Posts Tagged ‘Firaxis Games’

7 essential mods for XCOM 2: War Of The Chosen

xcom-war-of-the-chosen-mods

Now that the new, humungous XCOM 2 expansion pack has had a couple of weeks to bed in, the game’s mod community has been steadily fixing up their tweaks to work with War of the Chosen [official site]. Over time, there’ll be more Steam Workshop offerings which take specific advantage of the onslaught of changes WOTC introduces, but right now what I’m interested in is assorted quality of life improvements that remove pointless dead time from the game, offer more tactical detail and generally make the whole shebang slicker and quicker to use.

These, then, are the XCOM 2 War Of The Chosen mods that I just don’t think I could do without. (Well, I could, but I’d be complaining the whole damn time).

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The one thing that makes every XCOM 2 War Of The Chosen campaign different

xcom-2-base-mode

Though it suffers from having as many different tones as the last thirty years of Dulux catalogues sellotaped together, I found in my XCOM 2: War Of The Chosen review that the latest expansion for Firaxis’ game is an extremely effective remix of, basically, everything. But there’s one very small change in WOTC that I didn’t mention – a tiny thing with massive, massive repercussions for XCOM 2: War of the Chosen [official site]’s replayability.

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I will play XCOM 2 War Of The Chosen’s Challenge mode forever

xchal

I’d long suspected it, but it’s nice to have tangible evidence: I am the best in the world at XCOM.

For one moment of one day, on one of XCOM 2: War of the Chosen [official site]’s daily challenge maps. It could happen again another day, and, yeah, I guess this is going to be my life now.
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One absolutely, perfectly ridiculous turn in XCOM 2: War Of The Chosen

xvid

I had a whale of a time with XCOM 2: War of the Chosen [official site] (out today), despite finding its tonal ping-ponging between gritty resistance saga and preposterous superheroics a little jarring.

Speaking of the latter, here’s a video I made showing just how off-the-chain crazy the various new abilities, weapons and features can be. In the space of a single turn (the first turn of a mission), one soldier covers almost the entire length of the map, ‘wakes’ pretty much every enemy on it, kills around 15 of them, winds up at the main mission objective and then proceeds to take zero damage on the alien turn. Meanwhile, most of his team never even leave their starting position. All in one turn. It’s bonkers. This is War Of The Chosen.

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XCOM 2 is free to play this weekend

If you’ve not played XCOM 2 [official site] yet but Alec’s War of the Chosen review has you excited for the game it’ll be once the expansion hits, er, this weekend you can see what the turn-based tactics ’em up is like before that. Not as good? But still possibly up your spacestreet. Until Sunday evening, the full version of XCOM 2 is free to try. If you want it for keepsies, it’s on sale too. Read the rest of this entry »

Bob Ross, Team RPS and goodness knows who else star in XCOM 2: War of the Chosen propaganda

XCOM 2

As someone who knows what twitter is, I have seen many brands invite people to manipulate images or add their own text to things imagining that the internet will adhere to the company’s #brand #values and not e.g. draw genitals all over the place or make jokes at the brand’s expense and then the brand discovers that you maybe need to hope and pray that the adage about all publicity being good holds true.

That’s why I’m interested in this XCOM 2: War of the Chosen [official site] Propaganda Center promo tool, because Firaxis seem to have hit upon a way of obviously asking the internet to do their marketing for them but without accidentally building in the capacity for making themselves the laughing stock in all of this or immediately losing all goodwill they may have accumulated. Read the rest of this entry »

Civilization III, IV and CivCity: Rome now on GOG

Three of the best entries in Sid Meier’s classic Civilization series are available now on GOG. Right now you can get Civilization III: Complete, Civilization IV: The Complete Edition, and CivCity: Rome DRM-free from the GOG website or GOG Galaxy client. And with the weekend upon us, what’s better than curling up with games that grip you tightly and just won’t let you go?

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Tour The Avenger With XCOM 2’s New Controller Support

Are they watching Norwegian slow television back there? Nice. I really like the Bergen Line one.

As the Commander in XCOM 2 [official site] played simulated battles from inside what was essentially a combination onesie/bubblebath/bed, why shouldn’t you slump on the sofa to play? A new patch today has added proper controller support to Firaxis’s turn-based tactical alienblaster. It may be handy for sofaplay, for giving that clawed mousehand a rest, and for players with certain disabilities. The makers suggest another use too: using a controller with the debug camera to have a nosey through the Avenger, seeing what your soldiers are up to. Read the rest of this entry »

Civilization 6 Diary, The Mighty Pip Empire: Part 2
Alex Ferguson Arrives

I hate Philip II of Spain

Now that I’m past the first 100 turns political offers seem to be turning up with greater frequency. I hate negotiating with AI civilizations so I have decided to appoint former Manchester United manager, Sir Alex Ferguson as my diplomatic advisor. I cannot afford actual Alex Ferguson so I am, instead, opening his book, A Year In The Life: The Manager’s Diary, at random and reading until relevant advice presents itself.

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How To Fix Civ VI’s Crashing While Loading Bug

Alice O’Connor, we would have words. In fairness, Civilization VI [official site] did have a smooth launch – it’s only post-launch that things have gone ever so slightly wrong. It may not even be the game’s fault as such. The problem is that good old Windows has decided that Civ VI is a threat to something other than getting to bed at a sensible hour, and for many people this is preventing the game from loading.

There is a fix, fortunately, but I’ll only share it with you if you pay me 184 gold per turn and give me all your Tea and Uranium.
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Ugh, Civilization VI Seems Not To Be A Mess, Jeez, Thx

If you played Civilization VI [official site] over the weekend, you likely noticed that, technically, the game basically runs fine. It’s fine. A few folks have reported minor bugs – which largely have workarounds – but no, it seems most people are playing Civ VI without problem. That’s fine for you, I’m sure, but what about me? What about the video game news writers? I’ve been checking every morning for patches, devastating bug reports, and apologies from publishers 2K, apologies that they’ve muffed it up like their recent BioShock Remastered and Mafia III launches but… no. Okay then. Great. Good. Lovely. And what do you propose I write this morning, you jackasses? Read the rest of this entry »

17 Day-One Observations About Civilization VI

Unlike Adam, I’ve not been lucky enough to spend the last month soaking in a deep Civilization VI [official site] bath, so I leave it to him to give you the complete picture. I’ve spent a big chunk of today with Firaxis’ latest historical turn-based strategy epic though, and already it’s filled me up with things to say about it. I’m genuinely surprised by how different it feels. There are reasons why I’m massively charmed by it, and there are reasons why it’s been frustrating me.

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Civilization 6 Diary, The Mighty Pip Empire: Part 1

I WILL DO MY OWN RENAMING

Adam banging on about Civilization VI [official site] – even coming into work chat while ill to bang on about Civ VI (GO TO BED YOU FOOL!) – has persuaded me that this might be the time for the return of the Mighty Pip Empire.

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Wot I Think: Sid Meier’s Civilization VI

The question I’ve been trying to answer, as I spent a final few hours with Civilization VI [official site] before writing this review, is simple: is it the best game in the series, or the best game in the series bar Civ IV? After more than a hundred hours of play, I still can’t say for sure. The fourth game has had ten years to work its way into my mind and it has endured, Civ VI is still young.

What I can say is that it’s a radical redesign, true to the spirit of the series but finding new ideas in its elevation of the map from backdrop and resource-container to new plane of strategic and tactical importance. Few 4X games emphasise the importance of geography to this degree. In Civ VI, the land makes a mark on you, just as you make your mark on the land.

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When Does Sid Meier’s Civilization 6 Unlock?

Sid Meier’s Civilization 6 is almost upon us, and reviews are going up across the internet. Ours will be along later – you can read Adam’s impressions based on a week with the game in the meantime – but you might also want to know when it’s going to unlock in your timezone. When can you finally lay your hands upon the sexy hexes once more? Find out below.

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Bold Steps, Cold Wars: Civ VI Diary Part Three

This is the third part of a Civilization VI [official site] diary, running from the beginning of recorded history to the atomic age and victory (?). Part one is here, part two is here.

There’s something special about taking a first trip over-seas. Whether you’re a child or teenager taking a vacation away from your homeland for the first time, or the leader of a nation sending explorers out into the wider world, it’s a magical time.

We are Japan. Having established a now-peaceful dominance over our neighbours, we craved new lands to occupy. The discovery of cartography gave even our smallest seafaring vessels the knowledge to navigate their way across deep waters and soon we were carving up the fog of war that lay between the world’s two great landmasses. What we found when we reached the other side changed everything.

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Civilization VI Launch Trailer (It Is Kind Of Car Adverty)

Civilization VI

I’ll admit that my first thought upon seeing that there was a Civilization VI [official site] launch trailer was to get that Brentalfloss version of Baba Yetu which adds parody lyrics stuck in my head so I watched that first. Civ VI’s actual trailer is far more SRSBSNS. It’s all about cinematics showing the key achievements you can use as markers of progress in the game and dramatisations of some of the conflict:

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The Quest For The Holy Grail: Civ VI Diary Part Two

This is the second part of a Civilization VI diary, running from the beginning of recorded history to the atomic age and victory (?). Part one is here.

“He’s not the Messiah, he’s a very naughty Great Prophet.”

No, scratch that. Wrong Python movie.

“Spanish persons, today the blood of many a brave samurai shall be avenged! In the name of Horace, we shall not stop our fight till every one of you lies dead, and the Holy Grail returns to those who Horace Himself has chosen!”

This entry of my Civilization VI [official site] diary is about my quest for the Holy Grail.

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Losing My Religion: Civilization VI Diary, Part One

In this first part of a Civilization VI [official site] diary series, which will follow my glorious nation from its birth to eventual victory (or abject failure), we trace Japan’s steps from the ancient to the classical era. Along the way, I’ll be explaining the rules of this new entry in the series as well as telling the story of my people.

Rome is bristling with spears and its leader, Trajan, is not very happy. Not very happy at all. It’s 1160 BC and I’ve already sworn off wonders, stabbed my only friend in the back, and found myself caught between faiths. Let’s rewind almost three thousand years though, to the founding of Kyoto and a time of great promise. Let’s go back to the start.

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Civilization VI Brings The Series Back To Its Best

A month ahead of its release, I’ve spent a week with Civilization VI [official site]. The build of the game is near-complete, though only ten of the twenty civs are playable and there are some limits on startup settings. When I heard that I’d be able to play so much of the game so long before release, I hoped that was evidence of 2K’s confidence in what they had to show.

Whether that’s true or not, they should be brimming with confidence. Civ VI is excellent.

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