Posts Tagged ‘Firaxis Games’

Civilization 6 Diary, The Mighty Pip Empire: Part 2
Alex Ferguson Arrives

I hate Philip II of Spain

Now that I’m past the first 100 turns political offers seem to be turning up with greater frequency. I hate negotiating with AI civilizations so I have decided to appoint former Manchester United manager, Sir Alex Ferguson as my diplomatic advisor. I cannot afford actual Alex Ferguson so I am, instead, opening his book, A Year In The Life: The Manager’s Diary, at random and reading until relevant advice presents itself.

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How To Fix Civ VI’s Crashing While Loading Bug

Alice O’Connor, we would have words. In fairness, Civilization VI [official site] did have a smooth launch – it’s only post-launch that things have gone ever so slightly wrong. It may not even be the game’s fault as such. The problem is that good old Windows has decided that Civ VI is a threat to something other than getting to bed at a sensible hour, and for many people this is preventing the game from loading.

There is a fix, fortunately, but I’ll only share it with you if you pay me 184 gold per turn and give me all your Tea and Uranium.
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Ugh, Civilization VI Seems Not To Be A Mess, Jeez, Thx

If you played Civilization VI [official site] over the weekend, you likely noticed that, technically, the game basically runs fine. It’s fine. A few folks have reported minor bugs – which largely have workarounds – but no, it seems most people are playing Civ VI without problem. That’s fine for you, I’m sure, but what about me? What about the video game news writers? I’ve been checking every morning for patches, devastating bug reports, and apologies from publishers 2K, apologies that they’ve muffed it up like their recent BioShock Remastered and Mafia III launches but… no. Okay then. Great. Good. Lovely. And what do you propose I write this morning, you jackasses? Read the rest of this entry »

17 Day-One Observations About Civilization VI

Unlike Adam, I’ve not been lucky enough to spend the last month soaking in a deep Civilization VI [official site] bath, so I leave it to him to give you the complete picture. I’ve spent a big chunk of today with Firaxis’ latest historical turn-based strategy epic though, and already it’s filled me up with things to say about it. I’m genuinely surprised by how different it feels. There are reasons why I’m massively charmed by it, and there are reasons why it’s been frustrating me.

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Civilization 6 Diary, The Mighty Pip Empire: Part 1


Adam banging on about Civilization VI [official site] – even coming into work chat while ill to bang on about Civ VI (GO TO BED YOU FOOL!) – has persuaded me that this might be the time for the return of the Mighty Pip Empire.

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Wot I Think: Sid Meier’s Civilization VI

The question I’ve been trying to answer, as I spent a final few hours with Civilization VI [official site] before writing this review, is simple: is it the best game in the series, or the best game in the series bar Civ IV? After more than a hundred hours of play, I still can’t say for sure. The fourth game has had ten years to work its way into my mind and it has endured, Civ VI is still young.

What I can say is that it’s a radical redesign, true to the spirit of the series but finding new ideas in its elevation of the map from backdrop and resource-container to new plane of strategic and tactical importance. Few 4X games emphasise the importance of geography to this degree. In Civ VI, the land makes a mark on you, just as you make your mark on the land.

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When Does Sid Meier’s Civilization 6 Unlock?

Sid Meier’s Civilization 6 is almost upon us, and reviews are going up across the internet. Ours will be along later – you can read Adam’s impressions based on a week with the game in the meantime – but you might also want to know when it’s going to unlock in your timezone. When can you finally lay your hands upon the sexy hexes once more? Find out below.

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