Posts Tagged ‘Firaxis Games’

Civilization III, IV and CivCity: Rome now on GOG

Three of the best entries in Sid Meier’s classic Civilization series are available now on GOG. Right now you can get Civilization III: Complete, Civilization IV: The Complete Edition, and CivCity: Rome DRM-free from the GOG website or GOG Galaxy client. And with the weekend upon us, what’s better than curling up with games that grip you tightly and just won’t let you go?

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Tour The Avenger With XCOM 2’s New Controller Support

Are they watching Norwegian slow television back there? Nice. I really like the Bergen Line one.

As the Commander in XCOM 2 [official site] played simulated battles from inside what was essentially a combination onesie/bubblebath/bed, why shouldn’t you slump on the sofa to play? A new patch today has added proper controller support to Firaxis’s turn-based tactical alienblaster. It may be handy for sofaplay, for giving that clawed mousehand a rest, and for players with certain disabilities. The makers suggest another use too: using a controller with the debug camera to have a nosey through the Avenger, seeing what your soldiers are up to. Read the rest of this entry »

Civilization 6 Diary, The Mighty Pip Empire: Part 2
Alex Ferguson Arrives

I hate Philip II of Spain

Now that I’m past the first 100 turns political offers seem to be turning up with greater frequency. I hate negotiating with AI civilizations so I have decided to appoint former Manchester United manager, Sir Alex Ferguson as my diplomatic advisor. I cannot afford actual Alex Ferguson so I am, instead, opening his book, A Year In The Life: The Manager’s Diary, at random and reading until relevant advice presents itself.

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How To Fix Civ VI’s Crashing While Loading Bug

Alice O’Connor, we would have words. In fairness, Civilization VI [official site] did have a smooth launch – it’s only post-launch that things have gone ever so slightly wrong. It may not even be the game’s fault as such. The problem is that good old Windows has decided that Civ VI is a threat to something other than getting to bed at a sensible hour, and for many people this is preventing the game from loading.

There is a fix, fortunately, but I’ll only share it with you if you pay me 184 gold per turn and give me all your Tea and Uranium.
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Ugh, Civilization VI Seems Not To Be A Mess, Jeez, Thx

If you played Civilization VI [official site] over the weekend, you likely noticed that, technically, the game basically runs fine. It’s fine. A few folks have reported minor bugs – which largely have workarounds – but no, it seems most people are playing Civ VI without problem. That’s fine for you, I’m sure, but what about me? What about the video game news writers? I’ve been checking every morning for patches, devastating bug reports, and apologies from publishers 2K, apologies that they’ve muffed it up like their recent BioShock Remastered and Mafia III launches but… no. Okay then. Great. Good. Lovely. And what do you propose I write this morning, you jackasses? Read the rest of this entry »

17 Day-One Observations About Civilization VI

Unlike Adam, I’ve not been lucky enough to spend the last month soaking in a deep Civilization VI [official site] bath, so I leave it to him to give you the complete picture. I’ve spent a big chunk of today with Firaxis’ latest historical turn-based strategy epic though, and already it’s filled me up with things to say about it. I’m genuinely surprised by how different it feels. There are reasons why I’m massively charmed by it, and there are reasons why it’s been frustrating me.

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Civilization 6 Diary, The Mighty Pip Empire: Part 1

I WILL DO MY OWN RENAMING

Adam banging on about Civilization VI [official site] – even coming into work chat while ill to bang on about Civ VI (GO TO BED YOU FOOL!) – has persuaded me that this might be the time for the return of the Mighty Pip Empire.

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