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Posts tagged “Firaxis Games”

Feature: My cup runneth over

The Quest For The Holy Grail: Civ VI Diary Part Two

This is the second part of a Civilization VI diary, running from the beginning of recorded history to the atomic age and victory (?). Part one is here. "He's not the Messiah, he's a very naughty Great Prophet." No, scratch that. Wrong Python movie. “Spanish persons, today the blood of many a brave samurai shall be avenged! In the name of Horace, we shall not…

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Feature: Gotta have faith

Losing My Religion: Civilization VI Diary, Part One

In this first part of a Civilization VI [official site] diary series, which will follow my glorious nation from its birth to eventual victory (or abject failure), we trace Japan's steps from the ancient to the classical era. Along the way, I'll be explaining the rules of this new entry in the series as well as telling the story of my people. Rome is bristling…

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Feature: One million more turns

Civilization VI Brings The Series Back To Its Best

A month ahead of its release, I’ve spent a week with Civilization VI [official site]. The build of the game is near-complete, though only ten of the twenty civs are playable and there are some limits on startup settings. When I heard that I’d be able to play so much of the game so long before release, I hoped that was evidence of 2K’s confidence…

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Feature: When Will Wright and Sid Meier worked together

Have You Played… Sid Meier’s SimGolf?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. A collaboration between Maxis and Firaxis, Sid Meier's SimGolf oddly plays at times more like a Bullfrog 'Theme' game than like the other games from its two prestigious developers. You build a golf course, earning money with which to expand, and occasionally play…

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Feature: Deep and revolutionary

Civilization VI: Four Hours Of Wars And Wonders

Last month I spent four hours playing Civilization VI on a very hot day in central London. I came away wishing I could play for another four hundred hours, and also wishing that I had an ice cream. Mint and choc chip preferably. Since then, I've spent a lot of time thinking about what Civ VI is doing and how its many systems create a…

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Long War Studios Release New XCOM 2 Mods

The Long War is one of the great mods, expanding Firaxis' XCOM reboot in ways that called back to the campaign of the original game while also building on what was brilliant in the new version. The team behind it formed a studio and are now working on their own aliens vs Earth game, Terra Invicta, as well as Firaxis-approved mods for XCOM 2 [official…

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Civilization VI Egypt Vid Is Comin’ Atcha

I made a silent promise to myself that I wouldn't post every single new leader/civ reveal for Civilization VI [official site] because, really, do you need a video to tell you that France is likely to have some big cultural advantages based around museums, and that Japan might have its own warrior code, and cities that enjoy the benefits that come from island life and…

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Feature: Also: the DLC, reviewed

Five Months Later, How Has XCOM 2 Changed?

Five months and one day, in fact. XCOM 2 was a big huge hit at release, and mostly very well-received - although, variously, there were complaints about performance, difficulty, time-wasting and the opacity of its complicated systems. The picture's a little different now we're here in July. There have been three DLC packs, a bunch of patches, a mod community and most of all, plenty…

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XCOM 2 Adds Robotic Buddies In Shen’s Last Gift DLC

Mechanical men have arrived in XCOM 2 [official site] with today's release of the DLC pack Shen's Last Gift. I'd expected the DLC would add cyborg MEC Troopers like those in XCOM: Enemy Within but nope, the potential new squadmates are proper robits. That's paid DLC but everyone can benefit from the new patch which also launched tonight. It brings performance improvements, bug fixes, and…

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Civilization VI Vid Introduces Queen Victoria’s English Civ

"The English can be an aggressive and expansionist civilisation," explains a new Civilization VI [official site] trailer introducing the English civ's unique units and buildings, "but they can also switch towards a cultural victory if they set up their museums and send their archaeologists aboard." Yes indeed ladies and gentleman, a little bit of politics.

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Sean Bean Narrates The Entire History Of A Civ VI Nation

Civilization VI's [official site] E3 demo will not only teach you a lot about the game, it also happens to be a fascinating cultural object. Narrated by Sean Bean, it follows a tribe from their first settlement through barbaric battles, early diplomacy and trade, technological development, and into the terror of modern warfare. Then they jump in a rocket and set off into space. The…

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Civilization VI Trailer Demonstrates Unstacked Cities

So you've read all four thousand of Adam's Civilization VI [official site] words, his overview and his hands-on preview, but that's only, what, four pictures' worth? I'm not sure how well the idiom applies to video frames - though of course none deny its power and universal truth - but surely two minutes of video at 30 frames per second holds at least a little…

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Feature: Sid vicious

Hands On: Civilization VI Is Exciting, Complex & Aggressive

The barbarians are at the gates. They're not here to kick the gates down and storm the city though; instead, they retreat, in the direction of the camp that spawned them. “You might want to send a warrior after those barbarian scouts,” Firaxis' Pete Murray advises, watching the screen over my shoulder. “They'll fetch a raiding party if they manage to get home.” That's new.…

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Feature: Not as good as Civ IV

Have You Played… Sid Meier’s Civilization V?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. Sid Meier is famous for his line that games are "a series of interesting decisions." Which makes it interesting that Sid Meier's Civilization V is a game about telling people to stand still over and over again.

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XCOM 2 Alien Hunters DLC Slips On Snakeskin Boots

Alien bosses beamed down into XCOM 2 [official site] today with the release of the Alien Hunters DLC pack. These 'Rulers' are nasty variants of alien species who can turn up in missions unannounced, duff you up good, then scamper off to return in later missions. Which sounds great/horrible. They also bring new weapons and, if you're feeling bold, you can hollow the Rulers out…

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Feature: Location, location, location

Civilization VI Releases October: Here’s Every Detail

As if 2016 didn't already contain a rich enough seam of strategy games, Firaxis announce today that Civilization VI will be released on October 21st. Development duties are in the hands of the team behind Civ V's expansions, Gods & Kings and Brave New World, and when we spoke to designer Ed Beach and associate producer Sarah Darney last week to learn all the details,…

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Boss Aliens! New XCOM 2 DLC Sounds Rad

I really shouldn't use the word 'rad.' I'm an Englishman - not in the alarmingly out-of-touch Zac Goldsmith sense, just in the nebbishly undemonstrative sense. I just can't get away with boisterously hurling around ironic '80s terms like they do in San Francisco. But by God, the new XCOM 2 [official site] DLC sounds rad. The Alien Hunters pack features, basically, boss aliens who show…

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XCOM 2 Anarchy’s Children DLC Out Today

Happy Saint Paddy's Day one and all! A day for dressing up in garish green hats, novelty glasses, and orange wigs. Which is what I assume we'll be able to do in the latest XCOM 2 [official site] expansion, Anarchy's Children, which promises "100 new exotic customization options for your soldiers, including new hair styles, face paints, armor, lower face props, decals, helmets, masks and…

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Feature: The Wizened + The Doomed: An XCOM 2 permadeath diary, day 6

XCOM 2: Here Come The Grunts

Continuing an XCOM 2 [official site] Iron Man diary starring the staff and readers of RPS. Full explanation and the story so far here here, and you can download the characters for your own game here. It was the worst of times, it was the worst of times. John, Graham, Pip and Alice are all dead, as are some of our most senior readers, leaving…

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XCOM 2 Patch Targets Performance, Balance, Bugs

Firaxis have released a big ole patch for XCOM 2 [official site], aiming to improve everything from performance to balance. Even as one of the lucky folks who hasn't had many problems with XCOM 2 (I mean, aside from when I had the final mission turn into a colourful glitch-o-rama), I'm glad to see some of these changes. The new 'Zip Mode', which trims a…

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