platform-ish game about a cat who goes back to her hometown and no longer feels like she fits in – finally has a release date! It’s 10 January 2017. Read the rest of this entry »
RPS Feature All risk, no reward
Overland [official site] is a turn-based post-apocalyptic road trip simulator. You drive a car across America, beset by hideous bugs that emerge from the ground and eat your gang of survivors, while everything burns around you, and you try to survive against overwhelming odds. On paper, it’s precisely the kind of game that should be taking up all of my free time but the reality isn’t quite what I hoped for or expected.
Our Alec was quite taken with post-apocalyptic road trip Overland [official site] when he played the first early access version in April. You might have been out of luck if you fancied a go yourself, though. At the time, developers Finji were only selling keys in limited quantities, a new wave every now and then. Well, now everyone’s welcome. If you want into early access, $20 will see you right.
RPS Feature Anti-E3
E3 is almost over and there has been plenty of hype for all the new projects. Of course, not all games can showcase a 10 minute gameplay demo of the main character failing to love his own son. So here’s a trio of games from independent developers you should look forward to.
RPS Feature On The Road Again
Overland [official site] is a sorta-turn-based strategy meets sorta-roguelite, and comes from the folks behind the deathless Canabalt, progenitor of the endless runner as we know it. I shouldn’t draw too many comparisons, as that was a long time and several games ago for Adam and Rebekah Saltsman, but it does share a strong sense of style, a refreshingly exposition-free approach to the end of the world and a constant sense of encroaching doom with Canabalt. I’ve been keeping half an eye on it for a while now, intrigued by how it seemed to pair XCOM tactics with a survival theme and creepy rocks-monsters, so I signed right up when its ‘first access’ build appeared on itch.io a few days back.
Otherworldly walking sim Proteus [official site] is very much an RPS favourite: a dreamy, good-natured, no-pressure place many of us retreat to when the shooting and the jumping and the icon-collecting gets too much. Half the reason for Proteus’ joyfully calming effect is David Kanaga’s prettily ambient soundtrack, and how perfectly it fits the evocative, wooly-edged art. In PANORAMICAL, which occupies a place between game and music tool, Kanaga’s compositions move front and centre.
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