Posts Tagged ‘Firaxis Games’

XCOM 2 Adds Robotic Buddies In Shen’s Last Gift DLC

Mechanical men have arrived in XCOM 2 [official site] with today’s release of the DLC pack Shen’s Last Gift. I’d expected the DLC would add cyborg MEC Troopers like those in XCOM: Enemy Within but nope, the potential new squadmates are proper robits. That’s paid DLC but everyone can benefit from the new patch which also launched tonight. It brings performance improvements, bug fixes, and balance tweaks including buffing the sword-swinging side of the Ranger skill tree.

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Civilization VI Vid Introduces Queen Victoria’s English Civ

“The English can be an aggressive and expansionist civilisation,” explains a new Civilization VI [official site] trailer introducing the English civ’s unique units and buildings, “but they can also switch towards a cultural victory if they set up their museums and send their archaeologists aboard.”

Yes indeed ladies and gentleman, a little bit of politics.

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Civilization VI Trailer Demonstrates Unstacked Cities

So you’ve read all four thousand of Adam’s Civilization VI [official site] words, his overview and his hands-on preview, but that’s only, what, four pictures’ worth? I’m not sure how well the idiom applies to video frames – though of course none deny its power and universal truth – but surely two minutes of video at 30 frames per second holds at least a little descriptive power. Here, check out this new trailer explaining how Civilization VI has unstacked cities, sending them sprawling into outlying districts:

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Hands On: Civilization VI Is Exciting, Complex & Aggressive

The barbarians are at the gates. They’re not here to kick the gates down and storm the city though; instead, they retreat, in the direction of the camp that spawned them.

“You might want to send a warrior after those barbarian scouts,” Firaxis’ Pete Murray advises, watching the screen over my shoulder. “They’ll fetch a raiding party if they manage to get home.”

That’s new. It’s the tip of the iceberg as far as changes go, but it’s an illustrative example of what the early stages of this game are all about. Civilization VI [official site], at this stage of its development, is host to the most reactive AI that I can remember in the series’ long history. Lead designer Ed Beach and his team are building a Civ game that they hope will pry long-time players out of their established comfort zones, and a too-brief 60 turns with the game last week showed plenty of evidence that they’ll achieve that goal.

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Have You Played… Sid Meier’s Civilization V?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Sid Meier is famous for his line that games are “a series of interesting decisions.” Which makes it interesting that Sid Meier’s Civilization V is a game about telling people to stand still over and over again.

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XCOM 2 Alien Hunters DLC Slips On Snakeskin Boots

Alien bosses beamed down into XCOM 2 [official site] today with the release of the Alien Hunters DLC pack. These ‘Rulers’ are nasty variants of alien species who can turn up in missions unannounced, duff you up good, then scamper off to return in later missions. Which sounds great/horrible. They also bring new weapons and, if you’re feeling bold, you can hollow the Rulers out and casually wear their skins.

A patch is also out today with improvements for all players, DLC or no.

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Civilization VI Releases October: Here’s Every Detail

As if 2016 didn’t already contain a rich enough seam of strategy games, Firaxis announce today that Civilization VI will be released on October 21st. Development duties are in the hands of the team behind Civ V’s expansions, Gods & Kings and Brave New World, and when we spoke to designer Ed Beach and associate producer Sarah Darney last week to learn all the details, they told us that almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology…there’ll be no need to wait for expansions, it’s all in the base game.

The game is running on a brand new suite of software, built to be far more mod-friendly than its predecessor, and as well as brand new AI systems, there are a host of new mechanics that will explore and emphasise your relationship with Civ’s greatest character: the map.

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