Posts Tagged ‘Firaxis Games’

Have You Played… Sid Meier’s Civilization V?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Sid Meier is famous for his line that games are “a series of interesting decisions.” Which makes it interesting that Sid Meier’s Civilization V is a game about telling people to stand still over and over again.

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Here’s When XCOM 2 Will Unlock (Today For Some!)

It’s X-COM a-gogo round here today, with Xenonauts 2 confirmed and XCOM 2 [official site] out on Frida- wait, actually it’s out today for some. Publishers 2K Games have shared XCOM 2’s exact release times across the globe, so you can figure out if you’ll have time for a cheeky battle or two before bed. Round our way, XCOM 2 will unlock at 11:01pm tonight so you’re in luck if you’ve pre-ordered and pre-loaded it, or have a zippy Internet connection, or are naughty enough to stay up late on a school night.

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XCOM 2 Screenshots Introduce Aliens To Suburbia

Unlike its predecessor, XCOM 2 [official site] will have procedural levels. That means its cities, wilderness and small town settings will be different every time and clicky-clacked together from grim future Lego bricks. There’s new screenshots below of what that looks like in suburbia.

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XCOM 2: “I Swore I Would Never Make A Snake Man. I Didn’t Say Anything About A Snake Woman”

Vipers that can rip you out of cover, the promise of an easier modding system, the knowledge that XCOM failed that first time around… There was a lot I wanted to know more about having watched the XCOM 2 [official site] trailer at E3, so I took my questions to the game’s lead producer Garth DeAngelis and art director Greg Foertsch.

So tell me about how XCOM 2 starts, because the premise is that the XCOM organisation has failed, isn’t it?

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Watch 7 Minutes Of Civilization: Beyond Earth’s Rising Tide

Let's agree to call the expansion CIVBERT.

A rising tide lifts all boats, it’s said, and there’s some hope that the watery Rising Tide expansion will lift all of Civilization: Beyond Earth‘s [official site] systems and not simply provide a new shimmering surface for the same old ideas. Find out whether that seems likely via a video demonstrating some of the oceanic mechanics below.

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Interview: Civ Beyond Earth Devs Reveal First Expansion, “Nudging The Game Further Into True Sci-Fi”

‘Wait for the expansion’, is what RPS’ feeling about Civilization’s sci-fi spin-off Beyond Earth boiled down to. Well, now that expansion has been announced. Sid Meier’s Civlization: Beyond Earth – Rising Tide is due for release ‘this Fall’, and brings water construction and combat, a revamped diplomacy system and two new factions into play. A few days ago, I had a chat with Will Miller and David McDonough, Co-Lead Designers on the turn-based strategy title, about what’s planned, whether Beyond Earth was too conservative both in terms of breaking the Civ template and in its science-fiction, how war shouldn’t be a surprise any more, and whether this is considered redemption.

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