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Posts tagged “Firaxis Games”

Civilization VI: Rise & Fall expansion released

The beating of a million drums The fire of a million guns The mother of a million sons Sid Meier's Civilization® The looping march through history continues today with the launch of Civilization VI: Rise And Fall, the first full expansion for 2016's turn-based 4X strategy sequel. Rise And Fall rolls with the ebb and flow of history, with different Great Ages bringing new challenges…

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Civ VI: Rise and Fall’s new features explained

I get knocked down, but I get up again, you're never gonna keep me down. That's what I'll be singing when I play Civilization VI's upcoming Rise and Fall expansion. There are loads of new features but the unifying theme is, as the title suggests, success, failure and recovery. That means dark ages that come with hardships but also bring about the possibility of a…

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Feature: Culture and colonisation

Cree concerns hammer home why Civ needs to reject its own traditions

In Civilization, civilization is a competition. Land and resources are limited, and even those nations that don't expand through military might are attempting to climb to the top of the league table in other ways. Geography, technology, culture, religion, diplomacy – they're all, to some extent, weapons to be deployed, or at least arenas where an advantage can be gained. Culture and history are the…

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A first look at Korea and its leader in Civilization 6’s DLC

Today, Firaxis has been shining a spotlight on Korea, one of the new civs coming to Civilization 6 with the launch of the Rise and Fall expansion, due out in February. Korea’s led by Queen Seondeok, who by all accounts was a pretty great ruler, heralding a renaissance in the historical kingdom of Silla. She did have to contend with dumb blokes who were scared…

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Whatever happened to XCOM 2’s daily challenge mode?

Back in the summer, I boldly declared that 'I will play XCOM 2: War Of The Chosen's daily challenge mode every day.' Er. Whoops. I've only played a handful since then, and I'm not alone there. Though the mode still pumps out a new challenge every day, it hasn't blossomed into a new religion in the same way The Binding of Isaac and Spelunky's daily…

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Civilization VI: Rise And Fall expansion out Feb 8th

Civilization VI is getting its first expansion on February 8th 2018 and it sounds like it might be shake things up significantly. Going by the name Rise and Fall, it applies changes across the whole span of history and rather than introducing one big new system, it seems to focus on the actual rhythm and flow of the game. There are new rules for Great…

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Civilization 6 gets big update while Civ 3 is briefly free

Today's the big day in Civland, or the world as it's commonly known. The highlight: Civilization VI has launched its big Fall 2017 Update, which chiefly expands religious combat and makes AI opponents a little smarter. Also out today is new DLC for Civ VI adding Indonesia and the Khmer Empire. Or if you believe that everything old is better and we should shun the…

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Civilization 6 finding religion in Fall Update

The next big free update to Sid Meier's Civilization VI [official site] will overhaul and expand the strategy game's religion system, bringing new beliefs, new pantheons, and new units as well as a reworking of religious combat. AI improvements are coming too, including making computer opponents less useless at sea. Our Adam's Civ 6 review was mighty fond of the game but it has certainly…

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Feature: Faster, smarter and more control

7 essential mods for XCOM 2: War Of The Chosen

Now that the new, humungous XCOM 2 expansion pack has had a couple of weeks to bed in, the game's mod community has been steadily fixing up their tweaks to work with War of the Chosen [official site]. Over time, there'll be more Steam Workshop offerings which take specific advantage of the onslaught of changes WOTC introduces, but right now what I'm interested in is…

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Feature: A flash of inspiration

The one thing that makes every XCOM 2 War Of The Chosen campaign different

Though it suffers from having as many different tones as the last thirty years of Dulux catalogues sellotaped together, I found in my XCOM 2: War Of The Chosen review that the latest expansion for Firaxis' game is an extremely effective remix of, basically, everything. But there's one very small change in WOTC that I didn't mention - a tiny thing with massive, massive repercussions…

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Feature: New XCOM every day, hooray

I will play XCOM 2 War Of The Chosen’s Challenge mode forever

I'd long suspected it, but it's nice to have tangible evidence: I am the best in the world at XCOM. For one moment of one day, on one of XCOM 2: War of the Chosen [official site]'s daily challenge maps. It could happen again another day, and, yeah, I guess this is going to be my life now.

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Feature: Balsawoodman

I am an Ironman idiot and XCOM proves it

As predicted, I spent most of the weekend playing XCOM 2: War of the Chosen [official site]. It's good to be back, fighting against the faux-benevolent burger-making overlords of future Earth, but I haven't actually made a great deal of progress in my new campaign. That's because there have been several new campaigns, and that's because I'm an idiot who can't resist the lure of…

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Feature: ALIEN PUNCH CHAT

Podcast: The Electronic Wireless Show talks Destiny 2, Absolver and XCOM 2: War of the Chosen

Hark, it's the sweet vocal vibrations of the humble RPS podcast, the Electronic Wireless Show. The lads (lads lads) are back from the bright lights of Gamescom and ready to chat hard about the games they saw. But Pip is only giving us a maximum of three words about each one. Madness. Never mind, we can talk more verbosely about the alien-shooting of the Destiny…

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Feature: One soldier, one turn, countless kills

One absolutely, perfectly ridiculous turn in XCOM 2: War Of The Chosen

I had a whale of a time with XCOM 2: War of the Chosen [official site] (out today), despite finding its tonal ping-ponging between gritty resistance saga and preposterous superheroics a little jarring. Speaking of the latter, here's a video I made showing just how off-the-chain crazy the various new abilities, weapons and features can be. In the space of a single turn (the first…

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No U FO! XCOM 2: War of the Chosen released

XCOM 2: War of the Chosen [official site] could almost be named XCOM 3, our Alec thought in his review of the new expansion pack for the alien-mashing tactical game. It adds new factions, new classes, new abilities, new enemies, new bosses, new mission types, and so much more to form a delicious tactical feast. But hark, you no longer need rely upon following Alec's…

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Feature: Beyond expansion

XCOM 2: War Of The Chosen review

I can’t help but think of a sausage. A huge, fat, glistening sausage, bulging with meat (or the nearest vegetarian equivalent) to the point that the innards have burst through the skin, forming deliciously fatty globules on the surface. There is surely no room for more, but nonetheless even more has been stuffed inside it. It clearly shouldn’t work. It's almost obscene. It looks like…

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Bob Ross, Team RPS and goodness knows who else star in XCOM 2: War of the Chosen propaganda

As someone who knows what twitter is, I have seen many brands invite people to manipulate images or add their own text to things imagining that the internet will adhere to the company’s #brand #values and not e.g. draw genitals all over the place or make jokes at the brand's expense and then the brand discovers that you maybe need to hope and pray that…

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Civilization VI launches summer update, Nubian DLC

Summer is certainly upon us, and Civilization VI [official site] is celebrating this joyous season by encouraging you to stay indoors for just one more turn. Civ 6 launched its 'Summer 2017 Update' last night, packed full of balance changes, AI improvements, and bug fixes. As requested, it also added a 'Restart' button to regenerate a map and start over, and the ability to save…

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Feature: Means to an end-game

The successes and failures of Civilization 6

When Sid Meier’s Civilization VI [official site] came out last October, it represented a novel take on the series, boasting two parallel tech trees and an innovative city system that broke the previous games’ monolithic metropoli into distributed districts, with attendant tile-space-management gameplay. Nine months on, I spoke to lead designer Ed Beach about the finer points of the game’s design, what needs work, and…

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